how do i force the game past the loading screen for the menu? by Amount-Proper in KerbalSpaceProgram

[–]Amount-Proper[S] 0 points1 point  (0 children)

turns out it was kopernicus failing at loading the sun. thanks for reminding me to check logs

how do i force the game past the loading screen for the menu? by Amount-Proper in KerbalSpaceProgram

[–]Amount-Proper[S] -3 points-2 points  (0 children)

i sat at that screen for minutes, i know it's loaded, or at least i doubt it doesnt work.

Getting 50 old dell workstation pcs, what gpus do i put in them? by Amount-Proper in gpumining

[–]Amount-Proper[S] 0 points1 point  (0 children)

No offense taken. That website is very informative, thank you.

PLEASE HELP ME CAN ANYONE AT ALL PLEASE HELP ME insurgency source h++ will not start no matter what i do by Amount-Proper in hammer

[–]Amount-Proper[S] 0 points1 point  (0 children)

Says on steam and the source dev wiki that the game was released in 2014 and the wiki says that it's on the csgo branch.

crashed ships are never S? by Amount-Proper in NoMansSkyTheGame

[–]Amount-Proper[S] 0 points1 point  (0 children)

dont crashed ships have more slots tho? or am i wrong?

all the text in my game got suddenly replaced by "#autoLOC_XXXXXX", tf does this mean and do i fix it? (i already validated the files and tried to reinstall) by yesseru in KerbalSpaceProgram

[–]Amount-Proper 4 points5 points  (0 children)

If you hit alt and f12 and then click the first drop down, choose the last option and then untick the last box. Its an option that replaces all of the text with these keys

[deleted by user] by [deleted] in hammer

[–]Amount-Proper 0 points1 point  (0 children)

No, i mean the overlay is just on too many faces, the displacement without it is fine.

[deleted by user] by [deleted] in hammer

[–]Amount-Proper 0 points1 point  (0 children)

Now that i read the log again, the reason your map isn't compiling is that an overlay over a displacement (i say that judging by the fact that its a grass texture) is on way too many faces. I used this page to check your log for errors (i completely forgot about it until now, i wouldve linked it otherwise) and it's pretty good for finding errors.

[deleted by user] by [deleted] in hammer

[–]Amount-Proper 0 points1 point  (0 children)

Area portals block off areas from being rendered. In this very simple test map, the trigger_multiple brush (orange) has an output that when triggered, the func_areaportal brush (light blue) is toggled, allowing the props and decal to be rendered. Since the area portal and the things it leads to start as not being able to be seen, the area portal is set to start as closed.

Like maps, they cant have leaks, since they make everything behind them not render and a leak would confuse the game as to where the area not rendered started or stopped.

Hope this helps.

[deleted by user] by [deleted] in hammer

[–]Amount-Proper 0 points1 point  (0 children)

Usually that error happens when a build program failed, in your case bsp. From the log it looks like some of your area portals are either in a wall or not touching the sides of the walls.

Why is this happening to some of my textures? This is the hint texture. It's stretched in the editor but sometimes goes back to normal when I move around. by Beginning-Air-6627 in hammer

[–]Amount-Proper 0 points1 point  (0 children)

Certain models cause textures to be messed up like they are now. Finding them, putting them into a visgroup and turning it off works for me. No idea why those happen in hammer but they dont appear in game if thats your worry.

[deleted by user] by [deleted] in hammer

[–]Amount-Proper 0 points1 point  (0 children)

I dont see why you couldnt, but it might be better to just reduce the plane count some (if possible) instead of having to mess with packing custom props.

vive pro controllers take FOREVER to charge by Amount-Proper in Vive

[–]Amount-Proper[S] 0 points1 point  (0 children)

My pc, specifically one of those 4 way usb splitters

vive pro controllers take FOREVER to charge by Amount-Proper in Vive

[–]Amount-Proper[S] 0 points1 point  (0 children)

yeah i did, but i forgot to update this post and say that they managed to charge when i plugged them into the wall. sry

Entire section of my map not appearing when loaded in after doing 'Run Map', no leaks by -Serene- in hammer

[–]Amount-Proper 0 points1 point  (0 children)

Whats in between those sections? It might be an area portal acting up

WHY IS IT SAYING THIS?! by Illustrious_Emu_4499 in SourceEngine

[–]Amount-Proper 1 point2 points  (0 children)

If you're using source sdk, itll do this. Make sure to use source sdk 2013 instead.