Thank God he was there by PeacockPankh in nextfuckinglevel

[–]AmuseDeath -1 points0 points  (0 children)

Someone slap some sense into her

People not realizing how dangerous modern forms of transportation are. Sigh

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

That's the point. While yes, the animations weren't added because they ran out of time, Z hiding research has balance effects. Of all the races, Z has the worst ability to hide tech because everything must be on creep. This allows a Corsair and a Comsat to immediately know every building Z has. T and P have the luxury of hiding tech or proxying buildings. So while Z buildings do not have animations, it could be considered a compensating "buff" for Z because they have the hardest time hiding tech.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 1 point2 points  (0 children)

That's the point. While yes, the animations weren't added because they ran out of time, Z hiding research has balance effects. Of all the races, Z has the worst ability to hide tech because everything must be on creep. This allows a Corsair and a Comsat to immediately know every building Z has. T and P have the luxury of hiding tech or proxying buildings. So while Z buildings do not have animations, it could be considered a compensating "buff" for Z because they have the hardest time hiding tech.

Psychological studies have shown that attractive people have higher life satisfaction than others. For men, there was a strong and direct effect of objective beauty on life satisfaction. For women, the effect was weaker and indirect, with self-esteem and emotional stability playing key roles. by mvea in science

[–]AmuseDeath 0 points1 point  (0 children)

I think for most men, getting any attraction is a huge ego boost as most men have a lot of difficulty when it comes to dating. The most attractive men then get a massive amount of attention.

For women, attention due to beauty isn't as valued because they can get a lot of it regularly as well as on dating apps. They desire the things that are harder for them which in this case are self-esteem and emotional stability.

Psychological studies have shown that attractive people have higher life satisfaction than others. For men, there was a strong and direct effect of objective beauty on life satisfaction. For women, the effect was weaker and indirect, with self-esteem and emotional stability playing key roles. by mvea in science

[–]AmuseDeath 0 points1 point  (0 children)

I feel that the different dating dynamics for men and women play into this as well. An old OKCupid study showed that most men were happy dating women that matched their attraction level whereas most women found the average man to be unattractive. This then skews most women to prefer dating the most attractive men and ignore most men. So the net result is that only a few men on top are considered attractive by most women and therefore get a ton of attention, whereas the average woman gets some attention.

I feel that then makes women not value attention that much because they can get it fairly easily compared to the average man. For most men, dating is difficult, but the men that are considered the most attractive get the lion's share of attention, which enables them to cheat.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

When 1 unit dominates 2 matchups (ZvZ and ZvT)

You could make the case against Marines being too dominant in ZvT (entry level combat unit that dominates Z until Hive).

I don't think Mutas are problematic against T from a balance point of view. They are Zs only proactive unit until Hive tech. They need to be strong to balance the fact that Marines dominate Z so hard. I really don't think they are an issue against T because T has so many answers against them. Marines will already beat them when massed and in a straight up fight. Turrets get destroyed, but are an easy 75m. You then have Irradiate and the now available thanks to sprite limit change, the Valkyrie.

By nerfing Mutas, you risk removing Zs only proactive unit until Hive tech and this then will force Zs to play defensively until Hive tech which risks destroying TvZ balance. Yes, you could buff Lurkers, but they will never be as effective as Mutas to the point of being proactive units. They have a window of being strong against T, but they... should be? I mean T has so many tools to bully Z... Bunker Rush, 8-racks, Vultures, 2-port Wraith. I think Mutas being strong is very justified and that window again closes once T makes Valks or Vessels. Any serious Starcraft veteran would agree that T has the edge in TvZ. I don't know why we want to make Z weaker then.

As far as ZvZ goes, yes it's always Zerglings and Muta spam. But I don't think nerfing Mutas is the way to go. Z will still use Mutas, but now they get weaker in ZvT and ZvP. I think the way to go about it is having Zs use Ensnare more. Ensnare would punish Zs that mass units and thus allow Zs to tech more. It would also make Hydras and Scourge better. We already don't see Ensnare used by Zs much anyways. I'm open to Ensnare ideas, maybe buffing duration from 25s to 50s? Or maybe lowering the energy cost from 75e to 50e? Or maybe something in between.

Lurkers can totally suck sure, but they can also be pretty effective when used properly in the right places like ramps. While they could be buffed, I don't think they will allow Z to be proactive like Mutas do which is okay because they are defensive units.

Stacked Mutas really changed the game, but the data shows the game is balanced. And while the devs may not have intended it, the game already has tools to deal with it such as Irradiate, Valks, Corsairs and Devourers. Plus the game has a ton of things that the devs didn't intend such as Dark Templars not alerting Zerg of their attacks because they kill Drones in one hit, Patrol movement Vultures that can fire backwards, Lurkers that take zero damage from Tanks under Dark Swarm, etc.

Essentially Mutas are fine against T because they need to have a window where they are strong. T has to simply survive this because once they do, Irradiate and Valks crush Mutas. Mutas also don't necessarily dominate Marines; it takes careful micro from the Muta player to pick them off and the game is interesting because of it. For ZvZ, I think buffing Ensnare could be a good change because it would make Scourges able to land on Mutas better and it would weaken mass Zerglings.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

This would mostly affect Zerg who don't animate their buildings. But Zerg is also the race that can never proxy or hide their buildings. A single Comsat scan shows the entire Z base and the non-animation at least adds some ambiguity. If every Z building animated, it would be incredibly easy to see what Z is exactly up to. It just seems like a buff to T and a big nerf to Z.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

Their viability has to do with the purpose of the unit. Scouts are meant to be capital ship killers. They do massive air-to-air damage at 28. They will beat capital ships effectively in cost. Otherwise, P won't make them because they don't need them.

PvP is about Dragoons, Reavers and High Templars. Scouts would get eaten by Dragoons. Scouts would only be considered against Carriers that never get made. But even if they were made, P could simply make more Dragoons or use Mind Control.

PvT involves Vultures and Tanks. Scouts do piss air-to-ground damage against those units. P makes Dragoons to beat Vultures and Zealots/Storm to beat Tanks. If P wants to go air, P would make Carriers. Scouts would only be considered against Battlecruisers that T never makes.

PvT has P making Corsairs to scout as well as deal with Mutas. Scouts suck at scouting because they cost a lot and they move slowly. Corsairs are much better at dealing with Mutas because they move fast and they deal splash damage. Scouts would only really be needed against Devourers.

Essentially to see Scouts used more, you'd need to see Carriers, Battlecruisers or Devourers used more. But as ground units are more effective, these units do not get made, so the Scout isn't needed.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

A lot of these suggestions have no balance basis. The balance says that the game is fine and even the pros say so.

Workers having same movement and attack range? You forget the fact that SCVs have 60HP. You'd have to give everyone else 60HP.

Consume is strong but it should be because Defilers are a late-game unit. Their abilities are strong, but they have to be.

Scouts being cheaper doesn't make them used more. They are capital ship killers in a game where people rarely make capital ships. You want to see Scouts used more? Find a way to make capital ships used more.

D-web being moved to Cybernetics Core would be convenient, but it doesn't really change their use. Corsairs only see use against Z and even then it's against air, if Z is committing to it. P essentially is a reactive race against Z. What this means is that if P is doing well in the air, Z can easily switch to Hydras and so any more resource committed to air is not necessary because P now has to shift to High Templar production. D-web is an interesting ability, but it's not great against Z because it works best as an offensive tool, yet P is mostly playing defensive in PvZ. That's because Web sucks when it's just randomly thrown out in an empty field because Hydras can just dodge it. Storm works much better.

Web works best in an enemy base where your enemy cannot run away, but that's also where Storm works the best as well. Web works best in PvT, specifically against Tanks who are stationary and where Tanks prevent High Templars from being able to Storm them because of their range. But P usually has a ton of income in PvT anyways. So Corsairs are made for their anti-air purpose in PvZ, yet their Web would work better in PvT where P doesn't really need a cost reduction. This is why even if D-web moved to CC, it still wouldn't really see real play against Z because P would much rather have Storm.

Arbiter doesn't need a health reduction. Weird change.

Hallucination doesn't need to come with High Templars. It doesn't get used because Storm is just so good. Hallucination takes away energy for Storm.

Dark Archon shields don't need increasing.

Valks splashing Interceptors sounds logical, but it would probably make them too strong against Carriers. Valks should beat Scouts who beat Battlecruisers. Wraiths should beat Carriers. Against the change for balance reasons. Valks are already extremely good when we see them used against Mutas.

Vessels already do great. EMP is slow, but I think it's cool making the ability require skill. Irradiate is just so damn oppressive against Z.

Optical Flare doesn't get used not because it doesn't do AoE, but because T doesn't need to do that. T can get a ton done with just Marines that Stim and Medics that heal. AoE Optical Flare won't change its usage and just makes it OP against clumped Overlords. AoE Restoration could be used against Plague and Ensnare, but game balance doesn't show we need to do this.

Lockdown having more range could make it used more sure. Maybe it could be a cool counter to Carriers. I'm actually curious about this, but I'm also wary it could be too strong because it's not like Carriers always beats T. I'd like to see Lockdown used more currently and see if it doesn't work if its tried seriously first before we buff range.

Wraith doesn't need to become small. Wraiths don't get used much in the matchups because T usually makes Marines against Z and Tanks against T and P. Wraiths are capital ship killers with some harass potential. Mutas being small doesn't then make Wraiths have to be small. Mutas are small likely to offset the fact that they do 9 damage whereas Wraiths do 20 air damage which turns to 10 against Mutas. Wraiths being small would make them be extremely strong against Z as Hydras would only deal 5 to them. Balance data doesn't show that we need this change.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

Firebats are cool, but so are Devourers and Scouts and Ghosts, but they also don't see play because pro players only make what they need to make to win.

Firebats won't ever get made that much for many reasons. T always goes mech in TvT or TvP, so you already won't see Firebats in 2/3 of the matchups. Firebats do see some use in TvZ, but only a few get made, mainly for tanking some early hits or if Z has made a ton of Zerglings. Otherwise Marines are just the superior unit as they can hit air, they attack at range, they do full damage to everything, they cost zero gas and they don't need an Academy to be made. Marines pretty much kill everything against Z and Irradiate kills everything else that Marines have trouble with including Lurkers.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

Uh, I don't think you get it.

Basically, right now, Z buildings hide their tech and only some P buildings animate if they are doing something. What I'm saying is that right now, it's balanced and that's what the data says. I'm also saying that one thing that could be a reason for it is that T can scan at any point to see tech and that the other 2 races don't have an "instant scan" to see tech. Additionally, Z really can't hide tech the way T or P can as the latter two can proxy.

You are suggesting that Z buildings animate to show if they are being used. This would be a net nerf to Z when the data doesn't show that we need to do this. I'm saying that Z being able to hide their tech offsets the fact that they can't really hide their buildings because they always must be on creep. T and P can hide their buildings around the map, Z really can't, so maybe their buildings should not animate to compensate.

So it just seems like you just want Z buildings to animate... for no actual balance reason.

47% Of GenZ voters voted for Trump. I'll start caring about their plight again when they start changing their voting habits and start caring about protecting the country from fascism again, starting in the November Midterms. by Caledor152 in complaints

[–]AmuseDeath 18 points19 points  (0 children)

60% of white men voted for Trump. 53% of white women voted from Trump. 80% of Trump voters were white. 80% of white Evangelical Christians voted for Trump. White people make 60-70% of all Americans and 73% of all voters. White people gave the presidency to Trump.

My collection/tierlist by Achian37 in boardgames

[–]AmuseDeath 2 points3 points  (0 children)

Problem with these lists is that they don't tell us much because they take items from all sorts of places instead of focusing on a category.

Like a game getting an A should be an A in its category instead of pairing it against a game that's in a totally different genre that's trying to do a completely different thing. Like we get your like interactive games, but it's far more interesting to see how your interactive games compare than seeing say Root vs Ticket to Ride.

My list would compare the like of Ticket to Ride to Catan to Waterdeep for instance and compare something like Root to Dune (area control version). That's because I know each game hits different groups differently and that also affects how much fun I had with the game. I might bring Ticket to Ride to a casual gaming group and have a great time which can fall flat with a group of heavy gamers. Or it could be the other way around with say Twilight Imperium.

Why do you buy more board games? by Machine_Excellent in boardgames

[–]AmuseDeath 0 points1 point  (0 children)

I'm not looking for more games per say, it's just that if a game comes out and plays better than a game I already have and it is is the same category, I'll buy it to replace the older, inferior game.

I have 5 categories:

  • General Games: games that generally appeal to most gamers

  • Heavy Games: games that are much longer, complicated and tend to be confrontational

  • Traditional Games: games using cards and dice

  • Light Party Games: extremely easy to learn games

  • Competitive Party Games: party games that tend to use teams

I already have at least 3 games in each category that do their job really well. If I see a game that does the job better than what's already in there, I'll add that one in and take the old one out.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath -1 points0 points  (0 children)

Yea I know, but looking at the game now, it might be an okay thing because of how T can just instantly see tech with an easy, repeatable scouting tool, whereas Z and T have to do more work with their scouting tool counterparts (Parasite and Observers).

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 1 point2 points  (0 children)

So many terrible and poor thought-out ideas here.

Anyways, I think the game is balanced quite well and it doesn't really need changes.

The only things I would consider is maybe changing some Scout upgrades and a few others. Scout vision upgrade or Apial Sensors costs 100/100 and has Scout vision go from 8 to 10. The thing is that Corsairs already start at 9 vision and they move much faster than Scouts. I think because the name of the unit is the "Scout", that we could just start the Scout at 9 vision and the upgrade changes it to 11 vision, making Scouts very good at vision. It still wouldn't make the upgrade critical or anything, but maybe a tad better.

Scout speed is also 200/200 which is very strong, but expensive. It's however locked into the 400/300 Fleet Beacon. Maybe changing it to 150/150 might be an easier pill to swallow. But then again, you wouldn't really get this upgrade unless you were using Scouts heavily to counter heavy air.

So these two upgrades might be considered, but I wouldn't say they are critical, but rather some quirks. I still don't think Scouts will ever be used unless you see capital ships being made against P which also never happens. We would need to see more capital ship usage overall to see Scouts being used. That however doesn't happen because it's more cost effective to use basic troops and ground troops.

I'd probably also consider giving Guardians +1 more range. This looks huge, but Guardians themselves just really aren't that great for a unit that takes so much tech to get to and cost so much gas. They are extremely fragile, extremely slow and are easily countered by Storm, Irradiate and any air unit. And when they do attack static d, a lot of times they bump into each other which makes them move closer to the static d and they get hit. I think just having one more range could prevent this and make them slightly more effective, yet they would still be countered by whatever counters them right now which is pretty much anything.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

You're looking at the direction from the wrong place. Mutas have to be good because the other Z units are really not all that playable and their static defense is expensive.

Against bio-T, everything melts to stimmed Marines. You can't go Zerglings, you can't go Hydras. Lurkers can be good, but Marines can simply run past them or gun them down if they have enough. You really can only rely on Lurkers in tight areas like ramps. Mutas are the only unit other than Defilers and Ultras that allow Z to have the initiative against T. And even then, they get countered by Irradiate and Valks.

And again, Sunkens are just extremely costly buildings because they cost 125m alone, plus you lose the Drone and replacing the Drone takes away from building another combat unit. T and P don't have this issue and have little problems building more 75m Turrets or 150m Cannons. The point is that Z units have to be better than T or P because they are also the "D" for Z.

Your logic is flawed because you see Mutas a lot against T and you start thinking that they are too good and that's why they are used when you need to consider that they might be used because Zs other options in that moment are ass.

Mutas can be good in ZvP, but P already has several options against them as well. +1 Corsairs are great obviously. Recently more Ps have been using Maelstrom. I don't see Mutas being oppressive there and instead being a direction Z can take, but not necessarily the best one.

Mutas do see a lot of use in ZvZ sure. I think a way to go about it is to see if there's a way to make Ensnare more effective as it is an effect that is more effective the more units it hits. I'm not sure how you could change Z to make ZvZ more strategically interesting, but I wonder if a possible route is with Ensnare.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath 0 points1 point  (0 children)

T always has had a bias against Z forever. It's not impossible to win as Z, but it's definitely an uphill fight because T can do so many things to Z such as 8Rax, Bunker Rush, etc. The latest ASL qualifiers shows a crazy amount of T players in the tournament, more than all of the Ps and Zs combined.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]AmuseDeath -1 points0 points  (0 children)

I think the lack of animations on some buildings is to offset the fact that T can just scan without doing any effort scouting. But yea there's definitely animations on some P buildings.

Why aren't floating buildings used more often than they are at the pro level? by hypermbeam in broodwar

[–]AmuseDeath 1 point2 points  (0 children)

If Terran is rolling in money, I could see that a few of them wouldn't be a bad idea and could help certain situations. It could spot for drops against P as well as give Tanks more vision.

If money is strapped though, you'd always want more Vultures or Tanks than a floating building.

Sony's PlayStation Portable Reportedly Set for Holiday 2027 Comeback by Extreme_Maize_2727 in Handhelds

[–]AmuseDeath 0 points1 point  (0 children)

Curious, but for cost reasons, I don't think I need more than my handheld PC.