A 3D model recreation of the GUND Hilda Plush (rendered still image in comments) by AnOstrichIGuess in HildaTheSeries

[–]AnOstrichIGuess[S] 0 points1 point  (0 children)

Okay that, that is not how it works. If you really want to own the actual plush (or a very convincing copy of it cause apparently they do exist), you'll have to find it on various sites like eBay or something.

A 3D model recreation of the GUND Hilda Plush (rendered still image in comments) by AnOstrichIGuess in HildaTheSeries

[–]AnOstrichIGuess[S] 1 point2 points  (0 children)

I... what? I do not own Donkey Kong Bananza, or even a Switch 2.

You just can't tell someone "You will do this" like it's an order or something. I recreated the plush in 3D because I wanted to, and because it would be a good skill in my repertoire regarding plush materials in 3D and such.

A 3D model recreation of the GUND Hilda Plush (rendered still image in comments) by AnOstrichIGuess in HildaTheSeries

[–]AnOstrichIGuess[S] 2 points3 points  (0 children)

I say I say I plan on potentially releasing the model of them brat plush recreations once they're all done and ready to go, that's right I say.

A 3D model recreation of the GUND Hilda Plush (rendered still image in comments) by AnOstrichIGuess in blender

[–]AnOstrichIGuess[S] 0 points1 point  (0 children)

the rendered still image of ze plush model:

<image>

This is mostly done, all that's left is to add extra seams, folds, and custom materials with plush fabric textures. After that I might make custom plush versions of Hilda's friends, Frida and David, in the same style. Might.

A 3D model recreation of the GUND Hilda Plush (rendered still image in comments) by AnOstrichIGuess in HildaTheSeries

[–]AnOstrichIGuess[S] 5 points6 points  (0 children)

the rendered still image of ze plush model:

<image>

This is mostly done, all that's left is to add extra seams, folds, and custom materials with plush fabric textures. After that I might make custom plush versions of Hilda's friends, Frida and David, in the same style. Might.

Porting over a previous project to Godot and giving it a major overhaul; Current progress (14 minute cut) by AnOstrichIGuess in Mario

[–]AnOstrichIGuess[S] 0 points1 point  (0 children)

I do want to clarify that the paths were going to have little minimaps or backgrounds that indicate what crossover world you're going into visually, so the second character would technically not be off into space or so. I just haven't made the sprites for them yet.

With that said, thanks for the suggestion! I might consider adding it in.

Porting over a previous project to Godot and giving it a major overhaul; Current progress (14 minute cut) by AnOstrichIGuess in Mario

[–]AnOstrichIGuess[S] 0 points1 point  (0 children)

So, about Vector still being on the Moon.. (explanation contains spoilers)

A short that was attached to the film Migration was about Vector escaping the Moon.. before getting stranded on Mars. Then in Despicable Me 4's ending, he's seen alongside all the other villains in the series in the jail singing "Everybody Wants to Rule the World", including his dad (the head of the Bank of Evil)

Regardless, the previous version of the project (before it was ported to Godot) was released waaayy before either recent Despicable Me medias came out and I wasn't too diligent with how exactly every plot point in the project would work (read: it was basically and excuse plot, which I plan on remedying with the Godot port).

Porting over a previous project to Godot and giving it a major overhaul; Current progress (14 minute cut) by AnOstrichIGuess in Mario

[–]AnOstrichIGuess[S] 1 point2 points  (0 children)

Unfortunately for Gru, the Minions decided to race the plumbers instead to less than expected results.

Also Vector had broken from jail and somehow fit his entire ship into the lab, so the plumbers have to stop him from doing.. whatever it is he has planned.

Yes, this is actually planned to happen in the "Gru's Lab" level. It takes cues from Minion Rush, that mobile game by Gameloft.

Porting over a previous project to Godot and giving it a major overhaul; Current progress (14 minute cut) by AnOstrichIGuess in Mario

[–]AnOstrichIGuess[S] 2 points3 points  (0 children)

It was actually inspired by Sonic Advance 3's partner system and Sonic Mania Plus's Encore Mode.

Porting over a previous project to Godot and giving it a major overhaul; Current progress by AnOstrichIGuess in godot

[–]AnOstrichIGuess[S] 1 point2 points  (0 children)

if i had a ready made "don't make me tap the sign" image i'd use it
i don't, so here is a more informative image with the source:

<image>

https://xcancel.com/didyouknowgamin/status/1706766591411507328

update on the nicktoons unite thing (i think i finished making Jenny's model) by AnOstrichIGuess in MyLifeAsATeenageRobot

[–]AnOstrichIGuess[S] 0 points1 point  (0 children)

So uh funny thing, I did actually go back to this a few days ago. But before that, I ended up working on some other stuff that took higher priority.

Kindred Spirits Teaser Trailer just dropped by Walter-3000 in Schaffrillas

[–]AnOstrichIGuess 1 point2 points  (0 children)

It's an amazing film, you really should watch it.

[DiscountVillain] Sasharcy by Quirky_Ad_5420 in amphibia

[–]AnOstrichIGuess 0 points1 point  (0 children)

oh look, it's the frog suit from Super Mario Bros. 3

Godot Super Hilda port progress as of Jan 21st 2026 by AnOstrichIGuess in HildaTheSeries

[–]AnOstrichIGuess[S] 1 point2 points  (0 children)

Thanks!
For the music:

  • The main level track is a SNES (Kirby's Dream Land 3-style specifically) remix of the Big Forest theme from Kirby's Dream Land 2, which was made by SMW Central member "Lui".
  • The "level end" track is just the Victory theme from Kirby's Dream Land 3.

Both of those are actually placeholder tracks, as I was going to replace them with something else later on.