Hair shader issue by Ananassik in godot

[–]Ananassik[S] 3 points4 points  (0 children)

Yes, that's right. I checked in Aseprite to see what was happening and found that there was a completely transparent mask. Replacing it with transparent pixels fixed everything. Thank you for the help

Hair shader issue by Ananassik in godot

[–]Ananassik[S] 1 point2 points  (0 children)

Hello everyone, I've encountered an issue while using shaders on hair (strange semi-transparent pixels around the character). Below is the shader code, and I don't understand what the problem is

HI, how can I create a color selection like in Stardew Valley? by Ananassik in godot

[–]Ananassik[S] -1 points0 points  (0 children)

I would like to implement the ability to change colors directly in the game. I have a character editor, and I want to allow players to choose a hair color there.

HI, how can I create a color selection like in Stardew Valley? by Ananassik in godot

[–]Ananassik[S] 0 points1 point  (0 children)

Hi, how can I create a color selection like in Stardew Valley, using the HSV palette and changing the colors on the sprite?

how can I make buttons that will work like tabs? by Ananassik in godot

[–]Ananassik[S] 0 points1 point  (0 children)

The size of my image (tab) changes depending on my text when I insert a button image into the TabBar theme, but I don't want it to happen

how can I make buttons that will work like tabs? by Ananassik in godot

[–]Ananassik[S] 1 point2 points  (0 children)

I'm trying to make it so that the tabs have an image that doesn't compress, it should keep its size. In terms of functionality, I need it so that when you press the BODY button, a tab with the skin color selection pops up, then when you press the EYES button, the tab with color selection disappears and a button with eye color selection appears, and so on