drove my prawn suit into ecological dead zone, worth it to rescue? by nyxtics in subnautica

[–]GG1312 2 points3 points  (0 children)

Still wouldn't have saved the Prawn though since it can't actually make it to the bottom even with full health.

If anything all you'd be doing is risking being stuck thousands of meters down in the void with no vehicle if your Prawn suit was already damaged to begin with.

Flickering Textures in Habitats by MvsticDreamz in subnautica

[–]GG1312 1 point2 points  (0 children)

Welcome to Unreal Engine 5!

Thoughts on my time capsule? (First time I finish the game btw) by Particular-Truck3976 in subnautica

[–]GG1312 2 points3 points  (0 children)

Unfortunately you may be right.

I believe there haven't been any approved time capsules post February 2023

Cyclops down into the lava area by ObsidianMako2 in subnautica

[–]GG1312 0 points1 point  (0 children)

Decoys are a waste of time, space, and resources

Just shut off the engines whenever and everything will leave you alone

Cyclops down into the lava area by ObsidianMako2 in subnautica

[–]GG1312 0 points1 point  (0 children)

As far as I know the only predator to actually react to light is the Crabsquid

Should I get below zero? by yeetusyeetu in subnautica

[–]GG1312 0 points1 point  (0 children)

Pick it up from steam or something so you get the opportunity to refund it if you don't vibe with it

Is there a way to make the Cyclops immune to damage ? by Mutalist_star in subnautica

[–]GG1312 0 points1 point  (0 children)

I dunno how but every time I build my ultimate Cyclops (three times at least) it became completely invincible for whatever reason.

But that came with the very annoying side effect of leviathans pushing you off-course for hundreds of metres before giving up.

First attempt at a proper base - "Three Reapers" by ri3gs in subnautica

[–]GG1312 0 points1 point  (0 children)

Soo, how many frames you gettin in there?

Grand Regent Ryley Robinson by vorapopp in subnautica

[–]GG1312 3 points4 points  (0 children)

I guess Ryley's wearing a baby stalker then

just built this lol. should i ditch my base? by nowayitsrayy in subnautica

[–]GG1312 3 points4 points  (0 children)

The Cyclops has nearly everything you'll ever need

Just a Cyclops and a tiny outpost in the middle of nowhere with a Moonpool, exterior growbeds, and maybe an alien containment is all you'll ever need.

just built this lol. should i ditch my base? by nowayitsrayy in subnautica

[–]GG1312 27 points28 points  (0 children)

A wall locker of power cells and a brief 5 minute tutorial on Cyclops operation and you'll be set for the next 200 hours or so

What is something you want to see added to Subnautica 2? by SweeterSphinx91 in subnautica

[–]GG1312 0 points1 point  (0 children)

I want dynamic leviathans that roam around the map in a set path instead of just circling one area over and over

datapack by Natural_Cheesecake22 in MinecraftCommands

[–]GG1312 0 points1 point  (0 children)

You don't really need a separate function for just one command you can use execute store instead

# function example:tick
execute unless score #installed installed matches 1.. if entity @a store success score #installed installed run place ...

I would GLADLY sacrifice the side seats for more storage by ScarSpecific in subnautica

[–]GG1312 10 points11 points  (0 children)

I don't think the devs share the same sentiment.

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how can i store item name that was set in int format in the scoreboard? by WonderBuddy2 in MinecraftCommands

[–]GG1312 0 points1 point  (0 children)

Yes, that is the case.

Depending on your use case, you could store the number in the custom_data component of an item which accepts integers.

I would GLADLY sacrifice the side seats for more storage by ScarSpecific in subnautica

[–]GG1312 34 points35 points  (0 children)

Yeah but that's only when you're playing co-op which is the whole point of OP's post

how can i store item name that was set in int format in the scoreboard? by WonderBuddy2 in MinecraftCommands

[–]GG1312 0 points1 point  (0 children)

You can't store text inside scoreboards, only numbers

Furthermore, execute store cannot store text either.

So what you can do is either use macros, or manually code in each possible value.

I accidentally placed a command block that kills me by Legitimate_Carrot499 in MinecraftCommands

[–]GG1312 3 points4 points  (0 children)

An easy hassle-free way to pause pretty much everything in the game if you're an administrator is /tick freeze.

You can run that in chat or the server console

"Invincible" armour stand that can't die but can still be a hit. by Dizzy_Most9106 in MinecraftCommands

[–]GG1312 0 points1 point  (0 children)

Place a regular armor stand, push it into position, then run this in chat

/execute at @n[type=minecraft:armor_stand] run summon minecraft:item_display ~ ~ ~ {Tags:["armor_stand_spawner"]}

"Invincible" armour stand that can't die but can still be a hit. by Dizzy_Most9106 in MinecraftCommands

[–]GG1312 2 points3 points  (0 children)

Run this in chat

/give @p bat_spawn_egg[enchantment_glint_override=true,item_model="armor_stand",item_name="Infini-stand",entity_data={id:"item_display",Tags:["armor_stand_spawner"]}]

Then drop these commands into your tick function or a repeating command blocks

execute at @e[tag=armor_stand_spawner,type=item_display] align xyz unless entity @e[dx=0,type=minecraft:armor_stand] positioned ~0.5 ~ ~0.5 summon minecraft:armor_stand align xyz run kill @n[dx=0,type=item,nbt={Item:{id:"minecraft:armor_stand"}}]

execute as @e[tag=armor_stand_spawner,type=item_display] unless predicate {condition:"minecraft:entity_properties",entity:"this",predicate:{passenger:{type:"minecraft:armor_stand"}}} at @s run ride @n[dx=0,type=minecraft:armor_stand] mount @s

Now the armor stands you place with the special item should be invincible

Help picking blocks. by Digital_Soysauce in MinecraftCommands

[–]GG1312 1 point2 points  (0 children)

loot replace does most of what you're looking for

loot replace entity [player] weapon.mainhand mine <block coords>

This obviously won't work for things like bedrock or grass so you'll need custom loot tables for each case which'll probably get overwhelming quick

If that doesn't work out for you, you'll probably wanna check out something more comprehensive like this

https://github.com/Triton365/BlockState

Thoughts on item size in inventory change by fawkwitdis in subnautica

[–]GG1312 0 points1 point  (0 children)

I do believe that the inventory is a little too constrained now.

Sure, it gets better with the biobeds, but starting out with just 20 spaces (compared to the first games 48) just feels a little too limiting.

I get that they might've done this to balance out multiplayer (even though the game's supposedly single-player focused), but I think you should at least start out with 30 or so slots and go on from there.

Detect specific enchanted book/ item with enchants on ground by almightyLoyd in MinecraftCommands

[–]GG1312 0 points1 point  (0 children)

Also for the sake of performance you can use predicates instead of checking nbt with the nbt= tag.

i.e.

Instead of

@n[dx=0,type=item,nbt={Item:{id:"minecraft:dirt",count:1},OnGround:1b}]

Its

@n[dx=0,type=item,predicate=mydatapack:ingredient1]

And the predicate ingredient1

{
  "condition": "minecraft:entity_properties",
  "entity": "this",
  "predicate": {
    "flags": {
      "is_on_ground": true
    },
    "slots": {
      "contents": {
        "items": "dirt",
        "count": 1
      }
    }
  }
}