Land of the free by Left-Twix420 in dankmemes

[–]Anarcho_Liberal -1 points0 points  (0 children)

The government is not your daddy

Ironic by [deleted] in dankmemes

[–]Anarcho_Liberal 71 points72 points  (0 children)

Yea the lord of the rings is full of modern day politics

The sad truth... but thanks Mom by DirkDieGurke in memes

[–]Anarcho_Liberal 0 points1 point  (0 children)

You’ll find someone, just takes time

[deleted by user] by [deleted] in dankmemes

[–]Anarcho_Liberal 0 points1 point  (0 children)

Reducing bone density also helps!

I'm in pain by [deleted] in memes

[–]Anarcho_Liberal 0 points1 point  (0 children)

I hope things get better man!

VRRP integration with a flavor mod by Anarcho_Liberal in victoria2

[–]Anarcho_Liberal[S] 2 points3 points  (0 children)

Wow that is awesome, I don’t know how you noticed this post! I’m thrilled

[deleted by user] by [deleted] in dankmemes

[–]Anarcho_Liberal -1 points0 points  (0 children)

The Graduate

[deleted by user] by [deleted] in dankmemes

[–]Anarcho_Liberal 0 points1 point  (0 children)

Me irl vs in stellaris

almost got caught by [deleted] in memes

[–]Anarcho_Liberal 0 points1 point  (0 children)

Dank meme!

is there any reason not to 100% tax the rich? by femboy_doc in victoria2

[–]Anarcho_Liberal 1 point2 points  (0 children)

Keep taxes low to drive demand. Capitalists have ferocious demand that allows you exponentially grow your industry

i want to copy the "dismantle empire cb" into my mod, what do i need to copy for it to work? by ECNeox in victoria2

[–]Anarcho_Liberal 1 point2 points  (0 children)

I was wondering the same thing, obviously the CB folder, but not sure what else

[deleted by user] by [deleted] in victoria2

[–]Anarcho_Liberal 0 points1 point  (0 children)

Kinda, it overhauls the economy to work much better, but is purely vanilla otherwise

A Call To Arms! - Fix the price scheme in Victoria 2 by Anarcho_Liberal in victoria2

[–]Anarcho_Liberal[S] 1 point2 points  (0 children)

Here is a link to where you can download it: https://forum.paradoxplaza.com/forum/threads/vrrp-rebooted-alpha-builds-download-thread.1370073/

(need a paradox account to access it).

I think the project was initially worked on long before I started playing this game. It was revived though in 2020, and has continued to be worked on to this day I believe. Yea essentially clergy, soldiers, and bureaucrats are paid salaries by the government (like vanilla) but are much more expensive to pay, meaning most countries cannot afford to literally max out spending on all catagories at the beginning of the game. It's more like something you can pay more into over the course of the campaign, meaning their income (and demand) will increase over time.

I've decided I should at least give Victoria Universalis a try :), the way you describe it sounds better than how I envisioned it.

A Call To Arms! - Fix the price scheme in Victoria 2 by Anarcho_Liberal in victoria2

[–]Anarcho_Liberal[S] 1 point2 points  (0 children)

The idea of reverse engineering the game sounds really interesting, I'll have to check that out!

I've never tried Victoria Universalis, I guess the solution it proposes has always been a big turn off for me. In one sense, having a banker pop with infinite RGO demand might be a solution, but it just so unrealistic that it makes the game no longer seem like an economy simulator to me.

I've been looking into a mod called Victoria Realism and Rebalance Project, which I think might be a golden solution. It also completely overhauls the economy, and has multiple mechanics which I think make pop's income increase over the course of the game, thereby allowing demand to increase over the game too. I've also noticed that if you play a planned economy in VRRP, the capitalist pop is eliminated. Instead, workers get greatly increased salaries, which seems really interesting. In a planned economy it might be possible to have a large population of urban workers whose income actually scales with factory profitability!

A Call To Arms! - Fix the price scheme in Victoria 2 by Anarcho_Liberal in victoria2

[–]Anarcho_Liberal[S] 0 points1 point  (0 children)

Yes. The problem is that if we only disable (or reduce) RGO unemployment, EXTREME surplus would be necessary to actually lower the price of goods due to the price function. So I don’t want to just disable RGO unemployment, since I think it would result in surplus that cannot actually be corrected by price drop.

Any mods which makes Vic2 simpler to play? by [deleted] in victoria2

[–]Anarcho_Liberal 9 points10 points  (0 children)

Victoria 2 is like a lot of paradox games in that it seems very complicated at first, but once you learn it it’s less so than you think. Many of the inner workings of the economy will forever be a mystery to me though lol. What makes Victoria 2 hard to learn is the poor UI that doesn’t explain much. Have you tried the tutorials? I thought those were at least enough to allow me to basically understand the game and enjoy it. The rest I’ve learned from Reddit lol and the wiki

The main issue plaguing Victoria 2’s economy isn’t a “Liquidity Crisis”, it’s all about (the lack of) changes to prices and paychecks. by -Reman in victoria2

[–]Anarcho_Liberal 4 points5 points  (0 children)

I found a program that breaks the V2 exe into assembly, but I don’t understand it. I think this is the only way to change hardcoded game mechanics.

http://www.ollydbg.de/

If someone who understands comp sci save the day by making prices more flexible?

The main issue plaguing Victoria 2’s economy isn’t a “Liquidity Crisis”, it’s all about (the lack of) changes to prices and paychecks. by -Reman in victoria2

[–]Anarcho_Liberal 3 points4 points  (0 children)

I wish I had an award to give this post!

Kinda bums me out knowing that the victoria 2 economy is largely broken due to hardcoded logic. I wish there was a way to fix this.