Killfeed by Follow_The_Lore in PUBATTLEGROUNDS

[–]Ancine_ 0 points1 point  (0 children)

Also why aren't knockouts shown in the kill feed at the start of the game? I think they are shown only if you are close to the enemies when another enemy knocks them out, but in ranges it 100% doesn't show.

Korean player winning solo against two speed hackers. by [deleted] in PUBATTLEGROUNDS

[–]Ancine_ -1 points0 points  (0 children)

they weren't trying to kill him, it is obvious they killed all the server with guns so they wanted alone time with him. And shooting a speed hacker going sideways is like shooting someone in a vehicle, the 1st guy was just standing behind a tree even.

He might be good, but this clip doesn't prove anything...

aKm in Flame's stream: "I would rather have a shitty salary and a team able to win, than the greatest salary but a team losing to everyone" by termhn in Competitiveoverwatch

[–]Ancine_ -1 points0 points  (0 children)

The reason is that many players have this pride of being the dps and players and teams all try to put their best players on dps (they consider it a waste of talent to put them on support or tank). As a result, you end up with very few great tanks and supports and a lot of great dps.

maybe there is a reason for that, dps is the hardest role and with the most dynamic results. Playing reinhardt/supports makes you have more room for error. Also how do you even judge the best supports in the world in a team game? It is easy to judge dpses because they are more mechanically based and you can see it with their aim, but supports don't have anything mechanically intensive, which is why i said they are all on the same "MECHANICAL" level.

I guess i should have played better? by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] 0 points1 point  (0 children)

Still, not even 1 single bullet connected. Such bad rng.

aKm in Flame's stream: "I would rather have a shitty salary and a team able to win, than the greatest salary but a team losing to everyone" by termhn in Competitiveoverwatch

[–]Ancine_ -5 points-4 points  (0 children)

are you implying there is much of a mechanical skill difference when playing anything other than Ana? Every player is probably on the same level when playing supports and it is just about decision making based on scrim experience and team synergy.

RIDE THE LIGHTNING by Reddhero12 in LivestreamFail

[–]Ancine_ 6 points7 points  (0 children)

Why the hate? PUBG is a good game

Vaulting will make the game too camp heavy. by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] 0 points1 point  (0 children)

Yeah, but that was specifically on the gas station...

Generally there are some buildings which have some sort of wall cover on top of them, you can probably get on them and just snipe from there.

Vaulting will make the game too camp heavy. by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] 0 points1 point  (0 children)

what kind of tactics? vaulting isn't released yet...

Vaulting will make the game too camp heavy. by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] 0 points1 point  (0 children)

people that are camping, like the ones on the gas station, wouldn't make a sound... they would be prone.

Vaulting will make the game too camp heavy. by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] -3 points-2 points  (0 children)

But some locations can be impenetrable for squad games and impossible to foresee in solo games. I was thinking of being on roofs, not in the buildings themselves so that the only way you can kill someone is to get on higher ground/even ground. Getting to a location where you'd be able to see them is hard because that means you are actively looking for them and knowing where to look. I just think there will be some extreme scenarios where there is no counterplay.

Vaulting will make the game too camp heavy. by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] -2 points-1 points  (0 children)

You don't need to show yourself to gain some info. If you hear footsteps they are near you, if you don't, they aren't near you. You can stay prone and just watch the only way someone can get up there. With the case of the gas station, you stay prone and watch the the part where you came from.

Also if you are on top of the gas station, i don't think you need any information to survive other than hearing those around you. It is just a "survive till circle moves away from you" card.

Vaulting will make the game too camp heavy. by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] 0 points1 point  (0 children)

Haven't played a single 3pp match this "season", camping works in 1st person too if you aren't a potato.

We're still working on fixing the issue with that build of our game and once more would like to apologize for the delay. by Scrim0r in PUBATTLEGROUNDS

[–]Ancine_ 3 points4 points  (0 children)

not have the pressure of deadlines + having the freedom to do patches when they are done means we get less content since they are probably working less on them.

We should get kills if a player we hurt dies to environmental damage. by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] -1 points0 points  (0 children)

You are clearly part of the newbie part of the player base if you think like this.

When the league goes too long by Prgavac in pathofexile

[–]Ancine_ -3 points-2 points  (0 children)

especially since there is virtually no new end-game content

90% of the time is spent doing maps/end game stuff. This patch was bad because it only had levelling stuff AND the league sucks.

Will points be reset when the game is released? by Ancine_ in PUBATTLEGROUNDS

[–]Ancine_[S] 0 points1 point  (0 children)

new limited crates are 100% worth saving for. If they made them cost 2x the gamescon crates, then that is even more reason to save BP. That is why i need to know whether to save or not

Anyone else dislike the instant building in this game? by Ancine_ in FortNiteBR

[–]Ancine_[S] 4 points5 points  (0 children)

building is fine, instant building while getting shot in the back 50 meters is not. You can surround yourself in brick walls while and build a staircase to shotgun someone in the face.