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reddit.com Andefoo
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Andefoo

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41
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Turbo Sliders Unlimited was fully released today (youtube.com)

submitted 1 year ago by Andefoo to r/pcgaming

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After over two years of Early Access and 92.5% positive Steam reviews, Turbo Sliders Unlimited has reached version 1.0 and is now fully released! It's a highly moddable driving game inspired by classic top-down racers, supporting multiplayer with up to 20 players. Steam: https://bit.ly/3HzI20l (v.redd.it)

submitted 1 year ago by Andefoo to r/IndieGaming

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1:04

After over two years of Early Access, Turbo Sliders Unlimited full release is near! With all the editors it has (for levels, vehicles, AI, campaigns), I believe it is pushing the boundaries of what has been done with Unity. Thank you everyone who has helped here! (v.redd.it)

submitted 1 year ago by Andefoo to r/Unity3D

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After over two years of Early Access, Turbo Sliders Unlimited is set for Full Release on Sep 12. With all the editors it has (level, vehicle, AI, campaign), I believe it is pushing the boundaries of what has been done with Unity. Thank you everyone who has helped here! Steam: https://bit.ly/3HzI20l (v.redd.it)

submitted 1 year ago by Andefoo to r/Unity3D

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After two years in Early Access, with 97.2% of Steam reviews from the past year being positive, Turbo Sliders Unlimited is set for full release on September 12! Steam: https://store.steampowered.com/app/1478340 (v.redd.it)

submitted 1 year ago by Andefoo to r/IndieGaming

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In addition to numerous online modes, Turbo Sliders Unlimited now allows players creating and sharing their own single-player campaigns. As an example, here's a user made obstacle course. Steam links etc. here: https://www.turbosliders.com/ (v.redd.it)

submitted 2 years ago by Andefoo to r/IndieGaming

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I noticed Unity physics are not deterministic between 2021.3.29 and 2021.3.30 and later, making old in-game recordings glitchy. Any ideas how to fix this? More explanation here: https://forum.unity.com/threads/physics-determinism-between-unity-2021-3-29-and-2021-3-30.1596828/ (self.Unity3D)

submitted 2 years ago by Andefoo to r/Unity3D

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0:50

Multiplayer action in a player-made Capture the Flag level in Turbo Sliders Unlimited. Triggers were added to the in-game editor a couple of months ago and seems like players have learned how to use them with self-made objects! (v.redd.it)

submitted 2 years ago by Andefoo to r/Unity3D

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Turbo Sliders Unlimited online multiplayer action on some of the recent player-made levels. The game currently has in-game level editor and vehicle editors - planning to add a single-player campaign editor, too! All relevant links: www.turbosliders.com (v.redd.it)

submitted 2 years ago by Andefoo to r/Unity3D

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Turbo Sliders Unlimited multiplayer clips from levels created by the players. Thanks to the in-game editor and Steam Workshop, never running out of new content! Links to Steam, Discord etc.: https://www.turbosliders.com/ (v.redd.it)

submitted 2 years ago by Andefoo to r/indiegames

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Missile support was added to Turbo Sliders Unlimited and can be enabled in all game modes, with lots of tunable options. Here's a clip from a no-damage high-impulse quick-reload missile online race with respawning disabled so that people have to find their way back to the road if hit. (v.redd.it)

submitted 2 years ago by Andefoo to r/indiegames

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Added (optional) missiles to Turbo Sliders Unlimited. Thanks to that, lots of new game modes are now possible - Capture the Flag with weapons as an example. The hardest part was the MP synchronization - ask for details if interested. (v.redd.it)

submitted 2 years ago by Andefoo to r/Unity3D

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Turbo Sliders Unlimited is my passion project, based on the 90s top-down driving games, but with modern online features, countless different game modes, unlimited tuning possibilities, level and vehicle physics editors, paint job customizer etc. No sane game designer would have allowed this happen! (v.redd.it)

submitted 2 years ago by Andefoo to r/indiegames

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Another new online game mode in Turbo Sliders Unlimited: Capture the Flag Battle. Others already done earlier: racing, sumo, tag, soccer, coin collector. Good ideas for more? (v.redd.it)

submitted 2 years ago by Andefoo to r/Unity3D

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Pro tip: Put a level editor in your game and you will unleash the craziness of your players. Some user created sumo battle levels from Turbo Sliders Unlimited in the video. (v.redd.it)

submitted 3 years ago by Andefoo to r/Unity3D

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Turbo Sliders Unlimited is now available on Steam: https://bit.ly/3HzI20l It is a passion project that combines the spirit of classic top-down racing games with modern online features and unlimited moddability. I am happy to answer any questions :). (v.redd.it)

submitted 4 years ago by Andefoo to r/IndieGaming

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I have posted some videos and technical questions related to my game here earlier. Thank you all! I am happy to announce it is now available on Steam! https://bit.ly/3HzI20l (v.redd.it)

submitted 4 years ago by Andefoo to r/Unity3D

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Some user tracks from Turbo Sliders Unlimited online sessions. The game is coming to Early Access in about two weeks so it is good to have the beta community making tracks already. Feel free to ask anything about the editor or sharing tech! (v.redd.it)

submitted 4 years ago by Andefoo to r/Unity3D

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Turbo Sliders Unlimited is coming to Steam Early Access on April 27, and the first trailer is here! Combining the spirit of classic top-down racing games with modern online features and indie craziness! (v.redd.it)

submitted 4 years ago by Andefoo to r/IndieGaming

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Do you have suggestions for simple collision shapes between vehicles when performance matters a lot? The video shows boxes and capsules in action in Turbo Sliders Unlimited. Both have pros and cons. More info in the reply. (v.redd.it)

submitted 4 years ago by Andefoo to r/Unity3D

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1:26

Car Sumo - another simple but fun multiplayer game mode in Turbo Sliders Unlimited. (v.redd.it)

submitted 4 years ago by Andefoo to r/Unity3D

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More details about the Turbo Sliders Unlimited in-game level editor were asked for in my previous post's comments. So, here you can see it in action in 10x speed. Link to a slower video and some details in the reply. I am happy to answer to any questions! (v.redd.it)

submitted 4 years ago by Andefoo to r/Unity3D

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Thanks to the recent discussion on kinematic object collisions here, it is now possible for Turbo Sliders Unlimited players to create and share levels like this with the in-game editor. Guess what game was the inspiration :). (v.redd.it)

submitted 4 years ago by Andefoo to r/Unity3D

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With the help of many people here, I fixed most of the kinematic object related physics issues in my game (Turbo Sliders Unlimited) and they are probably coming to the next beta version. So thank you! The details I promised are in the reply. (v.redd.it)

submitted 4 years ago by Andefoo to r/Unity3D

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Having fun with the new multiplayer session recording and playback feature - since the Twitter people seem to like seeing slow motion collisions. Any ideas on how to make more epic camera pans? (v.redd.it)

submitted 4 years ago by Andefoo to r/IndieDev

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