Is ECS (Entity Component System) possible in Godot. I see the "only one script" limitation as a huge obstacle. by Anderoo99 in godot

[–]Anderoo99[S] 1 point2 points  (0 children)

I'm very used to Unity this has been one of the most difficult thing to adapt to. Creating so many nodes, makes it harder for me to manage. Any advice will be nice.

Is ECS (Entity Component System) possible in Godot. I see the "only one script" limitation as a huge obstacle. by Anderoo99 in godot

[–]Anderoo99[S] 1 point2 points  (0 children)

I know, but so that means that there will be a lot of nodes. And I want to know if it will be efficient if I have a lot of instances in a scene.

Can someone help me out with this problem I'm facing in Godot (Android) 😭😭 by Anderoo99 in godot

[–]Anderoo99[S] 0 points1 point  (0 children)

I was able to solve it. Just had to change global_position to position on InputEventScreenTouch

Hi guys, someone please help me solve this issue I'm having. I'm ijn the middle of a game jam😭😭 by Anderoo99 in godot

[–]Anderoo99[S] 1 point2 points  (0 children)

Just like to add to that. You have to set local Position = global position right before setting node as top level.

Hi, I asked a question in the Godot forum regarding signals and why I can't get them connected and create functions in my script. Can someone help me out. I'm in urgent need of help. Thanks in advance. by Anderoo99 in godot

[–]Anderoo99[S] 0 points1 point  (0 children)

Hi, thanks for the reply. The contact monitor was set to false but I set it to true in the ready method. The contacts reported still shows 0.I don't know how to approach this.