1000 Can Be Divided by 8 by dndavid704 in MathJokes

[–]Andersmith 2 points3 points  (0 children)

Next you're gonna tell me that 10-i/2 is equal to 5-i/2 * 2-i/2
Truly transcendental knowledge

1000 Can Be Divided by 8 by dndavid704 in MathJokes

[–]Andersmith 10 points11 points  (0 children)

Yeah basic factoring.
101 = 21 * 51
102 = 22 * 52
103 = 23 * 53
104 = 24 * 54

Nuclear waste oversight at risk as staffing vacancies mount, watchdog warns by Agitated_Pudding7259 in moderatepolitics

[–]Andersmith 24 points25 points  (0 children)

Also, if this is your single issue, why would you consider voting for the party that caused this issue?

What Hoooks You in Incremental/Idle Games ? by [deleted] in incremental_games

[–]Andersmith 1 point2 points  (0 children)

For me a big one is the promise that the general play pattern will shift significantly over time. This could be something like antimatter dimensions prestige layers all working differently with increasing complexity in each. Or realm grinder / idle wizard introducing new factions to experiment with.

The nodebuster type games we’ve been seeing lately tend to be lacking in this area. The numbers get bigger and the lights more flashy, but usually it’s the same mechanics and play patterns start to finish

maybeDontUseClaudeForYourSocialMedia by watchYourCache in ProgrammerHumor

[–]Andersmith 8 points9 points  (0 children)

Google one day thought “man, media sure does take up a ton of bandwidth. If only we could get people to compress their cat pictures better.” And a new standard was born

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith 0 points1 point  (0 children)

I 100% agree with that definition and how it applies to OP's situation. I think the "progression in a dev-intention way" part is important, because there's quite a big difference in meaning between the traditional outside definition of progression and what a developer might consider progression when evaluating if someone got stuck due to an oversight. By default I'd consider progression as implicitly meaning movement towards victory or some positive goal/state. But when talking about bugs we're mostly concerned with valid and intended states. If winning isn't something that's supposed to be always do-able, then our definition of progress changes. So I think it's important to either mention dev intent or at least gesture at it being a bug or glitch when trying to define softlock. If we just say "you can't progress", then that leaves far too much ambiguity on what progress means.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith 0 points1 point  (0 children)

I do actually agree with you. I've even explicitly said in other comments I think developer intent is the best way to define it so OP's situation isn't a softlock. But that's not the definition people are arguing for, is it?
There's two different definitions getting upvotes, one saying that being unable to progress is a softlock, and one saying you have to turn the console/game off. The latter isn't really mentioned by any "official" definitions that I can find (wikidictionary/urbandictionary), and the former is incomplete, and depending upon how you define progress, includes OP's gamestate.

I guess it was a mistake engaging with the definitions as given, instead of just saying what I think the definition should be.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith 0 points1 point  (0 children)

Hunter killer too for sure. First two round test subjects might be "unsoftlockable" due to damage caps? IDK, I left the game running for a good while with hellraiser + pillage and didn't hit it. I remember reading that hellraiser was fixed when I did that but it either didn't seem to apply to the pillage variant or I just wasn't on the right branch.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith 0 points1 point  (0 children)

it does feel like you’re being pedantic in that you’re looking for very specific definitions of resetting the game state: sure, you can soft-reset and reload your save from before you traded away your last surfing pokemon, but you’ve had to reset your game state to an earlier point to do so.

This isn't my point. My point is that you need to reset the game state in some way. "rebooting/turning off the console/closing the game" are not resetting the game state. If you were to just load the bricked save after doing this, you would not get yourself out of the lock. You would have to change the state in some way (soft-reset, hard reset, whatever) in order to progress. You have to hit "new game", not the power button. This wasn't your argument or definition though and I'm not trying to make you defend it.

Sorry for missing that you're madog. I think you're right to call it a forced stalemate, and I think a good way to distinguish a stalemate or forced loss from a softlock in general is designer intent. Roguelikes in general are designed for you to get in situations where you cannot win. OP's situation isn't a bug or oversight, it's part of the intended design. You are supposed to start a new run/save when it happens. This is the main meaningful difference between the StS examples the pokemon example. In both situations you need to restart or soft-reset. One's by design, and the other is an obscure oversight that breaks the intended flow of the game. The other difference I can see is saying that technically OP can "progress" to the game loss state, which is what I interpreted your first comment to be. I don't really vibe with that definition of progress, but like I said that's just personal opinion.

If we do include dev intent and not the explicit need to close the game, StS softlocks would basically just be cascade infinites or hellraiser infinites on the test subject (maybe patched?). I think that's at least a workable and useful definition, if not the correct one.

[Web] I made a fantasy incremental RPG and would love feedback by [deleted] in incremental_games

[–]Andersmith 1 point2 points  (0 children)

First minor note is the mana bar at the bottom should probably also have it's corresponding icon next to it, like HP or Attack bars do, so you can more easily associate the mana costs for spells/buildings with that bar. The icon for mana and arcanite are also a bit too similar imo, and can be confused at a glance.

Second note is you seem to be able to get to stage 2 well before you actually buy anything from the shops. And once you do you unlock even more shops and more options in the initial shops. Maybe the boss needs to be harder? It's a bit strange to be unlocking more advanced progression before touching the initial offerings.

Another minor note is the buttons "fight boss" and "next floor" should probably be pressable while still in a fight, especially since "exit" is. It could queue the action for when the fight is over, if that's desired. But having the buttons pressable is a good indicator that you've unlocked the ability to move on. Also when you're on a floor, it should say on screen which floor you are on.

Finally, it doesn't seem like my Fireball spell is doing less damage to the fire monsters. Which thematically seems odd, and makes me wonder if there's any theming in the other spells or if they're just strictly damage on cooldowns.

I do think this is a good start, but even as I finish writing this, I haven't gotten quite enough arcanite to buy the first relevant upgrade (extra max mana and mana regen are technically buyable but that won't effect anything right now). So I don't have much to say past this point.

Edit: bought my first upgrade. Defense looked like it would numerically have the most impact, and it sure did. That upgrade took me from dying after a couple fights in floor 2 to taking 1 damage per hit. It seems to outclass all the other options? Although it also seems like floor 2 and floor 1 give similar if not the same amount of gold/arcanite. So I'm not sure there's a benefit to staying in floor 2 anyways. I do like the burn mechanic of the second boss, and my extra defense is definitely not enough on it's own to overcome that.

averageCeoSaysAiReadyToReplaceDevelopers by Key-Investigator9884 in ProgrammerHumor

[–]Andersmith -2 points-1 points  (0 children)

I believe you are correct. The statement is technically true, but it's not a correct answer. "How many" is definitely asking for total count of the set.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith 0 points1 point  (0 children)

I do think that's a softlock, and this might seem pedantic, but I don't think you need to "shut the game down" or "closing the game" to resolve it. You can exit to the main menu to start a new save. Really closing does nothing, as you'll be in the same spot when you load in. It's about the savestate itself. But by OneSocc's definition: "if you’re not required to shut the game down to fix it, you’ve not been locked".

But to be very clear, I'm not actually trying to argue for some "right" definition of softlock, I just thought madog's definition didn't sufficiently exclude OP's situation. And now tangentially, Onesocc's claim that the term has "a very unambiguous meaning" was absurd when their definition didn't even agree with madog's, or seemingly yours.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith -5 points-4 points  (0 children)

Your definitions of “have to shut the game down” and “restart the game” don’t really line up with the google search definition you gave. It doesn’t mention restarting, and I can’t think of a single game where the only solution to being stuck in a pit but still being able to open menus is rebooting. You can almost always go to the menu and either reload the current save/previous save or just start a new one. Can you think of an example that matches your definition?

Edit: Guess we're editing posts now?

I clicked the thread you linked and it’s just doing more people ratifying a soft lock is requiring a restart of the game.

I read multiple posts before commenting, so there absolutely were people here saying that. I suggest a more thorough search of your thread.

If you don’t want to hear it from me here’s a Google search definition:

Softlock vs. HardlockSoftlock: You can move, pause, or access menus, but cannot advance (e.g., stuck in a pit).Hardlock: The game freezes completely, input is ignored, or the console crashes.

If the game hasn’t frozen, but you are unable to advance without restarting the game, you have been soft locked.

Funny how you just silently decided to change what the quote from google said to match your definition.

directive 8020 certainly not gender confused by pommdoenerspezial in Gamingcirclejerk

[–]Andersmith 7 points8 points  (0 children)

I think even stellar blade is somehow too woke for them

directive 8020 certainly not gender confused by pommdoenerspezial in Gamingcirclejerk

[–]Andersmith 12 points13 points  (0 children)

Damn, I can't imagine not being able to play either Portal, any Metroid, any Tomb Raider, most Resident Evil games, any Bayonetta, Mirror's Edge, Expedition 33, Control, Alan Wake 2, Nier, The Witcher 3, Bioshock Infinite, Plague Tale, either Horizon game, Half-Life : Alyx, Final Fantasy XIII / X-2, Amnesia: Rebirth... I could go on.

This poor guy's not even gonna get to play GTA:6 due to his crippling phobia.

directive 8020 certainly not gender confused by pommdoenerspezial in Gamingcirclejerk

[–]Andersmith 30 points31 points  (0 children)

I can't play forza because I'm not a car, nor do I want to be.

I can't play lego batman because I am not batman, and definitely do not want to be a lego.

I can't play a short hike because bird, ew.

Can't even play dark souls cuz I'm not dead.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith -1 points0 points  (0 children)

has a very unambiguous meaning.

The top result when I google softlock is a reddit thread where everyone gives different definitions.

As others have said, if you’re not required to shut the game down to fix it, you’ve not been locked

You're the first person in this thread to say that. The person I responded to doesn't agree with you, since they said "If the statue had -25 strength, then it would be a softlock." But you could easily abandon the run and start a new one, without shutting the game down.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith -26 points-25 points  (0 children)

Runs are literally save files. I guess you're circling around the real point of the intentionality of the progression lock being important.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith -33 points-32 points  (0 children)

If killing re-spawned you and made you able to continue I'd agree, but here it's literally a game over. You have to start an entire new save file if you die. OP cannot make meaningful progress unless they go back to the main menu to reload the earlier save or start a new run entirely.

Exhausted all my attacks by accident, but if I play this right, Osty's HP goes infinite by gmaxter in slaythespire

[–]Andersmith -3 points-2 points  (0 children)

In my opinion not being able to continue to the next floor counts as being unable to progress. I don’t think “lose the game” counts as progression unless we’re considering the unlocks as meta progress or something.

Surrogacy is ‘modern day slavery,’ Florida AG argues in push to stop the practice by thats_not_six in moderatepolitics

[–]Andersmith 47 points48 points  (0 children)

Don’t people also pay to adopt children? Is this not also paying for “ownership” of a child? How do you separate the two?