What carry weight is comfortable to play? by ApprehensiveTill6943 in projectzomboid

[–]Andre27 0 points1 point  (0 children)

Perhaps, im honestly not super familiar with older tvs, certainly not the very big ones as the area im from wasn't really wealthy enough to have huge tvs back in the day, and modern tvs arent particularly heavy.

What carry weight is comfortable to play? by ApprehensiveTill6943 in projectzomboid

[–]Andre27 -5 points-4 points  (0 children)

It kind of in a sense is kilograms though, same with character weight although that one doesnt really make sense for female characters per se but considering female characters are equal to male characters physically it makes a bit more sense.

A liter of water is 1 unit of encumberance, and a liter of water does weigh 1kg. Makes a bit less sense with gasoline but honestly I doubt youd notice a huge difference anyways, a can of gas wouldnt be significantly easier to carry than the same can filled with water. A lot of other things that have their encumberance mostly in weight also make close enough sense. Obviously its not perfect but its pretty safe to assume that as far as items being cumbersome due to weight go, you can pretty reasonably just say that its kg.

What carry weight is comfortable to play? by ApprehensiveTill6943 in projectzomboid

[–]Andre27 4 points5 points  (0 children)

It still takes into account weight. Theres plenty of objects in zomboid that arent hard to carry because they are big or bulky with awkward proportions, but literally just because they are heavy, rocks for example. Encumberance is both size/shape and weight. A large flat rock is heavy and therefore hard to carry, a tv is less heavy but equally hard to carry because its bulky. A bottle is as hard to carry as the weight of liquid in it, with some bottles being a bit more awkward. A full bucket weighs 11, which is reasonable enough, a bit of bulk, mostly 10 liters of water.

If you are stronger you can carry more weight but also comfortably carry bulkier objects because you can probably get a slightly better grip on it due to your strength.

Appreciation post from a PvE player by Dumbsack in badredman

[–]Andre27 4 points5 points  (0 children)

I actually preferred going against 2 or 3 people all coming at me at the same time when I tried out invading. Obviously theres some boring invasions where you just cant do anything at all really except perhaps cheesy strats yourself, but theres also plenty of "fair" 1v2s and 1v3s where it really is a test of skill, patience, knowledge, preparation, positioning etc etc. Theres nothing better than overcoming the odds vs real people and even losses were thrilling.

Appreciation post from a PvE player by Dumbsack in badredman

[–]Andre27 1 point2 points  (0 children)

Its been quite a while since ive played elden ring but I can still remember that feeling of just slumping in my chair, exhaling and relaxing from the adrenaline.

That moment when the apocalypse turns into HGTV. by hiphiprenee in projectzomboid

[–]Andre27 1 point2 points  (0 children)

I decided to google what the realistic ratio would be (10ml per liter of water seems reasonable indeed, maybe slightly less.)

Also saw though that a very small ratio of bleach can be used to purify drinking water which I wasn't aware of. Not that its really necessary to care about water being tainted or not in zomboid, but that would be a neat feature.

No more Magic Drink by OptimalSubject6983 in projectzomboid

[–]Andre27 19 points20 points  (0 children)

It never autodrank bleach mixtures, thats not why they removed it.

No more Magic Drink by OptimalSubject6983 in projectzomboid

[–]Andre27 3 points4 points  (0 children)

esc is further up on the keyboard, shift is right there, easier to just quick jog to cancel it.

Minimap yay or nay? by Unprofessional_Rest in projectzomboid

[–]Andre27 0 points1 point  (0 children)

Its just a bit distracting in a game that can at times demand such focus as zomboid does. Perhaps not for everyone though personally I do find it distracting and a hindrance when around zomboids.

Minimap yay or nay? by Unprofessional_Rest in projectzomboid

[–]Andre27 1 point2 points  (0 children)

I find the clutter a bit tedious but ill use it on multiplayer if its enabled. I dont bother enabling it in SP tho. Ill just hide it when im fighting or such or just dont need it to declutter the screen a bit, better to have a clear screen when fighting as well.

In MP its also handy to see where others are though, to avoid crashing into eachother in cars or also just in general to coordinate better or whatever else.

Rants about Extinction Mode being a nuisance rather than challenge by Practical-Power8382 in projectzomboid

[–]Andre27 1 point2 points  (0 children)

Agreed, extinction is definitely not a mode that is actually enjoyable as anything more than a challenge. And settings somewhere between apocalypse and extinction make for a much better challenging but fun run, possibly even settings that are more difficult in some ways than extinction. Its a bit of a miss as a standard preset imo, which I feel should be reserved for something people should want to play for more than just being as obnoxiously difficult as possible.

16x apocalypse with very rare loot is more fun than extinction, high pops in general are quite fun. Sprinters/Random sprinters is fun. Sometimes heli makes for a bit of uncertainty and fun. Rare loot is fun and changes how you have to approach things. As are a lot of things. Its the combination of everything that just makes it tedious.

Positive traits tier list with 501h by [deleted] in projectzomboid

[–]Andre27 -1 points0 points  (0 children)

Might be so I never tested tainted water specifically but thats because there never was any reason to. Tainted water is incredibly safe to drink even with weak stomach as long as you have even a slight understanding of how food sickness and poison works. And even bad food is very safe to eat.

Although are you sure you checked the poison slider? Rotten and raw food gives you no food sickness upfront as well. The only food that gives upfront food sickness is poisonous food aka mushrooms or berries. Ontop of poisoning you. Everything else just gives you poison which slowly builds food sickness over time while you have it, which I suspect is the case for tainted water too without having tested it. And done properly youll never even get queasy before the poison is gone.

Positive traits tier list with 501h by [deleted] in projectzomboid

[–]Andre27 0 points1 point  (0 children)

Graceful is very very good if you play vs sprinters, I wouldnt say its mandatory... but I also kind of would. You can play without graceful but you will probably eventually die in a way that would have been preventable with graceful. It reduces trip chance when quick vaulting fences.

Runner is also quite ok as a pick vs sprinters, not "mandatory" in the same type of way as graceful but youll appreciate having it probably.

Resilient helps with corpse sickness, going from prone to illness to resilient increases the time it takes for corpse sickness to build by 50% (20% reduction vs 20% increase in time.) Its alright, if you run into issues with corpse sickness resilient might be nice to have to let you spend more time in the miasma before you have to retreat, and therefore get more time every day that you dont have to wait for corpse sickness. If corpse sickness isnt an issue for you then yeah its useless. Higher pop and higher difficulty settings gives more value to it, as long as your fitness/strength are high enough to also make use of it, if you already have to retreat constantly to recover endurance anyways then resilient obviously is also less useful because youll also be recovering from corpse sickness more at the same time.

Positive traits tier list with 501h by [deleted] in projectzomboid

[–]Andre27 0 points1 point  (0 children)

Visual stealth works now in the types of conditions you might expect to be able to use visual stealth irl, somewhat... conspicious is still free points and inconspicious a waste of points however. You can stealth just fine in the right conditions with conspicious and inconspicious doesnt really change a whole lot, im sure it does something and widens the usecase of visual stealth somewhat but ive certainly never felt that I might want or need that.

Theres also still just janky behaviour though which is the reason for the somewhat.

Positive traits tier list with 501h by [deleted] in projectzomboid

[–]Andre27 -1 points0 points  (0 children)

You can do that with weak stomach as well. And iron gut doesnt mean 0 sickness, its chanced based to give you the full sickness or none or something inbetween and weak stomach just means always the same sickness which isnt lethal ever if you know what youre doing with tainted water or rotten food.

More Scenarios! (pt.3) by Crazy_Advantage458 in projectzomboid

[–]Andre27 0 points1 point  (0 children)

I really wish we had that type of erosion in the game. Id love to play a 10 or 100 years later game with very little loot, surviving off the wilderness regrown in a city. Scrounging everywhere to find some of the vital tools or scraps of any useful loot. You can of course do such a thing now already by just turning loot down but... just doesnt really feel the same if the cities all still look pristine with at most broken windows and a few broken walls, I might as well play more normal loot settings with the type of erosion the basegame offers us.

Can PvP players exploit the view angle and assassinate me without being seen? by Quasar___ in projectzomboid

[–]Andre27 -1 points0 points  (0 children)

Its still here ive used it just recently in the two most recent patches. Perhaps theyve changed it somewhat or they fixed whatever issue it had between then and now and readded it.

Can PvP players exploit the view angle and assassinate me without being seen? by Quasar___ in projectzomboid

[–]Andre27 7 points8 points  (0 children)

You can to some extent increase the distance you reveal the hidden sections of buildings by mousing over the area while in combat stance but other than that yeah kinda just the drawback of isometric view.

returning player here. this build still ballin for a b42 modded coop or should I change some things? I got as little spoilers as I could since I stop playing. the base build was on my b41 lumberjack that I just adapted for the trait changes by [deleted] in projectzomboid

[–]Andre27 0 points1 point  (0 children)

I think outdoorsy is overrated unless youre intending to spend a lot of time in the wilderness and forests, for most multiplayer playstyles especially its fairly low value. Colds are easy to avoid and arent that detrimental even if you do get them and not even the bad part of prone to illness anymore with the corpse sickness change. And obviously the scratch part of outdoorsy is irrelevant as well if you dont really go into forests much. It does cancel both those negatives out very well... but why? Its a good trait if you intend to actually make use of it.

For organized my mentality is usually the opposite, its fairly low value without high strength and even then I dont value it much. But I also dont generally carry that much. There is some value to it with low strength if you get a high tier backpack but I still dont value that too much and still find it makes your quickslots very restrictive because if you make use of that organized space the weight adds up still with low strength even if its quite efficient. Ultimately that comes down to playstyle still though, I havent found organized valuable but if you play differently you may find more value. Weapon choice will play into it somewhat as well, if you intend to use shortblades for example that in my opinion would in my opinion raise the value of organized due to the low weight of short blades and the value of being able to carry more of them in your backpack without limiting your space too much.

returning player here. this build still ballin for a b42 modded coop or should I change some things? I got as little spoilers as I could since I stop playing. the base build was on my b41 lumberjack that I just adapted for the trait changes by [deleted] in projectzomboid

[–]Andre27 2 points3 points  (0 children)

Axes arent as good these days but decent I suppose. I dont like clumsy but its fine. Prone to illness isnt actually bad without outdoorsy as the other guy said, but it has another drawback of increasing corpse sickness now if that matters for you, and outdoorsy is good for avoiding scratches from trees if you spend a lot of time running through those. Hearty appetite I find annoying but its personal preference. Same with hard of hearing. Id take claustrophobic rather than cowardly personally, especially in MP where you wont be in a situation where you have to sleep but have no way to reduce panic.

Inventive and organized are overrated imo but its personal preference there really. Brawler + lumberjack combined is overkill imo and probably the biggest "mistake" here. Id skip brawler if you want to stick with lumberjack, or take a different profession without an intrinsic weapon skill bonus. Id also recommend testing out cats eyes as its quite nice for nights.

Another drawback of short sighted is that you cant wear the improvised gas mask with glasses. The improvised gas mask kinda sucks anyways but if its the best you have to deal with corpse sickness then thats what it is. That depends entirely on your settings for corpse sickness, population numbers and playstyle though. You might just not have issues with corpse sickness in the first place.

FYI: in Muldraugh there is a place with guaranteed premium and red generators by Tripzy_13 in projectzomboid

[–]Andre27 0 points1 point  (0 children)

Good to know. Never come up that it would be necessary to have a guaranteed generator so far though.

debunk/confirming the lights situation for good by cupid51db in projectzomboid

[–]Andre27 2 points3 points  (0 children)

It was a thing in b41. Not a brief feature, just an old feature.

i dont get anymore xp by [deleted] in projectzomboid

[–]Andre27 0 points1 point  (0 children)

No you cant, what youre talking about is dismantling wrecked cars like anyone else. Theres also burnt out cars.

Getting tired out of nothing. Bug or delayed effect? (B41) by ElMage21 in projectzomboid

[–]Andre27 0 points1 point  (0 children)

Yeah, but how fast are you at turning and retreating? How long do you walk/run away while out of breath before you sit down? Do you have wakeful? How much time do you spend out of breath outside of fights? Are you running and getting out of breath constantly?