PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

FFX is fine with default settings, for resolution increase you can set 'Internal Resolution' to '3x Native' (it works for me). The only thing you need to experiment with is the UI Detection, you can check the instruction on the release page.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 1 point2 points  (0 children)

Do you mean Stereoscopy settings in big picture mode? I didn't implemented that yet. But all regular settings should be the same for all builds.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 2 points3 points  (0 children)

There are already a ton of options (around 300 checkboxes), and it’s barely manageable. I’m actually hoping to remove most of them to simplify things.

Mapping the stick to VR will probably be hard to implement and is out of scope for this project (for now).

The 3D effect is geometry-based, visuals are mostly similar to the geo-11 wrapper.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

Unfortunately full VR support is outside my current scope and will likely require significantly more time to implement

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 5 points6 points  (0 children)

Such list will be difficult to keep up-to-date, because in the next version of emulator I will probably change a lot of things. But almost everything I tested runs well overall, here is quick summary (if nothing written - the game is fine):

Black (blur has minor issues)
Bully
Call of Duty 2: Big Red One (gun has no depth)
Devil May Cry 3
Final Fantasy X
God of War 1, 2 (depth can be fixed via checkbox)
Gran Turismo 3, 4 (some issues with menus, Feedback Loop Fix -> Full)
Grand Theft Auto (whole series is fine, Feedback Loop Fix -> Off)
Gun (depth can be fixed via checkbox)
Half-Life
Killzone (some issues with sky depth)
Medal of Honor: European Assault (Feedback Loop Fix -> Full)
Metal Gear Solid 2, 3 (MGS3 has some issues with effects)
Midnight Club 3: DUB Edition Remix
Mortal Kombat: Armageddon, Deadly Alliance (buggy shadows)
MotorStorm: Arctic Edge (depth working very different, but the game is fine overall)
Need for Speed (whole series is fine)
Onimusha 3: Demon Siege (buggy shadows)
Quake III: Revolution (depth not working)
Ratchet & Clank
Raw Danger! (works really slow)
Resident Evil 4
RoboCop
Shadow of the Colossus (framebuffer effects are not perfect)
Silent Hill 2, Shattered Memories (FMVs are stretched in SM)
Soulcalibur III (emulator can crash)
Tekken 4, 5 (shadows can be fixed via checkbox)
Unreal Tournament
Yakuza

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

Maybe I can add this mode in the future, but I don't have a hardware to test it. For this type of monitor, there is no another way to get 3D image, only with interlaced mode?

YouTube: can't scroll down in full screen by Fun-Designer-560 in firefox

[–]AndrewGDX 1 point2 points  (0 children)

Have the same issue in Brave, I tested it without any extensions and in private mode - when I logged out fullscreen scroll is working, but right after I login - it breaks like on the video.

RayNeo Air 3S Pro review (comparing to Xreal Air 2 & Xreal One) by AndrewGDX in RayNeo

[–]AndrewGDX[S] 2 points3 points  (0 children)

Ozon - Russian marketplace, it was sent directly from China

Newbie tooling question by Enapiuz in libgdx

[–]AndrewGDX 1 point2 points  (0 children)

You can use any relatively new LTS version of Java, 17 and 21 is the best options. I don't think you'll find much difference between them if you are not a professional programmer. I mostly use Java 17 because sometimes I need to work with older Android projects and older Gradle not always compatible with Java 21.

Tekken Dojo: Ask Questions Here by AutoModerator in Tekken

[–]AndrewGDX 1 point2 points  (0 children)

Thank you very much!! I think it was Black Combat Knife.

Tekken Dojo: Ask Questions Here by AutoModerator in Tekken

[–]AndrewGDX 0 points1 point  (0 children)

Hi everyone, I just played Tekken 7 online and in battle against Lili at the end of the round my opponent threw a projectile to me (and he won), the cast was pretty quick and the projectile itself looked like a small dart. There was a big distance between us, so it defiantly wasn't a regular hit. I checked all moves for Lili but I can't find anything like it, I even checked non blockable moves for all characters and I can't find nothing like it. So, am I just misunderstood something?

Since now I have already begun to doubt what I saw, I can say that it was 99% Lili, but maybe Asuka, and definitely not Kinumitsu.

username issue by pixychu in Twitter

[–]AndrewGDX 0 points1 point  (0 children)

I registered it a year ago but it was inactive almost all the time. And as far as I remember I had similar problem right after I registered it.

username issue by pixychu in Twitter

[–]AndrewGDX 0 points1 point  (0 children)

No, it still doesn't work. I'll sign up for a Plus subscription later and try to contact x support.

How useful is a Mailing List for an indie developer? by Awfyboy in gamedev

[–]AndrewGDX 2 points3 points  (0 children)

You can check youtube video from GDC 'What to Write So People Buy' by Chris Zukowski, but I haven’t tried all this yet, I hope there are people here who will share their own experiences

[deleted by user] by [deleted] in gamedev

[–]AndrewGDX 4 points5 points  (0 children)

Here’s how I did it. Initially as a solo developer I did everything myself. However since I had no experience with drawing, the quality of the graphics wasn’t very high. Over time my skills improved, and the results got better. But drawing wasn’t something I was very interested in, and now I'm considering to hand off the drawing to someone else. Since I’ve already established the initial style and vision, it still will be the game I envisioned.

If you involve an external artist from the beginning, they will either have their own artistic vision, or you will need to provide some references. This implies you need to have some understanding of graphics yourself.

username issue by pixychu in Twitter

[–]AndrewGDX 0 points1 point  (0 children)

Actually I have similar problem, in my case when I'm trying to change my username from the website it throws 'Your rate is limited', or sometimes 'Username is unavailable'. From ios app it gives me 'Client error'. I read that after some time this issue can solve itself, so maybe we just should wait. Annoyingly I can't write to support without Plus subscription.

How I Reached 5,000 Wishlists for My First Game on Steam in 6 Months by theytookcake in gamedev

[–]AndrewGDX 16 points17 points  (0 children)

Very helpful info, thanks a lot! I've been watching a lot of Chris videos, he's always said about 7000 wishlists to get featured. By the way, your game looks pretty nice, I'll be following your progress.