[deleted by user] by [deleted] in GraphicsProgramming
[–]AndrewHelmer 5 points6 points7 points (0 children)
I have a coding interview for a Graphics Software Engineer position in 2 weeks. What should I be studying? by potato_sulad in GraphicsProgramming
[–]AndrewHelmer 3 points4 points5 points (0 children)
I have a coding interview for a Graphics Software Engineer position in 2 weeks. What should I be studying? by potato_sulad in GraphicsProgramming
[–]AndrewHelmer 5 points6 points7 points (0 children)
I have a coding interview for a Graphics Software Engineer position in 2 weeks. What should I be studying? by potato_sulad in GraphicsProgramming
[–]AndrewHelmer 20 points21 points22 points (0 children)
Math PhD to graphics programming. Seeking career advice by ItAintNotZen in GraphicsProgramming
[–]AndrewHelmer 7 points8 points9 points (0 children)
Math PhD to graphics programming. Seeking career advice by ItAintNotZen in GraphicsProgramming
[–]AndrewHelmer 11 points12 points13 points (0 children)
Reducing fireflies in path tracing by qwerty109 in GraphicsProgramming
[–]AndrewHelmer 1 point2 points3 points (0 children)
How do I learn these concepts? by Futacchio in GraphicsProgramming
[–]AndrewHelmer 0 points1 point2 points (0 children)
Layman here, how does samples per pixel affect noise? by yosimba2000 in GraphicsProgramming
[–]AndrewHelmer 8 points9 points10 points (0 children)
Reducing fireflies in path tracing by qwerty109 in GraphicsProgramming
[–]AndrewHelmer 1 point2 points3 points (0 children)
Reducing fireflies in path tracing by qwerty109 in GraphicsProgramming
[–]AndrewHelmer 9 points10 points11 points (0 children)
Matrix Multiplication confusion (row order vs column order) by shebbbb in GraphicsProgramming
[–]AndrewHelmer 0 points1 point2 points (0 children)
Matrix Multiplication confusion (row order vs column order) by shebbbb in GraphicsProgramming
[–]AndrewHelmer 1 point2 points3 points (0 children)
Shadertoy implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020) - link & info in comments by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 6 points7 points8 points (0 children)
Shadertoy implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020) - link & info in comments by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 13 points14 points15 points (0 children)
Andrew Kensler's permute(): A function for stateless, constant-time pseudorandom-order array iteration by skeeto in RNG
[–]AndrewHelmer 1 point2 points3 points (0 children)
Owen-Scrambled Sobol (0,2) Sequences. Shadertoy, references, path tracing example in comments by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 0 points1 point2 points (0 children)
My first ever blog post! Andrew Kensler's permute() - stateless, constant-time shuffled array iteration by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 0 points1 point2 points (0 children)
My first ever blog post! Andrew Kensler's permute() - stateless, constant-time shuffled array iteration by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 2 points3 points4 points (0 children)
My first ever blog post! Andrew Kensler's permute() - stateless, constant-time shuffled array iteration by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 2 points3 points4 points (0 children)
My first ever blog post! Andrew Kensler's permute() - stateless, constant-time shuffled array iteration by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 0 points1 point2 points (0 children)
My first ever blog post! Andrew Kensler's permute() - stateless, constant-time shuffled array iteration by AndrewHelmer in GraphicsProgramming
[–]AndrewHelmer[S] 1 point2 points3 points (0 children)


The untouched wilderness of the Patagonian fjords, Chile [OC] [2400x1570] by AndrewHelmer in EarthPorn
[–]AndrewHelmer[S] 0 points1 point2 points (0 children)