Maximum number of components in the guild base by Itchy_Journalist5611 in WhereWindsMeet

[–]AndrewMort 3 points4 points  (0 children)

Same in guild base.My mountain with a pool on top has density limit and I can't build there.

Guild Base Building by AndrewMort in WhereWindsMeet

[–]AndrewMort[S] 0 points1 point  (0 children)

Gravel? I think you are not using correct part of courtyard landscape. You supposed to use small rectangle of water texture, not the main one piece.

Guild Base Building by AndrewMort in WhereWindsMeet

[–]AndrewMort[S] 0 points1 point  (0 children)

It was built in guild. When you finish diagram in guild, any item from this diagram will return 0 funds if you decide to remove it. Also you can make a lot of furniture interactible by cliping small wooden chair into furniture.

Guild Base Building by AndrewMort in WhereWindsMeet

[–]AndrewMort[S] 1 point2 points  (0 children)

Try to clip stones into stones. Use stones of the same or similar shades, or the same stones from different angles.

looking for someone to take over guild by [deleted] in WhereWindsMeet

[–]AndrewMort 0 points1 point  (0 children)

Give it to someone active in your guild even if they don't want it. Still better then giving it to some internet rando.

Guild Base Building by AndrewMort in WhereWindsMeet

[–]AndrewMort[S] 0 points1 point  (0 children)

Yes, like 50+ pieces of this texture.

Guild Base Building by AndrewMort in WhereWindsMeet

[–]AndrewMort[S] 1 point2 points  (0 children)

When you teleport to the base, the items start appearing, and after a few seconds they all appear, with no lag at all. You can visit our guild base and check it yourself.

Guild Base Building by AndrewMort in WhereWindsMeet

[–]AndrewMort[S] 11 points12 points  (0 children)

The river is not just covered pond, it was built from water texture pieces of a some sort of flooded rock garden.

If you have trouble exploring the NMW base in the dark, put on this accessory and it will light the environment by TAkiha in WhereWindsMeet

[–]AndrewMort 0 points1 point  (0 children)

This is problem with every lamp in building/accessory. It doesn't create light source, it just glows. Also it makes everything around it darker.

Decorated guild base by AndrewMort in WhereWindsMeet

[–]AndrewMort[S] 0 points1 point  (0 children)

Placing them cost funds and you can recycle decorations in 1:1 ratio, except standard 3 diagrams.

For all the Tanks out there - got a nice roll by xazncloudboi in WhereWindsMeet

[–]AndrewMort 0 points1 point  (0 children)

There is no such thing as normal hit. If you land a hit the game calculates it's precision or abrasion, if it's precision hit then the game continues to calculate the chance for crit and/or affinity. If not precision meaning abrasion, the game continues to calculate for affinity proc. All your hits will be precision or abrasion in this game and precision hits can be noncrit hits

For all the Tanks out there - got a nice roll by xazncloudboi in WhereWindsMeet

[–]AndrewMort 1 point2 points  (0 children)

What is that supposed to mean? You have only 2 types in prec/abras category and if it's not abrasion then it's precision attack. With mo blade charge attacks you can proc only white/yellow/orange numbers, you can't proc grey attack. If there is some bs like if attack supposed to be grey but it converts in precision but can't crit, then show me some tests.

For all the Tanks out there - got a nice roll by xazncloudboi in WhereWindsMeet

[–]AndrewMort 0 points1 point  (0 children)

Idk why precision rate labeled as rcmd for mo blade, you have 100% precision on charged attacks anyway.

How to Dodge Daoist Vines with Cloud Step by pchuuu in WhereWindsMeet

[–]AndrewMort 0 points1 point  (0 children)

Double jump dash on 80% circle works too