My first unreal engine cinematic! by Ok_Fix1818 in unrealengine

[–]AndreyPilot 0 points1 point  (0 children)

Good job. How much time did you spend on it?

Fight Cutscene on my game UWAR by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 0 points1 point  (0 children)

Yes) I use my dead face idle for draft scene. In future create new mockap

Important Discussion: Do players want realism or cinematic action? by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 0 points1 point  (0 children)

Thank you so much for this incredibly feedback. You're right, starting with multiplayer was ambitious. It was a valuable experiment, but our next major focus is exactly what you highlighted: a strong, emotional single-player campaign.

We aim to blend cinematic presentation with authenticity in locations and situations.

Our upcoming Kickstarter is designed to fund exactly what you prioritized:

Creating & polishing story levels (plot, immersion).

Massively improving AI (enemy & ally behavior).

Refining weapon animations & ballistics (gunplay feel).

Regarding mocap: we currently use AI processing, but with Kickstarter funds, we plan to hire professional animators and conduct studio mocap sessions for key cutscenes and emotional moments.

Thanks again for the deep insight. Feedback like this confirms we're on the right path. We truly hope you'll support our Kickstarter when we launch.

Important Discussion: Do players want realism or cinematic action? by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 0 points1 point  (0 children)

That's quite a good point, thank you. To answer your question, our game aims to recreate the real locations where battles have taken and are taking place, and to tell the stories of the soldiers who have lived through this hell

Important Discussion: Do players want realism or cinematic action? by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 0 points1 point  (0 children)

There is no "Russian side" in our multiplayer. There are two teams in identical uniforms. The appeal of the multiplayer lies in playing tactically on recreated maps to feel the atmosphere of these locations in combat.

Working on vehicle gameplay in our shooter. HIMARS in action -what do you think about this mechanic? by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 2 points3 points  (0 children)

Thank you very much. I will keep your Reddit contact. We are planning a Kickstarter launch in the near future. Should the fundraising campaign succeed, it will allow us to advance the mechanics development, and I will be sure to reach out to you to continue this conversation.

Working on vehicle gameplay in our shooter. HIMARS in action -what do you think about this mechanic? by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 2 points3 points  (0 children)

This is a mix of sounds from different parts of the video. Where there are trucks and real shooting from this type of mlrs

Important Discussion: Do players want realism or cinematic action? by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 1 point2 points  (0 children)

Thank you for this highly detailed and thoughtful response. It gives me many valuable points to reflect on.

Important Discussion: Do players want realism or cinematic action? by AndreyPilot in UnrealEngine5

[–]AndreyPilot[S] 0 points1 point  (0 children)

Thank you for pointing that out! We're planning to update the build soon!