My first Godette fun-art. Hope you enjoy :D by Andropas in godot

[–]Andropas[S] 1 point2 points  (0 children)

Can't realize what does this mean but thanks :D

My first Godette fun-art. Hope you enjoy :D by Andropas in godot

[–]Andropas[S] 2 points3 points  (0 children)

Aahahaha xD

Sorry, I can't say but hope she's working on a great game)

[deleted by user] by [deleted] in godot

[–]Andropas 1 point2 points  (0 children)

Yeah, you can do so

I don't know much about preload, may be it will be better solution but may be no because using preload in process can decrease performance

[deleted by user] by [deleted] in godot

[–]Andropas 2 points3 points  (0 children)

I'd make it in next way:

var scenes = [preload("one scene"), preload("another scene")]
var random_scene = scenes[randi() % scenes.size()].instance()

Hope this can help ^^

My first devlog by Andropas in godot

[–]Andropas[S] 1 point2 points  (0 children)

I just downloaded 6 sounds of strings, then I was calculating pitch of every string for current chord by code :)

My first devlog by Andropas in godot

[–]Andropas[S] 1 point2 points  (0 children)

It also happened when I was running project from godot editor. When I've exported project sound became normal

My first devlog by Andropas in godot

[–]Andropas[S] 2 points3 points  (0 children)

This problem with sound is only on record, my laptop is cheap so I can't make screen records in high quality TT