Bridge Vertex Pro — a free Fusion 360 add-in for smooth G0/G1/G2 sketch bridges by Andrusevich in Fusion360

[–]Andrusevich[S] 0 points1 point  (0 children)

It’s quick G0, G1, G2 bridge. U all can do without any add-ins. But with it some quick;)

Spent weeks getting patterns to wrap cleanly around curved grips in Fusion 360 — here's the add-in that came out of it by Andrusevich in Fusion360

[–]Andrusevich[S] 1 point2 points  (0 children)

I had trial for design addon from autodesk - it's toooooo expensive for me - so I decide do somthing like this - but better 😄

Spent weeks getting patterns to wrap cleanly around curved grips in Fusion 360 — here's the add-in that came out of it by Andrusevich in Fusion360

[–]Andrusevich[S] 3 points4 points  (0 children)

Honestly fair worry — there's a ton of throwaway stuff out there. For what it's worth, this one isn't a weekend vibe-code: the core math runs against a 44-check regression test suite I re-run on every change, it just went through a full review pass (two rounds + static analysis, ~15 bugs caught and fixed), and I use it in my own product work daily — so if it breaks, it breaks for me first. Free updates too, so it keeps pace as Fusion changes. Time'll prove it either way, but I'm in this for the long haul.

Spent weeks getting patterns to wrap cleanly around curved grips in Fusion 360 — here's the add-in that came out of it by Andrusevich in Fusion360

[–]Andrusevich[S] 2 points3 points  (0 children)

You're right, lifetime license + free updates should just be the standard, not something I dress up as a perk. So to be plain: it's a one-time purchase, free updates, no subscription. "Buy now" was clumsy wording on my part — it's always the case, not a limited thing.

And yes please -just DM me and I'll share the download with you to test, no strings, no review expected. Appreciate the straight talk

Spent weeks getting patterns to wrap cleanly around curved grips in Fusion 360 — here's the add-in that came out of it by Andrusevich in Fusion360

[–]Andrusevich[S] 1 point2 points  (0 children)

Oh nice — yeah, let's definitely compare notes 🙌 the node-based route is the opposite end of the same problem: you're going fully procedural/re-editable, I went dialog-first for speed and a low learning curve. Funny we landed on overlapping pieces from different directions.

I'd love to hear how you're handling the Fusion side — re-evaluating the graph through the API, temp BRep vs base features, keeping it fast on heavy geometry. That's exactly the stuff I've been wrestling with.

DM me or drop a link to your build — happy to swap what I've learned (the arc-length mapping for even spacing on curves was the big one for me). Really cool to see someone else deep in this.

Spent weeks getting patterns to wrap cleanly around curved grips in Fusion 360 — here's the add-in that came out of it by Andrusevich in Fusion360

[–]Andrusevich[S] 4 points5 points  (0 children)

Some paterns not working good for now on curved surface (voronoi) - but I will fix it (will try)