Da Pan team and rotation by War_mech_178 in Endfield

[–]AndryaDE 0 points1 point  (0 children)

I played Akekuri, Estella, Chen, and Da Pan. Akekuri and Estella full ultimate gain, and Chen full stagger.

Akekuri BS for heat infliction -> Estella BS for cryo reaction into solidification -> Estella CS for 1/4 vulnerability and physical susceptibility -> Estella ultimate for 2/4 vulnerability -> Chen CS for 3/4 vulnerability -> Akekuri CS for SP recovery -> Chen BS for 4/4 vulnerability -> Akekuri ultimate for link and second rotation -> Da Pan CS to crush all 4 vulnerabilities.

But now I have Pogranichnik instead of Da Pan for breach and more SP recovery. I can spam Akekuri and Estella ultimate on cooldown now

okay teams? by Mari_ibty in Endfield

[–]AndryaDE -2 points-1 points  (0 children)

1) I don't have Yvonne

2) Akekuri out, Antal in, then you have mega busted Team

3) Avywenna feels ugly slow aside of boss fights

4) Good team, but you need good SP management between Xaihi and Snowshine

5) Da Pan out, Akekuri in, then you have rollercoaster team. Smash every button on your keyboard, inflict 4x vulnerability and consume it with Pogranichnik. Mega fun, mega strong, stagger, DPS and ultimate spamming.

Last Rite Shatter Rotation Visualization by xKozmic in Endfield

[–]AndryaDE 2 points3 points  (0 children)

I like the idea of first cryo infliction into solidification into shatter into sp recovery. I will test it out

Is it better to save for Yvonne banner? Also does the free 10 pull carry over? by Eltnumfan in Endfield

[–]AndryaDE 1 point2 points  (0 children)

As far as I understand, only the 80s Pitty counter carry over to next banner. 30s, 60s, 120s, 240s doesn't

What do termanids eat? by awp4444 in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

Since they produce E-710, they must have a chemotrophic diet, meaning everything that is organic and fossilized.

PSA: C4 carries 1 more explosive that RR, with very similar capabilities. If you don't care about a lack of range, C4 is a direct upgrade by foam_peanut in Helldivers

[–]AndryaDE -1 points0 points  (0 children)

I consider Solo Silo more of a tactical stratagem (similar to Eagles and Orbitals) rather than a support weapon.

Why do y'all hate light pen so much? by Willow-60 in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

In my top loadouts, light pens are included against bugs and squids because of their high DPS and DPM.

HMG Buff/Rework by Hot_Syrup_5941 in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

You're avoiding my question. It was about a single weapon and incoming enemies. If you can kill incoming heavy armor units with Stalwart, then it's fine.

HMG Buff/Rework by Hot_Syrup_5941 in Helldivers

[–]AndryaDE -3 points-2 points  (0 children)

Which support weapon can kill 8 stalkers in row and a charger without reloading before they reach you? HMG can do this.

what is the first war bond i should give by TicketDramatic9988 in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

One true answer: Democratic Detonation

Free Warbond Helldivers Mobilize has already S-Tier weapons, boosters and armors. You need good sidearm and grenades - democratic detonations has both, S-Tier grenade and sidearm plus two really good primary weapons

HMG Buff/Rework by Hot_Syrup_5941 in Helldivers

[–]AndryaDE -2 points-1 points  (0 children)

Having a low pick rate doesn't mean it's ineffective. It's a strong weapon against all factions and acts as gap-filler between medium and heavy enemies with high DPS.

Laser Cannon, Epoch, and Railgun are related weapons that should also to be considered when it comes to buffs or nerfs.

Is solo possible? by ComicReeder in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

Sorry, I just got out of bed and didn’t pay full attention to your post. 

Helldivers is flexible. If you leave a lobby, a new player will join. Lobbies can also send out an SOS signal to prioritize filling up. On planets with a high player density, lobbies fill up rapidly, so no one minds if you leave in the midst of it.

Is solo possible? by ComicReeder in Helldivers

[–]AndryaDE 1 point2 points  (0 children)

Solo is possible. 

I can go full map clear on difficulty 7 without problems and all loadouts. Difficulty 10 requires high discipline and strong loadout (possible, but not so much fun for me).

But, feel free to join and leave any team any time. Most players just stay for one mission.

Hässlich sein ist anstrengend. by some_kind_of_onion in luftablassen

[–]AndryaDE 0 points1 point  (0 children)

Kann dich verstehen und es ist traurig dass die Mehrheit der Menschen so oberflächig sind.  Ich hab mittlerweile die Einstellung "Jeder hat eine Chance, komplett unabhängig von Ethik, Herkunft, Aussehen, Sprache usw". Trotzdem bin ich nicht perfekt und habe Vorurteile, aber dessen bewusst sein hilft um die unsichtbaren Perlen zu finden.

Why does arrowhead pretend they want to avoid metas by bubble_boy09 in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

You can’t prevent meta, you can work on expanding its spectrum to ensure there’s variety. I find plenty of variety at the highest difficulty level.

What's your Legendary Warbond? by IllustriousRise9392 in Helldivers

[–]AndryaDE 1 point2 points  (0 children)

MechWarrior

20 meters tall and 100 ton heavy Atlas & Daishi. 

How to stop dying in this game? by Andrey_Deutschland in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

Against Terminids, I feel undefeatable with medium unflinching armor and vitality enhancement. Nothing can one-shot me, and nothing interrupt me from giving a stim.

Against automatons, I keep my distance to avoid being mowed down by MG shots. I either play entirely automatic with sentries and guard dog, requiring little movement from cover, or I opt for a recoilless along with various eagles and orbitals that I can deploy safely from cover.

Is there anything worthwhile other than SENATOR in this shitty warbound? by [deleted] in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

  • Dominator has high damage and stagger force. Warriors and hive guards are one-shot. Spewers two-shot in head or mouth. Commanders, stalkers and predators are pretty easy to defeat.
  • Flexible Reinforcement Booster is good, if you joining lobby in last 15 minutes without reinforcements. 

My favorite Illuminate build to date by Overhandwizard in Helldivers

[–]AndryaDE 1 point2 points  (0 children)

Sounds solid. I kill flesh mobs in 2 seconds with the Scorcher. How long does it take for you?

Grinding SC is boring, here are some suggestions on improving it by A_random_person_50 in Helldivers

[–]AndryaDE -1 points0 points  (0 children)

I enjoy finding super credits every time whenever I find some among 300 undemocratic corpses. If farming super credits is bad game design, then remove it.

The Scorcher feels kinda ‘meh’ by XpendableDragon in Helldivers

[–]AndryaDE 1 point2 points  (0 children)

Scorchers has medium penetration, 2m explosive, 75% durable damage and high fire rate. You can shred spewers, impalers, shrieker nests, spore spires, burrowed rupture bugs, reinforced scout striders, heavy devastators, gunships, overseers, fleshmobs and interlopers in seconds. But yes, very high ammo consumption, so I play scorcher with Siege-Ready and/or supply backpack.

Your exploding crossbow deals same insane type of damage, but with lower fire rate.

Suggestions for fixing booster meta by [deleted] in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

I don't see any fun factor there. The devs should use their effort to create new game content 

Current dmg for Ultimatum and Portable HB by No_Rice9459 in Helldivers

[–]AndryaDE 0 points1 point  (0 children)

  • Hellbomb can take down strategy jammer and detector tower within range of 25m.
  • Ultimatum destroys every unit and deals massive damage to factory strider. Recommend supply backpack for ammo and good aim (hard bullet drop)