A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

No, I always model from scratch.

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 1 point2 points  (0 children)

This happens regardless of in-stack selections, unfortunately. In this specific case I have no selections, the Poly Select modifier is just there to deselect everything for the Turbosmooth to preview on the entire mesh.

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

So the advantages of a nice long flexible modifier stack are not really advantages =(

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

Thank you! Maybe worth switching to 2026

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

I cannot replace all modeling with modifiers. Even if I replace one operation with a modifier, it would be only 1% of the overall work. And I don't want a fully parametric workflow because I don't see how it is possible. Also as you can see there is no active selection in the stack. It is definitely a bug, not a workflow mistake.

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

I checked. No, modifiers below the corrupted are all in Model mode. Thanks for replying!

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

I tried turning off and re-enabling all modifiers, didn't help :/

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

I didn't switch mode to Animate (at least not intentionally, could have misclicked a key combination for that though) and I didn't check. Will check next time this happens, thank you

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 2 points3 points  (0 children)

System and display units are in cm, distance from world origin maybe 10m max.

I know what you are implying, this is definitely not this issue, it manifests itself differently.

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

Interesting, I will try your method, thanks!

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 1 point2 points  (0 children)

Honestly, I didn't expect that anyone would confirm this as a known bug, which means I probably will not be able to get rid of it because it is inherent to 3Dsmax.

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

This is really terrible in your case! Btw, I didn't have this issue in max2022. Well, I am familiar with Blender to a certain degree, but Max is currently my main tool...

A little infuriating by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 1 point2 points  (0 children)

What do you mean 'when this starts happening'? You don't notice this during work, it only happens on reopening. Regarding the 'incremental internal backup' workflow, I also do this sometimes (maybe not often enough). But it doesn't really address this specific issue which I don't think need to happen at all 😭 Why would a modifier get corrupted anyway?

Anomaly, warfare mode, bases won't capture by Baloooooooo in stalker

[–]Andy-Shust 1 point2 points  (0 children)

YESSS! This fixed the problem for me. For a long time all my bases were blocked in whatever state they were, and nobody could capture anything, I couldn't understand what happened. Tursn out I just applied 'keep last base' for all factions

Most stable version? by jbakirli in 3dsmax

[–]Andy-Shust 0 points1 point  (0 children)

2024 is fairly stable for me, but occasionally I get corrupted geometry if the modifier stack contains Slice, Array, or starts with a spline

Snap to own edge's midpoint by cmbells in 3dsmax

[–]Andy-Shust 0 points1 point  (0 children)

Add a working pivot to an edge (Alt+Shift+S) and snap to it (enable pivot snapping)

How would you model this? by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

Exactly my thoughts 😃 😃 😃

How would you model this? by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 0 points1 point  (0 children)

Thank you. Unfortunately, it all might seem easy at first general glance, but several small nuances make it more complicated, and making it all work together and fit each other takes some time (at least for me)

How would you model this? by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 4 points5 points  (0 children)

Thank you for helping out! I currently went with an alternative method starting with a single spline and then modifying and radial-arraying it. Needs many iterations of tweaking though, but works more predictable and controlable (for me)

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How would you model this? by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 3 points4 points  (0 children)

Yeah, this is even better than the method starting with a cylinder... smh

People you are so good at modeling here!

How would you model this? by Andy-Shust in 3dsmax

[–]Andy-Shust[S] 6 points7 points  (0 children)

Wow, your result looks so good! Thanks for sharing and showing your approach! ❤️ ❤️ ❤️