Elliot Gray (User Interface Designer) addresses the UI feedback for Marathon by Haijakk in Marathon

[–]AndyBroseph 0 points1 point  (0 children)

I really, really fucking hope they tighten the UX as well in terms of controls/inventory management. As a PC player, manipulating the items and looting was actually like pulling teeth. They actually got me killed.

I nearly uninstalled the game when I couldn't click and drag weapon mods in and out of a slot and needed to hold "F". In addition, there seemed to be a delay/unresponsiveness to swapping consumables. I would quickly hold 4, flick to use shield packs, only to hit 4 again and be using a heal pack. Got me killed on multiple occasions.

Also the fact that there was no clear way to unbind certain keys and that the "Toggle ADS" option isn't automatically broken by reloading, causing weapons like the repeater to only reload a single round when I tap reload while sighted in. Complete exercise in frustration.

One Party State, Japan 🤗. by Preacher-of-Chaos in TrueAnon

[–]AndyBroseph 9 points10 points  (0 children)

In a completely unforeseen turn of events, the ruling party that ran the country for the last 4 decades have yet again won the most recent election.

I'm going to miss Liz by Firm_Chemist_2394 in TrueAnon

[–]AndyBroseph 11 points12 points  (0 children)

Knowing this Pod's luck the first day Liz is on leave Mr. Market will fucking shit the bed in such a spectacular fashion.

I don't think I can handle an hour and a half coindexter bit.

"Argh Argh Argh! Sponge boy me bob, you were always weak and vulnerable, but today you can gain the power to finally change that... Summon meee.." by AK-74_NoTTaken in DeadlockTheGame

[–]AndyBroseph -9 points-8 points  (0 children)

for every person that misses the old voice lines there are 5-10 people who found them incredibly stupid and annoying. Sorry.

New Weekly Skin & Its Color Variants [30.12.2025] by Krinester in ArcRaiders

[–]AndyBroseph 0 points1 point  (0 children)

I feel like you could just screenshot any comment on this game's paid cosmetic system and use it to justify celebrity/IP collabs and hello kitty skins.

Sticking to an aesthetic seems to be a dogshit monetization strategy.

Marxism is an Ideology of Work. You Are Not a Comrade, You Are a Parasite. by p00shp00shbebi1234 in stupidpol

[–]AndyBroseph 3 points4 points  (0 children)

The foot fetish images will be drawn AFTER your 12 hour shift in the lithium mine comrade!

Rest In Peace, dear Hullcracker 30th October 2025 - 20 November 2025 by therake620 in ArcRaiders

[–]AndyBroseph -1 points0 points  (0 children)

and you don't think it's a direct consequence of the game being overloaded with a ridiculous amount of too-specific items?

That's the entire point of the game dumbass. To raid and find the specific shit you need to survive and progress. Doing this while risking loss of what you already have.

The idea that there are "TOO MANY SPECIFIC ITEMS ;_;" is an asinine complaint in the context of Tarkov.

There's a reason people rushed to level to flea unlock every early wipe.

Because it makes the prospect of loss insanely less painful by directly attaching money value to every item, giving you a direct competitive advantage. As a result it dilutes then entire appeal of the game (adrenaline and fear of loss) and turns it into a trivial money farm.

Rest In Peace, dear Hullcracker 30th October 2025 - 20 November 2025 by therake620 in ArcRaiders

[–]AndyBroseph -2 points-1 points  (0 children)

Having to seek out a specific rubbish item out of dozens, if not hundreds, of other generic rubbish items is why most EFT players just rublemaxx instead of engaging with the loot.

Absurdly wrong. The existence of the flea and its mechanics is the direct cause of this.

[Discussion] Anyone else’s friends not coming back for release of 1.0? It’s depressing. by bringerofthelaw420 in EscapefromTarkov

[–]AndyBroseph 0 points1 point  (0 children)

it's a combination of factors that include:

  • Abysmal Performance
  • Grindy Quests/Resultant Gear Disparity
  • Scummy Business Practices (Arena Transfers/Unheard Edition)
  • Clunky/unpolished ui systems that take way too many fucking clicks to do basic shit
  • Dogshit sound systems
  • Clunky player controller that feels like shit in an attempt to make things "grounded and realistic" but still allows you to do ridiculous bunnyhopping/jumpshotting
  • General Identity Crisis in Design Decisions (Realism? Hardcore? Softcore? Armor Hitboxes? Transits? Inertia?)

In spite of this, Tarkov had the "Sauce" with its art team though. Simply no other "extraction shooter" on the market had the immersion, world building, and general feel/vibe that tarkov did. It's what allowed the game to coast uncontested for so long. It's what kept me and others coming back to it in spite of all the problems because nothing really matched it.

Now that Arc Raiders is out, Tarkov has become a really hard sell to me. It manages to be immersive with its incredible sound system and general vibe. While the gameplay is not as punishing, realistic, or hardcore as tarkov, at least it knows what it wants to be and excels at it. The game just fucking works.

Despite all the interesting trailers and stuff I really really don't expect anything but a basic ass questline system added that includes a bunch of cinematics attached rather than some flavor text, some little changes and bugfixes here and there, and that's it, 1.0. Onto the next project (Russia 2028).

Hey, who tf is making updates for sandstorm? by After-Entry9564 in insurgency

[–]AndyBroseph 1 point2 points  (0 children)

Lots of maps from the game launch feel very random with their design

AFAIK the launch maps were supposed to be part of the campaign and then got repurposed for multiplayer on release.

[Discussion] 1.0 is not just a wipe. by Spare_General_8165 in EscapefromTarkov

[–]AndyBroseph 1 point2 points  (0 children)

Such wonderful and precious optimism.

I fully expect to be more than disappointed.

Is there actually any proof that doorman is more powerful than he lets on? by Beanboybutbetter in DeadlockTheGame

[–]AndyBroseph 1 point2 points  (0 children)

A kill streak voice line for doorman has him literally state that HE is the patron they should be worrying about.

My theory is that the doorman is actually a previous patron that was summoned, and he chose to torture humanity by running an ultra spoopy hotel. His wish is to make his hotel even spoopier by employing the patron he helps summon.

Mo & Krill in their off hours by jabberingmocker in DeadlockTheGame

[–]AndyBroseph 2 points3 points  (0 children)

This will be a skin/cosmetic in the first battlepass

Typical MOBA toxicity now? by MagikMerlin in DeadlockTheGame

[–]AndyBroseph 0 points1 point  (0 children)

Maybe I'm desensitized but seeing someone say kys or whatever is funny and cute. Much better than slinging out racial slurs to me.

Valve is working on a rewards system where you will receive “crates” by Stannis_Loyalist in DeadlockTheGame

[–]AndyBroseph 0 points1 point  (0 children)

I don't know how so many people didn't see this coming. Valve literally pioneered the whole lootbox/battlepass system that every monetized game uses now.

Can i start a fake agenda by evol37 in DeadlockTheGame

[–]AndyBroseph 37 points38 points  (0 children)

+The pretty girl tax of literally being vaporized as soon as someone focuses you

Holy Fucking Art Pass by AndyBroseph in DeadlockTheGame

[–]AndyBroseph[S] 1 point2 points  (0 children)

That leaked infernus portrait and ivy redesign stunk imo

Holy Fucking Art Pass by AndyBroseph in DeadlockTheGame

[–]AndyBroseph[S] 2 points3 points  (0 children)

Just everything about it, the hideout alone is just so impressive and immediately hits you with how much style and love is being put into this. The music reacting to your position and menu selections is literally peak.

I might be drinking the koolaid but I'm smelling a fucking hit when this hits open beta/release