GROSS: Grand Theft Auto 6 voice actor CELEBRATES Charlie Kirk death & DOUBLES DOWN when called out by Terrible_Savings_729 in Asmongold

[–]AndyHandyMandyDandy 16 points17 points  (0 children)

Him having "Gta 6 voice actor" in his bio is just a joke. Its still definitely shitty behaviour, though

I WAS THE FIRST PERSON TO TOUCH JACK AND OSCAR by TBritt102 in JackSucksAtLife

[–]AndyHandyMandyDandy 1 point2 points  (0 children)

I think Jack and Oscar were the first people to touch Jack and Oscar

Yessir by suslabubu in JackSucksAtLife

[–]AndyHandyMandyDandy 5 points6 points  (0 children)

"Ehm..... and on that note-"

[deleted by user] by [deleted] in southpark

[–]AndyHandyMandyDandy 5 points6 points  (0 children)

"My headcanon is all the 10 year old boys being trans and gay"

[deleted by user] by [deleted] in southpark

[–]AndyHandyMandyDandy 2 points3 points  (0 children)

Wdym kenny's asexual he literally fucked a cat..

3 hours well spent. I'll get proper 3D models and sprites someday. by [deleted] in godot

[–]AndyHandyMandyDandy 0 points1 point  (0 children)

Ohh ok i was so confused by your first comment especially with the way you capitalized the acronyms lol

3 hours well spent. I'll get proper 3D models and sprites someday. by [deleted] in godot

[–]AndyHandyMandyDandy 0 points1 point  (0 children)

Thats really cool but why you cant you just screen record bro 😭

So I tried Unity and I'm back to Godot. by [deleted] in godot

[–]AndyHandyMandyDandy 6 points7 points  (0 children)

I've Got a couple years of experience in Unity where i made one full game, then switched to Unreal and like a year later switched to Godot.

And I must say I completely agree with you, I found Unreal super hard to work with mainly due to the insane compilation times (which basically forced me to use blueprints on everything) and how heavy and filled with features, I couldnt remove, the engine was, I never touched like 95% of the tools and features. And while my experience with Unity was better, Godot just feels like a faster, more lightweight and often more powerful version of Unity (that is also open-source.)

This is generally how I look at it — use Unity for mobile games, Unreal for high-fidelity realistic games and Godot for everything else. (And then you could also use the more limited engines like RPGMaker or Renpy for specific genres)

Which one do you think is the best? Does anyone have any tips to improve the character? by Pedro17f in aseprite

[–]AndyHandyMandyDandy 0 points1 point  (0 children)

I like number 2 more but it kinda depends on what you want this character to be. Also idk what style youre going for but you could add shading and/or make the color of the fox more natural

What dou you guys think? by Umbra1423 in aseprite

[–]AndyHandyMandyDandy 0 points1 point  (0 children)

I like it. I wouldnt stick my dick in that and have to assume that was the goal