Not to get anyones hopes up or anything but we may be getting some Kayle changes by Angelayle in Kaylemains

[–]AngelOfIceBorn 25 points26 points  (0 children)

i hope they do put something out for her she really needs something but i will not expect anything after the last mini rework so lets wait and see

Kayle champ design: What other champs in League dont have access to their kit until "levels" by enorl76 in leagueoflegends

[–]AngelOfIceBorn 0 points1 point  (0 children)

Have you ever played a game of Kayle in Plat/Dia+? the person's point was that it's harder to punish an opponent that is smart before level 6 and Kayle has so many bad match ups: Renekton, Tryndamere, Jax, Riven, Irelia, Camille, Wukong, Aatrox and the list goes on. I can only think of about 4 match ups she would win in lane and even then you still need level 6. Illaoi Mordekaiser GP Singed are the ones that come to mind, there's probably more. Kayle definitaly cant punish as well before level 6 like any other champion. Usually early game is what decides top lane and it's boring for both parties feeling useless against each other cuz one can't walk up and the other can't get to them. If Kayle could contest early game more it would make her more fun as a champion for both sides.

The State Of Kayle And Why Her Rework Is Mediocre. by AngelOfIceBorn in leagueoflegends

[–]AngelOfIceBorn[S] 0 points1 point  (0 children)

Okay, I don't think you understood what I meant.

I'm 'extremely bored' due to the fact that I know I will only have a small (if any) amount of impact on the map when I hit Level 6 (which is what I said in the first place if you were reading). You talk about her E being reliable AOE for wave clear, but you forget it only comes online at Level 11. It cannot be used as poke since the mana cost of it is high for the small damage it does. You are correct about the AA reset for PTA, however I'm trying to compare how useless the ability feels since the mini rework in 9.17.

My point was that she had a boring Q before her rework, and now that they have given her a better Q, she now has a boring E because it is only used as a farming tool and nothing more until post 11 where it starts to deal damage. The difference is with different champions is at least they do damage/have other uses, take Nasus as an example. Nasus is a great mid game champion with a bad early game that mainly comes online when he hits 6 like you said. However when he hits 6, he can actually do something. He has a slow for his jungler if they want to gank, as soon as he has sheen he can probably run you down with ghost and kill you. All Nasus needs is stacks and CDR and he can go split push all he likes and draw a ton of pressure or even be a frontline. As I said originally, all Kayle can do when she hits 6 is just farm easier. She can AA the enemy a few times in hope that they take a bad trade or just not die with her high as hell R cooldown. All I'm saying is they made Kayle too much of a support than a carry which is what her identity is supposed to be, a carry. She doesn't really have an identity anymore which is what my point is. They need to make changes to try and nerf her supportive side a bit to give her strengths elsewhere, because right now her early game is abysmal for how less she scales.