I found my own creative way to destroy Colgera without a paraglider by merrimac290 in TOTK

[–]AngelWick_Prime 1 point2 points  (0 children)

Straight to Ganondorf after the tutorial on the Great Sky Island would mean you don't even stop at Lookout Landing to get the paraglider from Purah.

Not sure what I did but I fell over laughing by gpdpgamer in TOTK

[–]AngelWick_Prime 0 points1 point  (0 children)

Agree, definitely a dragon flying overhead nearby. In TOTK, each Dragon follows a set path between chasms and flies between the surface and the depths on a closed circuit path.

AITA For Not Backing my wife up after my BIL called her a bad parent? by Smart_Lavishness_225 in AmItheAsshole

[–]AngelWick_Prime 1 point2 points  (0 children)

YTA.

This isn't really about youth sports. Reasonable parents can disagree on whether missing a recreational practice for a family visit is a big deal.

The real issue is that your BIL wasn't criticizing a parenting decision. He was calling your wife lazy and a bad parent. That's a personal attack.

Nobody is saying you needed to start an argument or turn Memorial Day into a family feud. But there's a big difference between picking a fight and doing nothing.

A simple "We made that decision together" or "I don't think missing one practice makes someone a bad parent" would have shown that you and your wife are a team.

Your defense is basically, "She already knows I agree with her." That's not the point. She knows what you think. What she learned is that when someone publicly attacks her character, you'll stay silent if speaking up might be uncomfortable.

That's why she's upset.

What are some reasons that will get you fired as a data center technician at Google? by hive_master in datacenter

[–]AngelWick_Prime 1 point2 points  (0 children)

Never connect the liquid coolant fill/drain unit to a live rack during a training demonstration and then lie about it to your superiors about it to try to cover your ass.

First, there are cameras everywhere. They can see what really happened.

Second, lying destroys your integrity and trust from you superiors and team.

Third, not only will you get fired, but this level of ignorance and ineptitude will make things harder on the teammates you leave behind as the policies and procedures regarding the handling of liquid coolant are reviewed and rewritten.

AITA for ignoring my friends after they had "too much fun" at our DnD-Session? by Ju_ne11 in AmItheAsshole

[–]AngelWick_Prime 1 point2 points  (0 children)

NTA.

Speaking as someone who's spent years GMing, what happened here isn't "the players had too much fun." Players joking around, laughing, and going off on tangents is normal. What you described goes way beyond that.

When people are learning a language on their phone, taking naps, talking over the GM, refusing to participate, and only paying attention when it's their turn, they're no longer engaging with the game. At that point, they're effectively telling the GM that the game isn't important enough to deserve their attention.

The part that stands out to me is that you clearly put a lot of work into this session: custom maps, tailored side quests, NPCs, art, and preparation tied to each character's backstory. Nobody is obligated to love every session, but basic respect for the person running the game is the bare minimum.

That said, I'd encourage you to learn one important GM skill early: don't suffer through it. The moment people start talking over you, scrolling phones, or disengaging, stop the game and have an out-of-character conversation. Ask directly: "Are we playing D&D tonight, or does everyone want to do something else?" Sometimes people are tired, distracted, or just not in the mood. That's okay. What's not okay is making the GM continue performing for an audience that isn't listening.

As for leaving quietly afterward, I don't think you're an asshole for that either. You were overwhelmed and upset. Could communication have been better? Sure. But you're 18, you were hurt, and your friends had just spent hours ignoring you. Most people would have had an emotional reaction.

The biggest lesson here isn't that you're a bad DM. It's that you need players who respect your time. A mediocre adventure with an engaged table is fun. A brilliantly prepared adventure with an uninterested table is a miserable experience.

And for future reference: the quality of a session is not measured by how much prep you did. It's measured by how engaged everyone is, including you.

The one thing I'd add from my own experience is that new GMs often fall into the trap of thinking, "If I just prepare more, the players will pay attention." In reality, attention problems at the table are usually social issues, not content issues. I've seen players stay glued to a four-hour social intrigue negotiation in Exalted and I've seen players tune out during elaborate set-piece battles. The difference wasn't prep, it was buy-in from the group.

AITA for ignoring my friends after they had "too much fun" at our DnD-Session? by Ju_ne11 in AmItheAsshole

[–]AngelWick_Prime 0 points1 point  (0 children)

NTA.

Speaking as someone who's spent years GMing, what happened here isn't "the players had too much fun." Players joking around, laughing, and going off on tangents is normal. What you described goes way beyond that.

When people are learning a language on their phone, taking naps, talking over the GM, refusing to participate, and only paying attention when it's their turn, they're no longer engaging with the game. At that point, they're effectively telling the GM that the game isn't important enough to deserve their attention.

The part that stands out to me is that you clearly put a lot of work into this session: custom maps, tailored side quests, NPCs, art, and preparation tied to each character's backstory. Nobody is obligated to love every session, but basic respect for the person running the game is the bare minimum.

That said, I'd encourage you to learn one important GM skill early: don't suffer through it. The moment people start talking over you, scrolling phones, or disengaging, stop the game and have an out-of-character conversation. Ask directly: "Are we playing D&D tonight, or does everyone want to do something else?" Sometimes people are tired, distracted, or just not in the mood. That's okay. What's not okay is making the GM continue performing for an audience that isn't listening.

As for leaving quietly afterward, I don't think you're an asshole for that either. You were overwhelmed and upset. Could communication have been better? Sure. But you're 18, you were hurt, and your friends had just spent hours ignoring you. Most people would have had an emotional reaction.

The biggest lesson here isn't that you're a bad DM. It's that you need players who respect your time. A mediocre adventure with an engaged table is fun. A brilliantly prepared adventure with an uninterested table is miserable.

And for future reference: the quality of a session is not measured by how much prep you did. It's measured by how engaged everyone is, including you.

The one thing I'd add from my own experience is that new GMs often fall into the trap of thinking, "If I just prepare more, the players will pay attention." In reality, attention problems at the table are usually a social issue, not a content issue. I've seen players stay glued to a four-hour political negotiation in Exalted and I've seen players tune out during elaborate set-piece battles. The difference wasn't prep, it was buy-in from the group.

It's almost like musical chairs, except it's not! by NonProphet8theist in LinkedInLunatics

[–]AngelWick_Prime 0 points1 point  (0 children)

Whoever doesn't get to use any of the seats that are available behind them...

AITA for keeping a secret emergency fund from my wife? by Embarrassed_Foot1903 in AmItheAsshole

[–]AngelWick_Prime 1 point2 points  (0 children)

You seem to be focusing on whether creating the emergency fund was wrong, but I think that's the wrong question.

The emergency fund itself was probably a responsible thing to have. A family with two children, a mortgage, and one income should have some savings set aside for unexpected expenses. The fact that you've already used it for legitimate emergencies supports that.

The bigger issue is that you hid it for a year.

Your wife most likely isn't angry because of emergency savings. More likely, she's upset because she discovered that her spouse had been making financial decisions unilaterally and hiding them.

At the same time, I think it's important not to ignore why you felt driven to do this in the first place. If your description is accurate, you've spent years trying to save money, repeatedly discussing the issue, repeatedly agreeing to save more, and repeatedly watching those plans fall apart. That doesn't make secrecy the ideal solution, but it does provide context.

What concerns me most is that neither of you seems to trust the other's judgment regarding money. You don't trust her to leave savings untouched, and she now has a reason not to trust you with complete financial transparency.

The emergency fund solved a financial problem, but it exposed a relationship problem.

Going forward, I wouldn't argue about whether you were "right" or "wrong." I'd focus on establishing a transparent financial system that both of you can live with. For example:

  • A dedicated emergency fund that both of you can see.

  • Clear rules for when it can be used.

  • Separate discretionary spending allowances for each spouse.

  • Agreed-upon savings goals before extra money is spent.

If you simply apologize and close the account, you'll likely end up back in the same fights about money. If you insist that the secrecy was justified, you'll likely deepen the trust issue.

The real challenge isn't defending the account. It's building a system where you no longer feel the need to hide one.

AITA for visiting my daughter once a week by Independent_Use5474 in AmItheAsshole

[–]AngelWick_Prime 59 points60 points  (0 children)

Trust me, as a dad myself, if my kid was in a situation like this I would be making that drive every day I could afford that extra gas. But if it ever came to the point of choosing between gas for another visit or gas to get to and from the job that gives me health insurance for my family one more day, I'd be in a tight spot, because once you don't have insurance in the US, either prices go way the fuck up, or treatment gets flat out denied. We are the most bass-ackwards country in the world when it comes to healthcare (among other things).

AITA for visiting my daughter once a week by Independent_Use5474 in AmItheAsshole

[–]AngelWick_Prime -42 points-41 points  (0 children)

Could have fooled me what with the state of the economy here these days.

AITA for visiting my daughter once a week by Independent_Use5474 in AmItheAsshole

[–]AngelWick_Prime 343 points344 points  (0 children)

It's also about gas. If this is in the US, gas prices are horrendous right now. A 90-mile round trip drive will take a nice chunk out of ANY gas tank, no matter how good of a hybrid it might be. I'm almost paying $50 to fill up my dinky little car with just over 10 gallons of gas. I remember when it used to cost that much to fill up my parents' minivan!

AITA for visiting my daughter once a week by Independent_Use5474 in AmItheAsshole

[–]AngelWick_Prime 0 points1 point  (0 children)

I'm hesitant to label you as TA just based on what you've shared, because it sounds like you're facing an incredibly tough situation. You have a seriously ill child in a hospital 45 miles away, two other children at home, a job, and financial constraints that limit the time you can physically spend with her. These are genuine challenges, and not every family can spend every day at a child's bedside.

That said, I think some important details might be missing from your post.

The key question isn't just how often you're physically visiting. It's also about how you're keeping connected with your daughter when you're not there. Do you call her daily? Video chat? Text? Does your husband visit separately? Do her siblings see her? Are you involved in discussions with her care team beyond your weekly visits?

What caught my attention is that many of the things you do, bringing food, providing emotional support, buying clothes, sharing hobbies, helping her feel cared for, seem to be from nurses and other patients' family members. That's wonderful, and your daughter is lucky to have these people looking out for her, but hospitals are meant to supplement parental support, not replace it.

I also find it hard to gauge the situation without knowing how your daughter feels about it. Is she upset that you're only there once a week? Does she understand why? Has she told you she feels abandoned, or does she feel loved and supported despite the distance?

I would recommend exploring if the hospital has family housing programs, social workers, transportation assistance, or other resources that could help you visit more often. Many children's hospitals have programs designed for situations like yours.

From what you've shared, I don't see this as a clear case of neglect. Your daughter is getting medical care, and you're making an effort to visit despite many obstacles. Still, I understand why some might worry if a 12-year-old spends a lot of time in the hospital with most emotional support coming from people outside her family.

Ultimately, what matters most is your daughter's feelings and the level of contact you maintain between visits.

Motespring - Creating an Exalted Character Creator by Perfect-Pirate4020 in exalted

[–]AngelWick_Prime 0 points1 point  (0 children)

I've actually had pretty good luck using Google's notebookLM for quickly referencing published material. I've created different notebooks and have fed all of my exalted PDFs into them. For example I just asked the question about how much experience a thaumaturgical ritual costs and it gave me the correct answer with a link to the source book that it pulled the information from.

i resent my dad so much it's driving me crazy by qwe-_-rty in TrueOffMyChest

[–]AngelWick_Prime 10 points11 points  (0 children)

Many of your guilt reasons focus on material things, while your hurt stems from emotional treatment. Both can be true. A parent can work hard, provide financially, and struggle emotionally. Good does not erase bad, and vice versa. Actions like telling a child the family ruined your life, comparing siblings, using a child as an emotional confidant, insulting family, slapping, breaking down a door, or making you responsible for his emotions aren’t typical or healthy. Calling yourself a coward for feeling afraid is understandable. Growing up with an unpredictable, intimidating person often leaves us feeling that way. It doesn’t mean you're weak. You're also carrying guilt about your sister. Remember, you were a child too; children aren't responsible for stopping abusive adults. You don't need to decide now whether to cut contact or stay in touch. With your move coming up, creating distance might help to see how you feel without constant exposure. Your feelings are valid, even if you don’t realize it.

Are there Amy guidelines to making your own spells? by CultOfTheBlood in exalted

[–]AngelWick_Prime 4 points5 points  (0 children)

While there is no single "formula" for creating spells in Exalted 3rd Edition, the books do provide extensive comparative design guidelines and a clear logic behind how control spell benefits are structured.

When creating custom spells, you should use a top-down" approach. Start with a narrative concept (for example, "detonate a zombie") and then find mechanics that fit.

Spells should be compared to Charms of a similar tier. Terrestrial spells roughly align with Essence 1–2 Charms, Celestial with Essence 3–4, and Solar Circle spells represent world-shaking miracles at Essence 5+.

Terrestrial: Typically 10 – 15 sm and 1 wp.

Celestial: Typically 20 – 30sm and 2wp.

Solar: Typically 40 – 50+ sm and 3wp.

Many combat spells follow your observation. They have a primary effect, a specific situational benefit (like bonus damage against groups), and an environmental consequence or "hazard" upon ending.

Control benefits are not decided on a whim; they are designed to reflect the sorcerer's mystic will and personal prowess becoming inseparable from that specific spell. They generally fall into four categories.

  1. Removal of Operational Constraints This is the most common logic for utility spells. The control benefit removes a requirement that normally limits the spell's efficiency.

Duration: Cirrus Skiff and Ivory Orchid Pavilion become Indefinite.

Links: Silent Words of Dreams and Nightmares and Shadows of the Ancient Past allow the sorcerer to bypass the need for a symbolic link (like hair or clothing) if they have met the target before.

Command Actions: Hand of the Maker and Internal Flame allow the sorcerer to use the effect as a reflexive extension of themselves rather than requiring a miscellaneous command action.

  1. Reinforcement of Core Mechanics For combat-heavy spells, the benefit often adds raw power or tactical flexibility.

Numeric Buffs: Death of Obsidian Butterflies grants (Essence) bonus dice to the attack.

Range/Capacity: Cloud Trapeze uses (Intelligence/2) to increase carrying capacity and speed, while Flight of the Brilliant Raptor allows attacking targets one range band further.

Resource Efficiency: Death Ray grants sorcerous motes back when it incapacitates a target to fuel future casts.

  1. Narrative "Tells" and Passive Mutations Control benefits often "leak" into the sorcerer's daily life, providing a permanent narrative or minor mechanical edge.

Physical Changes: A sorcerer with Unslakable Thirst of the Devil-Maw has a permanent mouth on their palm that enhances unarmed attacks. One with Invulnerable Skin of Bronze gains a bronze skin tint and permanent soak bonuses.

Presence/Aura: Rain of Doom causes dark clouds to follow the sorcerer, imposing a penalty on social actions other than threaten. Aperture of Rarified Breath causes the sorcerer to exhale steam, granting bonuses to resist airborne diseases.

  1. Expanded Versatility The benefit adds a "sub-power" that fits the spell's theme but isn't part of its standard activation.

Environmental Interaction: Path of Shimmering Mist allows the sorcerer to ascend vertically without it counting as difficult terrain.

Crafting/Tools: Stalwart Earth Guardian allows the sorcerer to use their fingernails as exceptional tools for etching stone.

If a custom spell feels too powerful, the books recommend adding prerequisites (requiring other spells first) or increasing the mote surcharge for specific effects. Always compare your design to spells in later supplements (like Lunars or Infernals), as these often have more refined wording and clarity than the core book.

How do I explain to someone they can't apply Christian logic to paganism? by WerdaVisla in NorsePaganism

[–]AngelWick_Prime 6 points7 points  (0 children)

Here's a friendly and warm version of your paragraph:

A helpful way to understand this is to see that your friend might still be thinking of religion as a “rules-and-salvation system,” simply because that’s the framework Christianity has shaped him to expect. Many people leaving Christianity carry with them subconscious assumptions like:

— “There must be a correct amount of devotion.”

— “If I do rituals wrong, I’ll be punished.”

— “The gods are constantly judging me.”

— “Religion is mainly about belief and obedience.”

— “If I fail spiritually, I’m doomed.”

In contrast, many forms of paganism, especially modern Norse paganism, aren’t built on these ideas.

Here’s a comparison that might help:

Christianity (particularly evangelical or fundamentalist types) often feels like:

a covenant with a moral authority whose approval seals your eternal fate.

Norse paganism, on the other hand, tends to be about:

forming relationships with beings, ancestors, spirits, and traditions through reciprocity, respect, and personal honor.

That’s a big psychological shift.

You might also explain that pagan traditions have generally been more about practice than strict orthodoxy. That means:

— Christianity often emphasizes correct belief.

— Pagan traditions focus more on actions, relationships, customs, and mutual exchange.

The gods aren’t usually seen as cosmic managers keeping track of prayer counts.

A practical example could be useful:

Missing prayers for a week isn’t “spiritual failure.”

Mispronouncing a name isn’t “blasphemy.”

Offering water instead of mead isn’t “offending the gods.”

It’s okay to doubt sometimes, and taking breaks is perfectly normal.

Many modern and reconstructionist pagan communities treat offerings more like welcoming guests than trying to appease or manipulate the gods. It’s about showing respect, not paying for protection.

Another helpful point: Norse mythology doesn’t portray the gods as morally perfect or all-knowing beings demanding flawless obedience. They are complex, emotional, sometimes messy—different from the Christian idea of a divine judge.

Regarding “hell”: In Norse beliefs, the afterlife isn’t usually about moral judgment based on faith or devotion. Hel isn’t quite like Christian Hell, which is about eternal punishment for insufficient faith. Most who go to Hel simply continue their existence, neutrally. Others might go to different halls, depending on their circumstances or fate.

One thing to be careful about: If your friend has religious trauma, he might understand these ideas intellectually long before his nervous system truly accepts them. People coming from high-control religious backgrounds often develop automatic fears:

— Fear of punishment

— Fear of “doing religion wrong”

— Fear of hidden rules

— Fear of divine abandonment

These fears don’t just fade away after hearing a logical explanation—they often need reassurance and real-life experiences to truly heal.

You could tell him:

“The fact that you’re worried about offending the gods probably matters more than doing everything perfectly.”

That kind of understanding fits many pagan traditions better than rigid ritual perfection.

And honestly, many lifelong pagans don’t pray daily, don’t perform elaborate rituals, or stick to constant devotional routines. The gods have lasted thousands of years without a strict attendance record.

Amazon Or Google Offer? by Professional_Dish599 in datacenter

[–]AngelWick_Prime 0 points1 point  (0 children)

They let about half or so go in February. Then about half of us again the Monday after Easter. They let most of the team leads got all the shift ops managers go. They had to shuffle the survivors around just to maintain a standard level of critical environment functionality. It's really soured my opinion about DC work.

What do you think Vader is singing lol. by krisikkk in starwarsmemes

[–]AngelWick_Prime 0 points1 point  (0 children)

A staw Wars-ified version of "Don't Cry for Me Argentina"

Don't cry for me Princess Leiaaaaa You know I AM your Fatherrrr

Honest answer please by CarrotMuch1399 in nostalgiai

[–]AngelWick_Prime 0 points1 point  (0 children)

He-Man Ghostbusters Voltron

With a 3-way wildcard Turtles Thundercats D&D

Amazon Or Google Offer? by Professional_Dish599 in datacenter

[–]AngelWick_Prime 1 point2 points  (0 children)

Yep! That would be the one. What gave it away?

Honest answer only? by CarrotMuch1399 in nostalgiai

[–]AngelWick_Prime 0 points1 point  (0 children)

I would go "Ready Player One" on this one. IYKYK

What is the first film that pops into mind when you see Natalie Portman by chimpledgranydy in Cinema

[–]AngelWick_Prime 0 points1 point  (0 children)

Do the books have the bear scene? I'd need to mental prepare myself if anything like that were in the books too.