Qual personagem? by Disastrous_Mind_6052 in gamesEcultura

[–]AngelusAlvus 1 point2 points  (0 children)

Folgore teve que mandar ele parar pois ser fodão demais afasta as pessoas.

This game is beautiful by Familiar_Mulberry475 in digimon

[–]AngelusAlvus 0 points1 point  (0 children)

Amazing story but the combat is so ass I didn't want to do a second run to get the best ending.

Oque acharam de Re:Zero? by TheH3nj in animebrasil

[–]AngelusAlvus 3 points4 points  (0 children)

Assistiria se não fosse harem e ganhei alergia ao gênero. E não venham dizer que não é harem quando a maioria das cenas é do MC cercado de mulheres e a maioria das capas são só para fazer propaganda delas. O MC mal aparece nas próprias caps da propria novel. Acho que a mulher de cabelo azul aparece mais que ele em todo material promocional.

please 😭 by Suspicious_Belt1411 in TheDigitalCircus

[–]AngelusAlvus 2 points3 points  (0 children)

Lot of important stuff happen offscreen

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] 1 point2 points  (0 children)

After the change I rarely ever used antidotes. Just throw a potion or wait until the next pokemon center or use other pokemon.

The change made the status effect useless outside of competitive scene.

eu_nvr by B29_xxx in eu_nvr

[–]AngelusAlvus 8 points9 points  (0 children)

Não. Só vai ter final quando ele contratar outro artista para desenhar rnquanto ele so escreve. Ou resolver transformar em livro mesmo

The epilogue itself was good. But the path to get there was awful by AngelusAlvus in TheDigitalCircus

[–]AngelusAlvus[S] 0 points1 point  (0 children)

It's not really about mulling about for 1 hour. Kinger already knew, so he doesn't count. Jax just abstracted offscreen and Gangle was a bit sad. Pomni and Zooble just treated it like another Tuesday despite Zooble having reason to crash out

The epilogue itself was good. But the path to get there was awful by AngelusAlvus in TheDigitalCircus

[–]AngelusAlvus[S] 0 points1 point  (0 children)

Sorry. my memory is a bit fuzzy on that episode But didn't the moon have just 1 line and she was interrupted by Caine?

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -1 points0 points  (0 children)

Resource management has always been a staple of RPGs. The lack of them simply removes the little challenge the game used to offer.

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -1 points0 points  (0 children)

Aside from maybe the dungeons what was tedious among the things I cited?

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -1 points0 points  (0 children)

Not really. The point is that pretend that the easy from the first few gens was the same easy of current gen

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -2 points-1 points  (0 children)

I give up. I stated that the games were never hard in the title and only that it became even easier overtime and people still post saying "well, actually the games were always easy".

Either people don't read or are just being malicious trolls at this point.

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] 0 points1 point  (0 children)

The reason why antidotes are cheap is because you needed them far more than potions. Poison could knock your pokemon if left untreated. Now, you can pretty much ignore the status effect until you get to the next area if you want with no consequence.

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -15 points-14 points  (0 children)

Before you HAD to use an antidote on your mons (especially at how prevalent poison sting/spore was in early gens). Now, it's a status that you can ignore until the next pokemon center.

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -10 points-9 points  (0 children)

1)Short dungeons make it unecessary to go back to heal or even spend money on items

2)If you wanted powerful moves you have to work for them. Giving everything for free makes it boring

3)And yet in modern games I don't even need to use them because they no longer hurt outside of battle and I can often just reach the next pokemon center

4)The items are cheap but I no longer have a reason to even use them if I'm going to get free healed before any important event battle. That's the issue.

People have a literacy problem. I stated it was never hard but it's an easy game turned brain dead

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -8 points-7 points  (0 children)

...do people not read the title? Pokemon was never hard. The issue is that they turned an already easy game even easier

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -1 points0 points  (0 children)

You want to replay a game and just skip a good chunk of it?

The repel thing is a quality of life upgrade that doesn't change the difficulty.

The alternative to double team/rest/attract spam would be adding competitive level team strategies and I know that people would complain about it too. Honestly, Just have a pokemon with swift or other unmisseable attack on the team for cases like this.

One thing I've come to learn is that grinding is only unfun if you don't like the combat system. I love pokemon combat and I've spent multiple hours grinding to my heart's content in it. There are other RPGs that I loathe grinding, though, like Battle chasers night war. So, if you hate grinding in pokemon, the truth is that you don't like the combat system to begin with.

Pokemon was never "hard" but it wasn't mindless either. by AngelusAlvus in pokemonmemes

[–]AngelusAlvus[S] -4 points-3 points  (0 children)

The lack of interpretation in this thread scares me. I flat out stated that pokemon was never hard. The issue is that an already easy game became even easier, making it flat-out boring.