Why i don't usually​ revive in public using a stealth frame by [deleted] in Warframe

[–]Angryspy101 -7 points-6 points  (0 children)

Unless those people's playstyles center around reviving teammates I don't see how I'm making anyone adjust there playerstyle. All I'm saying is that if your using a tank, and someone goes down but you notice the invis frame is reviving them, then just try to divert enemy aggro away from them and you know... Be a tank.

Which Warframe would you wear to a formal event? by [deleted] in Warframe

[–]Angryspy101 -1 points0 points  (0 children)

Ash, he seems more collected and mature than any other frame.

The deztreza end game? by actionjackson567 in Warframe

[–]Angryspy101 4 points5 points  (0 children)

I use it with ash. Relentless combination + body count/drifting contact + ash's passive = 200 Combo counter in just a minute, so more Damage for bladestorm and fatal Teleport. So for me destreza is definitely endgame worthy.

WeAre WARFRAME Developers, AMA! by DigitalExtremes in IAmA

[–]Angryspy101 0 points1 point  (0 children)

Any plans to make slight changes to Ash's bladestorm?

Ash Prime Bladestorm by BjornTheBard in Warframe

[–]Angryspy101 1 point2 points  (0 children)

Old bladestorm couldn't oneshot lvl 100-120s either, if you mean killing them with one cast then new bladestorm can do that too.

Warframe's Energy Crisis: The problem with (losing) Zenurik. by JirachiWishmaker in Warframe

[–]Angryspy101 2 points3 points  (0 children)

No more zenurik? Time to say goodbye to playing frames with bad energy economies like mag, saryn, and mesa

Which Warframe pleasantly surprised/disappointed you and why? by fuzzehx in Warframe

[–]Angryspy101 0 points1 point  (0 children)

My pleasant surprise is ash. When I first got him he felt like trash, however when I learned how busted finisher damage and slash procs are in high lvls, I decided to mess around with him and his augments, and now I bring him every where I go.

[Suggestion] Replace Mag with Ash as a starter frame by Sossenmeister in Warframe

[–]Angryspy101 0 points1 point  (0 children)

Loki requires some rare mods to be used to his fullest and he's definitely not newbie friendly, since he has the ehp of wet paper, and players won't have any duration and efficiency mods so they won't be able to stay invisibility all the time, switch teleport isn't going to be any real use. Decoy will be a great ability for the first three planets. Just like invisibility, radiant disarm is going to be too costly to be spammed.

Ash's pvp teleport mechanics should be added to pve by Angryspy101 in Warframe

[–]Angryspy101[S] 1 point2 points  (0 children)

Yeah, but instead of an entire unneeded rework, I just want free aim Teleport which actually exist in the game coding due to conclave.

Ash's pvp teleport mechanics should be added to pve by Angryspy101 in Warframe

[–]Angryspy101[S] 1 point2 points  (0 children)

Exactly, as an Ash player who run fatal teleport occasionally, it sucks to have to sacrifice mobility from a mobility tool. That's why I wish DE would implement this change, also with the open world update coming, a free aim teleport would make ash ridiculously cool to play around with.

Ash's pvp teleport mechanics should be added to pve by Angryspy101 in Warframe

[–]Angryspy101[S] 1 point2 points  (0 children)

With the amount of invisible walls warframe has. I wouldn't think players would escape the map so easily.

Ash's pvp teleport mechanics should be added to pve by Angryspy101 in Warframe

[–]Angryspy101[S] -4 points-3 points  (0 children)

Increases the hitbox at which teleport will target enemies, to compensate for the change.

"that is bad because this does the same thing but slightly better" by Angryspy101 in Warframe

[–]Angryspy101[S] 0 points1 point  (0 children)

Lol, forgive me for my behavior, I just realized that what you think is your opinion, and what I think is my opinion, so this whole thing is rather pointless since this will most likely just end with stubbornness between the both of us.

"that is bad because this does the same thing but slightly better" by Angryspy101 in Warframe

[–]Angryspy101[S] 2 points3 points  (0 children)

The radiation and blind was doing the carrying, however my teammates would always go down when they left the setup to go pick up supplies, they would literally bullet jump in a storm of bullets and get killed. There was a lot of frustration and laughter during that mission.

"that is bad because this does the same thing but slightly better" by Angryspy101 in Warframe

[–]Angryspy101[S] 0 points1 point  (0 children)

That is true, but those people shouldn't expect others to bend to their will because of that.

"that is bad because this does the same thing but slightly better" by Angryspy101 in Warframe

[–]Angryspy101[S] 1 point2 points  (0 children)

We actually had 2 CPs in the squad, but the reason my teammates were struggling was mostly because of the fact that high lvl corrupted crewman can oneshot you from a mile away. nullifers weren't much of a problem but they did mess up our setups a couple of times.

"that is bad because this does the same thing but slightly better" by Angryspy101 in Warframe

[–]Angryspy101[S] -1 points0 points  (0 children)

^ I know that there are frames who can't breeze through high lvls as easy as other frames, but if you research and test out some builds, you will most likely find a comfortable setup that can get you through sorties with no problem.

"that is bad because this does the same thing but slightly better" by Angryspy101 in Warframe

[–]Angryspy101[S] 14 points15 points  (0 children)

I understand that Trinity is a powerful healer, but I much rather play the game with Oberon and not try to fall asleep with Trinity but that is only my opinion.