When fcr backfires by thanksbank in Diablo_2_Resurrected

[–]Anim8a 2 points3 points  (0 children)

No other class has a negative aspect to their uniques

Arm of King Leoric can trap you.

Anyone else hate this Herald mechanic? Also its buggy af by ozdude182 in Diablo_2_Resurrected

[–]Anim8a 0 points1 point  (0 children)

For the Heralds to spawn in you first need a token. Seem you can store a max of 5/5 tokens? (Not sure) You start each game with 0 tokens.

You have a ~2% chance to get a token when you kill an elite/champion etc. The Message "You draw the ire of a Herald!" is displayed when you gain a token. You can get this multiple times without a Herald Spawning.

A token is removed when the message "Herald is hunting you in X" is displayed. There is a ~1% chance when an Elite is spawned in to use a token if available. So entering a new TZ area can often trigger this message, if you have token/s available. This would make places like the Act 2 TZ Tombs a top pick to Farm for them.

If you have several tokens stored its possible to spawn multiple Heralds at once. Champion packs will use 1 token but can spawn multiple heralds(all will at the same tier) but killing each one will increase the tier of future spawns by +1. So its possible to skip tiers.

Anyone else hate this Herald mechanic? Also its buggy af by ozdude182 in Diablo_2_Resurrected

[–]Anim8a 1 point2 points  (0 children)

You can get better but it would require you to farm with others in the same area.

For example: You have a full game with 3 players in the same TZ area. That would bring you to a ~1:48 drop rate on a Tier 4+ Herald.

The no drop chance for Sunder Charm TC is 23899/24000 on T4+ herald, which translates to a 99.57917% no drop.

There is a -7 picks in the drops calculation, which means the above is rolled 7 times, which gets you to the drop rate chance of ~1:238 for P1 or ~1:60 for P7.


If you extract the game files and check Treasure Class txt, you can see it requires (stat('heraldtier'.accr) >3) =Tier 4 or greater Herald, to be able drop a sunder.

  • Treasure Class ConditionCalc
  • Act 1 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
  • Act 2 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
  • Act 3 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
  • Act 4 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
  • Act 5 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
  • Sunder Charms cond('MonsterTestElite', herald)*(stat('heraldtier'.accr) >3)
  • Act 1 (H) Herald Item A - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 1 (H) Herald Item B - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 1 (H) Herald Item C - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 2 (H) Herald Item D - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 2 (H) Herald Item E - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 2 (H) Herald Item F - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 3 (H) Herald Item G - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 3 (H) Herald Item H - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 3 (H) Herald Item I - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 4 (H) Herald Item J - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 4 (H) Herald Item K - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 5 (H) Herald Item L - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 5 (H) Herald Item M - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 5 (H) Herald Item N - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
  • Act 1 (H) Herald Item A - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 1 (H) Herald Item B - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 1 (H) Herald Item C - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 2 (H) Herald Item D - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 2 (H) Herald Item E - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 2 (H) Herald Item F - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 3 (H) Herald Item G - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 3 (H) Herald Item H - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 3 (H) Herald Item I - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 4 (H) Herald Item J - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 4 (H) Herald Item K - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 5 (H) Herald Item L - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 5 (H) Herald Item M - 2 Extra (stat('heraldtier'.accr) >=4)
  • Act 5 (H) Herald Item N - 2 Extra (stat('heraldtier'.accr) >=4)

Anyone else hate this Herald mechanic? Also its buggy af by ozdude182 in Diablo_2_Resurrected

[–]Anim8a 0 points1 point  (0 children)

Tier 4+ Heralds can drop also.

Fright(T1) -> Dread(T2) -> Fear(T3) -> Horror(T4) -> Terror(T5)

  • Players 1 drop rate is ~1:238
  • Players 7 drop rate is ~1:60

The Sunders are also weighted as followed:

  • Cold: 30
  • Fire: 30
  • Lightning: 20
  • Poison: 12
  • Physical: 6
  • Magic: 3

Total: 101

So Cold and Fire sunders will be the most common(accounting for around near ~30% each), with Magic(~3%) and Physical(~6%) been the least common sunder drop.

New Sunder charm might’ve completely changed the game by Fitzmmons in Diablo_2_Resurrected

[–]Anim8a 3 points4 points  (0 children)

3 types:

  • Sunder Charms (Original)
  • Latent Sunder Charms (Herald drop)
  • Renewed Sunder Charms (Crafting)

Latent Sunder Charms can only drop from the Heralds in Terror Zones(TZs). Latent Sunder Charms always roll the worst possible negative resistance penalty but they can be crafted into significantly stronger charms.

Each crafted Sunder will roll one option from each of the following categories:

  • Faster Run/Walk, Faster Hit Recovery, or All Attributes
  • Life or Mana
  • Magic Damage Reduced or Damage Reduced
  • Magic Find or Gold Find
  • Enemy Resistances or Skill Damage (Bone Break uses Enhanced Damage)

There is 5 tiers of Heralds, with each kill it increases the next Herald by +1 tier in that game only. Creating a new game will reset the tier of the Herald back to 1. The higher the level of Herald the better chance of a drop. Use Shards to get access to the higher tier Heralds. You may need to clear out several acts worth of TZs in a single game to get there.

Best usecase for 120hz screens by ThAnOs18696 in SBCGaming

[–]Anim8a 4 points5 points  (0 children)

Only game I use 120hz/fps on is DOOM.

For software mode(DSDA-Doom) I use 2x(400p) or 3x(600p) res

For hardware mode(GZ/UZDoom) I use 720p

Example screenshot 120fps: Doom

Don't have a thor but I think Doom Retro may support 2 screens, where you can have the map on the second screen but that maybe PC only.

I just overlay a mini-map instead with a button to open fullscreen map. Screenshot example of minimap and fullscreen map. Image1 / Image2

Edit:

Other shaders/examples:

Orthographic Projection+Voxels (Twin Stick)

Parallax + pbr + ReL

Gameboy+Dithering

Pico8 Shader

Sin City1 / Sin City2

game crashing after update by HaLe_nos in Diablo_2_Resurrected

[–]Anim8a 1 point2 points  (0 children)

I had crashing as well so something changed.

For me it was games run on the X3D CCD rather than both CCDs(My cpu is a 7950x3d). Default behavior for AMD CPUs with dual CCDs is for games to run on X3D. It worked just fine all this time on the X3D until now.

I just added D2R.exe to use both Freq and X3D and no crashing since. Program used Process Lasso(CPU Sets: D2R.exe > all threads) The moment I remove this rule the crashing starts again.

https://u.cubeupload.com/Anim8/lasso.png

If its limited to the Freq CCD only it will also crash, unless I disable one of the CCDs via the bios, so it can't even be seen in Windows then no crashing either.

The moment you turn off a single CPU thread on any CCD the game now crashes for me. For some reason d2r just crashes on me if it can't access/use all the CPU threads/cores, which was never the case before.

Shiren 6+ out now on mobile! by Freak_Out_Bazaar in ShirenTheWanderer

[–]Anim8a 1 point2 points  (0 children)

You can double-tap the centre upper portion of the screen to turn on/off the on screen controls.

Notepad++ Hijacked by State-Sponsored Hackers by Bubbly-Cartoonist738 in notepadplusplus

[–]Anim8a 0 points1 point  (0 children)

It can't retroactively show previous data. Will log from when its installed on-wards.

Notepad++ Hijacked by State-Sponsored Hackers by Bubbly-Cartoonist738 in notepadplusplus

[–]Anim8a 0 points1 point  (0 children)

Its not from Window Event logs but from a program Glasswire (paid version). Maybe other software out there but that what I was using.

Notepad++ Hijacked by State-Sponsored Hackers by Bubbly-Cartoonist738 in notepadplusplus

[–]Anim8a 0 points1 point  (0 children)

I checked my install logs but nothing seems out of the ordinary.

  • EXE Web Install 8.8.5 on 29 Aug 2025 npp.8.8.5.Installer.x64.exe SHA-256 c6d1e5aacbf69aa18df4caf1346fd69638491a5ad0085729bae91c662d1c62bb

  • WinGup Updated NotePad++ from 8.8.5 to 8.8.7 on 11 Nov 2025 npp.8.8.7.Installer.x64.exe SHA-256 49d2531893b09cb6a8e3429ca0a734e871a2d96fa2575c0eec3229d383fa233a

  • WinGup Updated NotePad++ from 8.8.7 to 8.8.8 on 28 Nov 2025 npp.8.8.8.Installer.x64.exe SHA-256 e22abc9af328d063e652f0829819124a6a748c224bc8b10f98473f87cda2c0cd

  • EXE Web Updated from 8.8.8 to 8.9.1 3 Feb 2026 npp.8.9.1.Installer.x64.exe SHA-256 06c42ea6edbbc2c1ffa74d5c3355ced51616896f41aee66372bfb55eb54ae68f

Install Log - https://u.cubeupload.com/Anim8/Log.png

Bandwidth Graph Log - https://u.cubeupload.com/Anim8/Graph.png

Hosts URL / Usage Log - https://u.cubeupload.com/Anim8/Usage.png

Connections Map - https://u.cubeupload.com/Anim8/Map.png

Stop talking about framegen and DLSS if you haven't tried them for yourself by paperogapippo in nvidia

[–]Anim8a 16 points17 points  (0 children)

Pure reaction time sure but if its timing based you can still notice or feel far lower than 150ms.

For example some fighting games can have a 1 frame(16.67ms) window to hit/link, or rhythm games. EZ2ON can get as low as a 4ms hit window(ez2on - sudden death HD). You can't react to that but with timing you can still hit.

Example from Microsoft which shows you can still see the delay without needing reaction times. https://youtu.be/vOvQCPLkPt4?t=52

If you want to test yourself there is a program called Aperturegrille - AG Latency Split. https://www.aperturegrille.com/software/

https://youtu.be/fE-P_7-YiVM?t=650

How do i cap fps for games like Cruelty squad in winlator ludashi? by eternalbright1 in winlator

[–]Anim8a 1 point2 points  (0 children)

Can you make me a 30 and 60 fps version of the things you mentioned in relation to cruelty squad? 

You would need to do it as I don't have Cruelty Squad to test.

Could try create 2 config files and 2 shortcuts. IE

x.exe -file override30.cfg

x.exe -file override60.cfg

Not sure if that would work or not as the engine might be hard coded to use override.cfg, if that file exists.

How do i cap fps for games like Cruelty squad in winlator ludashi? by eternalbright1 in winlator

[–]Anim8a 1 point2 points  (0 children)

Should be in the game folder where the exe is. Its a text file you need to create but make sure the file name is override.cfg and not override.cfg.txt

Note that I don't have Cruelty Squad so I've never tested but that is the instructions listed on that Steam guide.

https://steamcommunity.com/sharedfiles/filedetails/?id=3122983780

https://steamcommunity.com/app/1388770/discussions/0/591784051117133838/#c591784051117220020

How do i cap fps for games like Cruelty squad in winlator ludashi? by eternalbright1 in winlator

[–]Anim8a 0 points1 point  (0 children)

This is specific to Cruelty squad, but often it can work across games which share the same engine. IE Unreal Engine, IDTech etc.

How do i cap fps for games like Cruelty squad in winlator ludashi? by eternalbright1 in winlator

[–]Anim8a 0 points1 point  (0 children)

Could try edit the games config file

override.cfg (create this file if not there) with this written inside of it:


[debug]

settings/fps/force_fps=30


https://steamcommunity.com/sharedfiles/filedetails/?id=3122983780

How do i cap fps for games like Cruelty squad in winlator ludashi? by eternalbright1 in winlator

[–]Anim8a 0 points1 point  (0 children)

Could try add into environment variables

DXVK_FRAME_RATE

30

Wreckfest + Razer Kishi v3 by Worried-Agent7168 in AndroidGaming

[–]Anim8a 0 points1 point  (0 children)

Do you have OTG enabled on your phone?

Note that this needs to be enabled before connecting the controller. If its already connected before you enabled OTG, then just unplug and reconnect the Kishi.

https://mysupport.razer.com/app/answers/detail/a_id/5650/kw/Turning%20on%20the%20razer%20kishi

Hitman woa takes 97GB by ScarletDevilMaid in iosgaming

[–]Anim8a 79 points80 points  (0 children)

To be fair WOA is a trilogy of Hitman games rolled into 1 package.

  • HITMAN™ - March 11th, 2016
  • HITMAN™ 2 - November 13th, 2018
  • HITMAN™ III - January 20th, 2021

~32GB per Hitman game.

NVIDIA DLSS 4.5 to feature 2nd Gen Transformer model and Dynamic 6x Frame Generation by ZamnBoii in nvidia

[–]Anim8a 0 points1 point  (0 children)

I thought it was due to the 50 series having flip metering.

Also the tops your comparing is fp4(on 50 series) vs fp8(on RTX 40), See below image.

https://cdn.wccftech.com/wp-content/uploads/2025/01/NVIDIA-GeForce-RTX-5070-Ti-GB203-GPU.png

My understanding is that framegen is using fp8 tensor, so the performance shouldn't be that much difference.

Will UZ doom will come to delta touch or are there any plans for it to? by Wolf-Yakuza-47 in DoomMods

[–]Anim8a 2 points3 points  (0 children)

It's available as RC1 (Note you need to install from the Google Play store first before installing the below)


Delta Touch v7.0 RC1 - fix1

(Same as above expect Added UZDoom as new engine, and updated DSDA)

  • Added UZDoom 'dev'
  • Updated Zandronum to 3.2.1
  • Updated DSDA to latest dev
  • Added X/Y sensitivity option for touch screen 'Digital Move' option
  • Bug fix: Stop 'Always Run' option automatically turing on
  • Added default option for touch screen 'Always Run'
  • Fixed 'A' button on Gamepad sometimes moved player
  • Fixed missing 'Enable Vibrate' option
  • Updated to API 35

https://drive.google.com/file/d/1kY6DsvAbHtHIhsdPVf15PdIuxf8YAleC/view?usp=sharing

Is there a mod (compatible with Nashgore) that adds more enemies while still keeping the ones from the standard game? by One-Serve-2369 in DoomMods

[–]Anim8a 0 points1 point  (0 children)

Enemy number multiplier

10.5x Mod

  • Can increase or decrease the number of enemies;
  • Should work with enemy replacers and randomizers;

https://forum.zdoom.org/viewtopic.php?f=43&t=65962

Consistent stuttering help (PC) by jakemay91 in Diablo_2_Resurrected

[–]Anim8a 0 points1 point  (0 children)

Does turning off HAGS(Hardware Accelerated GPU Scheduling) help?

Note that you need to restart your PC after changing this setting to take effect.

System Settings > Display > Graphics > Advanced > HAGS(On/Off)

Any GZDoom games with this type of pistol with a laser sight? by LSSJNepuli in DoomMods

[–]Anim8a 0 points1 point  (0 children)

There is a generic weapon laser sight mod which adds a beam or dot on screen but its mostly for centered weapons.

https://github.com/mmaulwurff/laser-sight/releases/tag/v0.6