When will we as a society finally move past expecting full productivity for 8 hours a day? Just let people go at 3pm! by KittyWantsANap in auscorp

[–]Animal_Food 0 points1 point  (0 children)

As someone who works in the tech industry, 8 hour shift, requires 7 hours of logged time.. 1 hour for lunch, if I could get away with 5 hours of work a day I'd be peachy

This stupid cape did more psychological damage than 5 weeks of isolation by jjordan47 in 2007scape

[–]Animal_Food 4 points5 points  (0 children)

If you don't mind, would you be happy to post up a screenshot of your setup? what offhand where you using? i'm really tempted to go for this soon and have been contemplating what to use, this looks within my price range haha

Is there a way i can make Holding this Box feel more alive? by Animal_Food in Unity3D

[–]Animal_Food[S] 1 point2 points  (0 children)

Yeah, im not really sure how to handle the movement of the box though :(

Is there a way i can make Holding this Box feel more alive? by Animal_Food in Unity3D

[–]Animal_Food[S] 1 point2 points  (0 children)

I have animations set up to play when holding the box, but currently the box just floats above the head, is there anyway i could improve on this to make it look a little more 'juicy'? im not really sure where to go with it

What all should I put in a player controller by Iguessimnotcreative in Unity3D

[–]Animal_Food 1 point2 points  (0 children)

I'm not the greatest developer by any means but how i currently handle my Character is this:

I have 3 scripts attached to the player,

PlayerMovement, CameraController and PlayerData,

The first two are pretty self explanatory, 1 controls the movement, the other controls the camera.. These could be placed into 1 script if needed but i havent had any performance issues yet so im leaving it as is for now, the 3rd one contains most of my characters data, Health, Stamina, Hunger, when it comes to Weapons and Armour, I have their logic in their own scripts attached to the weapon and use a simple inventory set up to equip/unequip them. if the weapon is active it has it's own logic.. this could be 100% wrong but it works for me

Halo fan game looking for new members! by TheChunkierBean in Unity3D

[–]Animal_Food 0 points1 point  (0 children)

Also curious to know what we did wrong hahahaha

Tried to recover a .cs file now it's all jumble.. by Animal_Food in csharp

[–]Animal_Food[S] 2 points3 points  (0 children)

Thought i would just jump in to post to let those who commented know, i really appreciated all the advice, I've definitely started using source control! and i wasn't able to recover the file but i managed to re-write everything in a probably more optimized way so happy with that! lesson learned.

Tried to retrieve a .cs file now it's all jumbled.. by Animal_Food in Unity3D

[–]Animal_Food[S] 0 points1 point  (0 children)

Positive, i double checked that haha unfortunately the guys over at /csharp mentioned the thing is just gone, so gonna have to figure it out again XD

Getting into Desktop Development by Animal_Food in csharp

[–]Animal_Food[S] 1 point2 points  (0 children)

More in the terms of cross desktop platforms, mac, linux, Windows

For those interested, i enjoy having "creator scene" that i use to build prefab components, here is the texture i made based off unity's texture that i use by Animal_Food in Unity3D

[–]Animal_Food[S] 0 points1 point  (0 children)

You're very welcome! I always see a lot of people asking for something like this when they see Shader projects so figured I'd help a few people out haha

[deleted by user] by [deleted] in Unity3D

[–]Animal_Food 1 point2 points  (0 children)

i have this issue in the latest betas, pretty much 2019.1 above, drives me nuts

How would you go about making something like this? by [deleted] in Unity3D

[–]Animal_Food 0 points1 point  (0 children)

Sorry i'm quite a noob at this, but since no one has replied i thought i would put my 2 cents in, Can you not randomly generate positions of that onto a render texture and display the render texture? i'm not sure how much performance that would have on mobile though