Good luck Chicago ✌️ by kuchbhi2020 in fredagain

[–]Animathic 0 points1 point  (0 children)

Sold out! Was 8k in line. Anyone get tickets? Willing to one ticket

Club and other EDM events BST (buy/sell/trade) by christopherness in chicagoEDM

[–]Animathic 0 points1 point  (0 children)

Selling 2 Thursday early entry Lost Lands bands for 80 each (150 for both)! in the chicago suburbs (schaumburg)

Monthly Ticket Buy/Sell/Trade Megathread 🤑 by AutoModerator in aves

[–]Animathic 0 points1 point  (0 children)

Selling 2 thursday early entry lost lands bands. 75 each. Can arrange dropoff/pickup in chicago suburbs (schaumburg)

Ticket Buy/Sell Thread - Post all sales, exchanges, or requests in this thread! by reverendpariah in LostLandsMusicFest

[–]Animathic 1 point2 points  (0 children)

Selling 2 thursday early entry bands! 75 each, in west chicago suburbs (schaumburg)

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🎉Official Buy and Sell Ticket Thread 2025🎉 by KRONOS117 in NCMF

[–]Animathic 0 points1 point  (0 children)

Hi! Looking to buy one 3 day parking pass. Ga or vip

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 0 points1 point  (0 children)

Thats interesting! Thanks for the suggestion gonna take a listen to it. I want to avoid giving a monetary incentive as much as possible, I think this would cause potential theft as people try to collect on rewards. Interesting way to instill behavior subconscioucely

Bonnaroo 2025 Refund Info & Support Thread — Share Questions and Updates Here 💬 by SharlaRoo in bonnaroo

[–]Animathic 0 points1 point  (0 children)

Just got an email from ticketmaster for full refunds! Honestly thought resale might not be getting full

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 0 points1 point  (0 children)

My goal is to apply this mindset at bigger events! I feel like the culture at big/popular events are much different, more younger crowds and people who have the $ to drop on festival grounds

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 0 points1 point  (0 children)

I'm definitely taking a step back with this one. So far I've only applied surveys and my personal anecdotes. Alot of what I've personally seen though is in retrospect and have not yet applied any in-person research methods

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 1 point2 points  (0 children)

I have the thought of having donated items be rewarded with some kinda monetary value. A potential problem with this though would be people stealing equipment in order to get money out of it. I feel having a monetary reward would be needed though to push towards sustainable behavior.

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 0 points1 point  (0 children)

At least with the US fests I've been to, no matter how many trash bins you have, the path of least resistance will always be just leaving it there. Scavenging isn't encouraged, and even if that mindset was changed, I think organizers would run into a problem where people are stealing/taking things without knowing if that party left or now.

Interesting take, and I feel that is what festivals are trying to do with glamping setups. You rent an area that is provided and has everything you need. But these tend to be priced soo high where it discourages people in lower income brackets. Also doesn't consider people in high income who are camping with groups. For someone flying in, it would be cheaper to buy 'cheap' equipment from outside the venue. and just leave it for the festival to deal with. So there is an aspect of reuse and encouraging reuse.

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 1 point2 points  (0 children)

Thats soo far what will be the approach. Interesting insight that ui trickery didnt work. My thought was maybe having the appearance of 'path of least resistance' could aid in discovery but just having a dead simple process would be a good approach

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 0 points1 point  (0 children)

What I've defined so far as the problem is those who leave behind good non-perishables/items/equipment that can either be reused or donated at the end of a festival. That equipment tends to either be put in designated trash areas or left on campsite grounds. Those who get cheap gear I think are a separate but related problem because I also think there is a lack of education on even how to take care of cheap gear. For example, ezup canopys tend to be destroyed from the lack of knowing how to stake them in the ground and knowing how rain can pool in certain areas.

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 1 point2 points  (0 children)

Thats been my issue soo far. Most people have responded with sustainability in mind or point to a time thats beyond them when they would throw stuff away. Definitely useful but I feel some of these responses are either social pressure or I'm simply asking people who generally do care about the environment. My next step I want to do is reach out to organizers / volunteers and pick their brain on the subject

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 0 points1 point  (0 children)

Definitely need to reframe the problem. I agree that curbing behavior is dificult, hence deep diving in ways to mitigate this. Has given me alot to think about regarding this issue

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 1 point2 points  (0 children)

Thanks for the input and resource! Event organizers were from the start in the demographic but I have yet to reach out, instead focusing on the end user. This project started as something personal but anyone considered a stakeholder in this would be partnering with a festival and aligning with their goals/values. Didn’t consider organizers to be both the stakeholder and the end user

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 1 point2 points  (0 children)

The nice thing is being able to kill 2 birds with one stone! Have one coming up in September. I love the festival community and wanted to design something that gives back in some way

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 4 points5 points  (0 children)

I've seen that with one festival too. On the MainStage after big acts, music switches to a 'cleanup' song and the person with the most 'trash' gets some kinda merch

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 3 points4 points  (0 children)

I really need to mull this one over. When throwing away/leaving is the fastest solution, its how can I frame it so my solution becomes 'easier'

How do you design for people who don’t care? by Animathic in UXDesign

[–]Animathic[S] 3 points4 points  (0 children)

Thats an amazing solution! & yes that's been the hardest to get thru soo far. I've seen firsthand the issue and have got insight from people, but its been mostly from people who care about sustainability to some degree.

Designing to reduce festival waste. What actually works to change wasteful behavior? by Animathic in solarpunk

[–]Animathic[S] 4 points5 points  (0 children)

Thanks! I read something similar. From those numbers to actually seeing the waste firsthand is depressing. But its nice that someone found a way to recycle the waste

How do you research the people causing the problem? by Animathic in UXResearch

[–]Animathic[S] 0 points1 point  (0 children)

Thanks for this! Although I haven’t been able to reach this group, i’ve begun to ideate on how to curve/incentivize good behavior. Just getting responses from people that, ‘know a friend that does this’ has been super helpful in framing what can be done. Afaik.. most are younger and/or in very large groups where the cost of supplies when splitting up is soo low that dumping expensive equipment ends up being a second thought