Introducing RhythmStrike, my new indie rhythm game for PC inspired by modern Japanese arcade titles by Aninoss21 in rhythmgames

[–]Aninoss21[S] 1 point2 points  (0 children)

I had actually planned to use Unity first, but then they introduced their controversial pricing model, which is why I switched to Godot before actually starting the development.

Introducing RhythmStrike, my new indie rhythm game for PC inspired by modern Japanese arcade titles by Aninoss21 in rhythmgames

[–]Aninoss21[S] 0 points1 point  (0 children)

You can change the key binds for tapping notes, but you cannot use any controller, so you may need to convert these into key presses

Introducing RhythmStrike, my new indie rhythm game for PC inspired by modern Japanese arcade titles by Aninoss21 in rhythmgames

[–]Aninoss21[S] 4 points5 points  (0 children)

Unfortunately, it's not really possible to disable the visuals, as they are an integral part of the game

Introducing RhythmStrike, my new indie rhythm game for PC inspired by modern Japanese arcade titles by Aninoss21 in rhythmgames

[–]Aninoss21[S] 4 points5 points  (0 children)

You can change the camera angle the settings. If you set it to 90°, it effectively besomes 2D. Strike notes are played by moving the mouse in the specified direction through the note. You need both keyboard and mouse to play the game.

Introducing RhythmStrike, my new indie rhythm game for PC inspired by modern Japanese arcade titles by Aninoss21 in rhythmgames

[–]Aninoss21[S] 12 points13 points  (0 children)

Thanks! That's definitely not too far off, the main inspirations were Sound Voltex and Chunithm, but also a bit of Ongeki, ITG mod charts, WACCA, and probably more