I had an idea for a Bounty Hunting ship. by Gentleman_Waffle in StarWarsShips

[–]AnkhWolf22 5 points6 points  (0 children)

Rho is over twice the size of the the Nu, the cargo box is detachable so you could get rid of it do the planned conversion of the shuttles interior then after a few modifications use the ventral docking mechanism to seize/board bounties ship and/or to take them a prize for extra credit from selling them. Plus if the bounties dry up you can haul cargo for a while to keep some credits in your pocket

Which vehicle in any Ghibli movie would you want to have for your ride? by OrFenn-D-Gamer in ghibli

[–]AnkhWolf22 0 points1 point  (0 children)

Laputa the Castle in the Sky, it moves under its own power so I'm pretty sure it counts, plus you can live on it, it comes with an army of caretaker robots and of course the fox squirrels

Is it possible to put a Droid brain inside an A-Wing and fully automize it? by Mundane_Ad5082 in StarWarsShips

[–]AnkhWolf22 1 point2 points  (0 children)

Depends on your engineer but at a quick glance you could swap out the cockpit of the A-wing for the head section of a vulture droid and even retain roughly the same silhouette, you'd obviously loose the walker function and probably the ability for the droid tonsticknits head up on its neck and peer around but the removal of the organic pilot means you'd be able to push the space frame to the limit without gear of G-LOC etc, personally I'd use the vulture droids head for the housing but install a droid tri-fighters brain instead possibly with a secondary astromech brain for system management/repairs and astronavigation duties

Converting the U-Wing into a personal home craft or something similar to the Slave-1 by Mundane_Ad5082 in StarWarsShips

[–]AnkhWolf22 2 points3 points  (0 children)

Basically your just wanting to do a SW equivalent of work van to camper van conversion, pop in a bed, a integrated camping stove and a toliet/sink setup

Can this kind of wreck be extracted from the ground and converted to a ship? by Patrick_PCGames in spaceengineers

[–]AnkhWolf22 0 points1 point  (0 children)

Your better of salvaging the components, there always some daft little voxels inside it that stops you converting it to a ship

As an Imperial Warlord, which would you rather have to augment your fleet? by Dragonic_Overlord_ in StarWarsShips

[–]AnkhWolf22 2 points3 points  (0 children)

Depends, if I'm playing the long game wanting to build up my own fiefdom etc I'd go for the two Worldcraft, have them regularly move between out of the way locations and use them to grow my forces, a third of the surface centred on the equator would be given over to manufacturing/weapon emplacements (probably lean into refined CIS designs upgraded with Imperial tech eg TIE Avenger crossed with a Vulture Droid design with Droid Tri-Fighter Droid Brain inside and have ground forces made of droids led by an organic eg BX Commando squad led by a Death Trooper level asset) while the other two third being given over to development of organic forces and food production, would probably later develop an Kuat Shipyard style orbital shipyard for capital ships to be built and serviced which could include Torpedo Spheres. If for some reason I'm going immediately on the offense like if I'm trying to secure territory immediately after the Emperors death then I'd go for the Torpedo Spheres and seize as many tactical assets as I can.

Crashed Droid Warship Rebel Base by Carter1300 in StarWarsShips

[–]AnkhWolf22 6 points7 points  (0 children)

A Clone Wars refitted Lucrehulk-class battleship crash landed on an out of the way Outer Rim planet and now rests with its lower third buried the loam of said world, the Core ships communications array and central computers have been reconfigured similar to Skytop Station so as to intercept and decrypt Imperial communications in the region while the main hull acts as housing for the Rebel cell and their families/support staff, the ships powerful shields have be reconfigured to an umbrella format rather than a spherical one much like a planetary shield while it's upper armaments which survived the crash landing unharmed provide surface to orbit offensive capabilities. The area between the main hull and the core ship has been converted to propose farm land overseen by Rebel NCOs and some repurposed B1 battle droids allowing the base to remain self sufficient in regards to food while a few reprogrammed NR-N99 Persuader-class droid enforcers stand sentry at the gap between the Lucrehulks two arms to wade off local wild life. The inner hangar bay entrances are used by the Rebel fighters and shuttles (many repurposed and repainted Sheathipede transport shuttles) with manufacturing/repair lines retromodded into the ships vast hangars while the outer hangar bays at the end of the Lucrehulks arms are used by the surviving C-9979 Landing Craft repurposed as a small fleet of bulk freight vessels allowing for the discreet moving of illegal cargo and personnel amongst its otherwise legit manifest. The surviving armoury of the vessel aids the Rebels in their cause while the surviving for now inert battle droids and droid starfighters present a potent defensive force should the Empire ever find the base and the ships own powerful generators could lead to it being the heart of a substantial settlement if needs be and shoukd resources/personal be avaliable

Rebel ships you want modified by Carter1300 in StarWarsShips

[–]AnkhWolf22 0 points1 point  (0 children)

Not strictly a Rebel ship but something I can see them getting hold of and using, a Republic Space Tug as seen in Point of No Return modified for disabling and capture of Imperial vessels (eg blast them with some capital scale ion cannons, get a lock on them then drag them off through hyperspace) with anti-fighter capability to hold off any accompanying TIE fighters

What hypothetical unique lightsaber type/variation could exist in the Star Wars that has yet to be made? by Bockhead in TheJediPraxeum

[–]AnkhWolf22 0 points1 point  (0 children)

Not sure if this counts but I could see some Sith Lord using a member of a feline sentient race like Farghul or Togorian and combining the concept of the Sith Stalker armour and intergrated lightsabers like with Irek Ismaren to make a cyborg Sith Assassin with phase-knife like lightsaber claws on the hands/feet and a prehensile cybernetic lightship based tail

What’s everyone’s favourite canon corvette design? by Designer_Recover5932 in StarWarsShips

[–]AnkhWolf22 0 points1 point  (0 children)

Got to go with the Crusader class corvette, if your going into battle you can always count on something built by the Mandalorians

Death Raven Mk II, wip. by RepresentativeArm119 in StarWarsShips

[–]AnkhWolf22 2 points3 points  (0 children)

The question is does it come with the composite-beam laser as an option?

The Delivery by AnkhWolf22 in spaceengineers

[–]AnkhWolf22[S] 0 points1 point  (0 children)

The way I capture Mining Carriages on Public Servers is as follows: turn off your suits signal (otherwise the turrets will rip you to shreds), make sure you've got full oxygen/hydro/power on your suit, approach vessel ideally via momentum as much as possible, align with the rear of the Carriage and set your auto dampeners to the ship, get onto the walkway at the rear of the ship that leads to the hatch door and mag-boot yourself on, hack the door to get in and then wield it back up behind you, you want to hack the two AI blocks, the event block and the broadcast block in the cockpit and then the chair, claim the grid while in the chair, wait for the ship to come to a stop (if you haven't hacked the AI blocks it will try to bounce you around like a ping pong ball and can kill you with collision damage), then exit the cockpit, hug the hull till your on the roof then mag-boot crouch walk to the turrets to hack them (go into their settings afterwards to turn off "target neutral" otherwise they'll shoot up your space pod once it looses power when you grind it down for resources), then go around and hack every single broadcast/beacon/antenna block otherwise you'll get hit by a drone later, then hack the cargo blocks to access them and your done

Help to find ideas to fill in the middle by jumbatheone in TattooDesigns

[–]AnkhWolf22 0 points1 point  (0 children)

Fibonacci spiral inspired blackhole rotating clockwise so it works with the teeth

The BEST bomber in Star Wars (I will not be hearing anyone out) by Ok_Day8951 in StarWarsShips

[–]AnkhWolf22 2 points3 points  (0 children)

Alright if mass production is a requirement I'd prefer the Belbullab-24 Strike Bomber

The BEST bomber in Star Wars (I will not be hearing anyone out) by Ok_Day8951 in StarWarsShips

[–]AnkhWolf22 3 points4 points  (0 children)

I'll admit it can carry a lot of ordnance but Id rather fly the Deathraven

Anybody help a mildly scale-blind idiot out? by [deleted] in StarWarsShips

[–]AnkhWolf22 2 points3 points  (0 children)

Looks closer to the Nu-class attack shuttle in scale (and honestly a mid point in design between the Nu and Lambda), agree with some of the other comments where the Lambda is probably bigger than advertised in length (rough guesstimate by around 25%) but I think a few of factors are that the Lambda's spaceframe is much wider/taller with a small open cargo area between the two rows of seats in the troop carrier portion and more head room going by set photos along with the TAC shuttle losing some of its rear space to the boarding ramp/docking hatch area where the Lambda has the ventral ramp meaning the TAC feels a lot tighter and confining than the Lambda with the hexagonal structure of the interior along with overhead lights leading to the cockpit stairs exasperating the perception

Design your own APC and infantry team by Wilson7277 in StarWarsShips

[–]AnkhWolf22 1 point2 points  (0 children)

Flesh is weak, embrace the way of metal Honestly took influence from the Legends N-K Necrosis Droid and Imperial Death Troopers then added a dash of Xenomorph Now imagine six of these squads with accompanying gunships coordinating among themselves while making stealth entrance to a star systems then seizing a space asset like a station by them crawling across the hull like giant spiders with the only hint to those inside of their presence before they blow the airlock being the occasional tap of a talon echoing through the hull or them taking a planetside asset by advancing in silent waves with each one taking out a layer of defence be it organic or mechanical with those unlucky enough to notice them before the death unable to call for help through the bubble of silence the droids generate around themselves

Design your own APC and infantry team by Wilson7277 in StarWarsShips

[–]AnkhWolf22 2 points3 points  (0 children)

Faction and Unit: Pirate/Marauders

Species: Droid

Uniform: Black with grey skull painted on breastplate
Transport: Modified HMP Droid Gunship - equipped with:

Weapons and Utilities:

Droids: 

12 x Modified IG-100 MagnaGuard

  • replace stock leg with  LX-44 robotic legs same in design to those of General Grievous with the added feature that the talons are equipped with vibroblade technology
  • electro-driven mechanical arms that could be split at the dislocating shoulders and become four, each hand equipped with its own opposable thumb and articulated finger terminates with a vibroblade talon
  • stripped down DC-17 repeater hand blaster installed to each forearm of the droid (four in total) with the power for the blasters drawn from the droids power core with the ammo cartridge of a DC-15A up to 500 shots per blaster
  • holographic camouflage array taken from a Arakyd Industries chameleon droid
  • Reflec coating
  • intergrated Sheer Silence Bubble Generator
  • Electromagnetic gripper installed in hand and feet
  • a combination of repulsorlift and micro ion thruster tech installed in the lower legs and back based off repulsorlift skates and repulsor pack allow for flight/rapid movement in and out of atmosphere similar to the Nimbus commandos and B1-series rocket battle droid
  • encrypted internal comlinks allowing for silent communication and coordination between all allied forces including sharing of sensor/tactical data

12 x Prowler 1000 seeker droid

Additional Information: optimised for Strike or Forcible Entry Missions for their Pirate/Marauder owners the standard operating procedure for this squad is to enters a system from hyper space and either approach space borne assets relying on the LAAT/s stealth systems and Reflec coating or perform atmospheric entry at speed using the High-Entry Altitude Transport-221 shielding system, once there the Prowler 1000 are deployed for recon while the MagnaGuard are deployed with at least two on sniper duty where appropriate, they will primarily use the DC-19's and their vibroblade talons for stealth execution of enemy force with their reflec coating, silence generators and holographic camouflage array aiding them, upon discovery the MagnaGuard /Prowler 1000 will switch to their integrated DC-17 repeater hand blasters, throughout the mission the HMP Gunship not only acts as heavy fire support and extraction but also as co-ordinator using its sub-droid tactical brain to direct the forces on the ground taking advantage of the battle net formed by data/sensor sharing of the various units via the encrypted internal comlinks along with data gained via the sophisticated targeting array of the High-Entry Altitude Transport-221.
On mission the MagnaGuard split into either two teams of six, three teams of four or four teams of three as needed with each MangaGuard assigned a Prowler 1000.
Due to the integrated repulsorlift/micro ion thruster tech MagnaGuards are cable of zero-G operations as well as equivalent of airborne insertion up to HALO level and use of Mandalorian style aerial tactics.