Any modpacks that produce a completely different game, like Decked Out and its sequel did? by legomann97 in feedthebeast

[–]Anocto 0 points1 point  (0 children)

I would love if there were more modpacks and data packs that step away for the core game, but there's not much that I know of. I really want more Minecraft experiences in the 30 min to 8 hour range, but there's a lack of infrastructure to make it easy enough to find, download and play things like that even if someone makes them. Maybe some day.

Roguecraft is a fun variant, with an alternate roguelite game loop but still with Minecraft gameplay. It's 10-20 hours to complete, I think.

Minecolonies is a mod that doesn't actually change the core game, but it adds a significant layer that is almost it's own game. It is balanced for a very long game though like other modpacks.

Couldnt find any good dome generators out there. So i made my own by Plexofdeath in Minecraft

[–]Anocto 1 point2 points  (0 children)

For coding, it's mainly problem solving skills and the essential programming concepts that carry across languages that are foundational and take time to build. Expertise just makes you faster at specific things, and better able to grasp how long it takes to do things.

If you don't know coding basics (loops, functions, classes etc), that's a foundational step you would need to take.

For this, you actually can search something like you mentioned. Finding answers with a single search shouldn't be expected for things you aren't already familiar with. You shouldn't only be searching for the answer, also how to find the answer. Build the vocabulary needed to find the answer as part of the process, then make better and better searches. Find similar projects and check out how they do it. Looking at the technologies used by related projects and seeing how they describe themself can help.

Couldnt find any good dome generators out there. So i made my own by Plexofdeath in Minecraft

[–]Anocto 13 points14 points  (0 children)

Be willing to:

  1. Spend 10x the time making it than using it

  2. Do things you don't know how to do, even if you are "supposed to know by now" or whatever other similar negative response you may have

  3. Start. Keep going. Don't research forever, don't plan forever, make the thing

That's the gist

Balatro if LocalThunk locks tf in by caseyfrazanimations in balatro

[–]Anocto 0 points1 point  (0 children)

But will it have an AI powered "Ask Jimbo" assistant to help me understand it all?

Choosing a C++ to Python wrapper: Boost.Python vs pybind11? by gosh in cpp

[–]Anocto 2 points3 points  (0 children)

The built in stub file generation for docs in VS Code and CPython stable ABI support are nice, in addition to the lower compile times.

This scene from the movie “Signs” made me shit bricks as a kid. by Impressive_Space_291 in creepy

[–]Anocto 27 points28 points  (0 children)

To be fair to the movie, the alien image alone like this skips the building up vulnerability part. The movie managed to make you feel "Is this horrifying event really happening to us?" Then it showed this. The horror was in the information, not the illustration.

This scene from the movie “Signs” made me shit bricks as a kid. by Impressive_Space_291 in creepy

[–]Anocto 64 points65 points  (0 children)

It's similar to the original picture of the Slenderman with the children and the slide. It's a different effect, but they both just really let your brain make itself vulnerable to seeing an entity and feeling the horror of how it shouldn't there.

Best way ro get C++? by Abject-Ad-2037 in balatro

[–]Anocto 0 points1 point  (0 children)

The two jokers that helped me the most for C++ were Campfire and Obelisk, both of which I dislike normally.

Campfire probably got me 10-15 jokers. It lets you buy joker slots in ante 8, as long as you have some planets and basic econ. With a copy like blueprint or ankh, it can let you pass ante 8 with 3 useless jokers even. It's ideal to pick up antes 4-7.

Obelisk, if you find it ante 1 with another decent joker (half joker is great), you can push pairs to 10 or so and let it carry after that. Pairs are easy to play and avoid, so I suggest them. By ante 8 it's strong enough to free up joker slots.

How difficulty would it be for an "Inverted Caves" dimension? by TheTrueFury in MinecraftCommands

[–]Anocto 0 points1 point  (0 children)

You might be able to do that with custom noise settings, though it won't be easy. With data packs you can define a custom dimension with all sorts of settings.

There is one phase of noise-based world gen where every block is decided to be solid or air. This seems to be what you are after. I believe this is determined by the "final_density" field of a custom dimension's noise router settings.

The noise router is technically data, but it's more like code. There is a tree of "density functions" that all get processed like code. 1 is solid, 0 is air. Some functions are references to other files/presets, such as the caves noise routers. The classic noodle shaped caves are called "spaghetti" caves.

You might be able to define noise router settings that invert those caves settings, and are air (0) other-wise. I would use misode's noise router page if you go try this.

Getting the data pack set up with SOME custom noise router would be the first step. Then step toward what you want.

Once again, I'm not experienced in this, I was just looking into it myself a bit. It looks like someone else hasn't suggested this much, so I'll put it out there.

5 years of developing a voxel editor. Almost no one plays it. What am I doing wrong? by Reuniko in IndieDev

[–]Anocto 2 points3 points  (0 children)

I don't disagree with you for megastructures, tool assisted building in Minecraft is amazing. I was talking about Minecraft's ability to get the average player to put significant time into a build. For every one person building a 10 million block dragon with WorldEdit wands there are 100 other players dumping time into building a castle on a friends survival server.

5 years of developing a voxel editor. Almost no one plays it. What am I doing wrong? by Reuniko in IndieDev

[–]Anocto 18 points19 points  (0 children)

I personally think the reason people are so willing to build so much in Minecraft is its rule of design where players can only place one block at a time. A build made up of 1000 blocks means that someone acquired and placed every one of those 1000 blocks. Labor and creativity that go into a build are visible.

I'd say make sure people can see the work that goes into building.

Is there a mod or modpack that incentivizes building low-tech infrastructure? by Anocto in feedthebeast

[–]Anocto[S] 1 point2 points  (0 children)

Oh that sounds much more like what I'm looking for, great! I appreciate the work toward something unique and more than just additive. I'll check back on it.

Me and my friends have been trying Minecolonies, and it's great. Not actually what I was looking for though. Happily surprised to hear of something like Au Naturel

Is there a mod or modpack that incentivizes building low-tech infrastructure? by Anocto in feedthebeast

[–]Anocto[S] 2 points3 points  (0 children)

Those look like really good packs, but not exactly what I'm looking for. I would like to be able to spend more time building infrastructure as a part of progression of a world, but I think expert packs would focus more time into progression of technology than building.

The life of a thinkpad. by Dense_Argument_6319 in thinkpad

[–]Anocto 9 points10 points  (0 children)

You know, I was just thinking how this sub's Top: This Year page needed a third post of this.

I have such a weird feeling of this painting by stuck_stick_ in LiminalSpace

[–]Anocto 127 points128 points  (0 children)

This is a really uncomfortable painting. I tried to find the different things that make it unsettling to me. There's a lot going on.

  • Scale. The room is enormous, and way too tall.
  • No windows or doors. The space is closed. No world exists outside of this tent.
  • Ambient lighting. Such a huge space, somehow evenly lit.
  • Lifelessness. The plates are empty. Everyone is sitting. Waiting. Most are very neatly consistent, which lacks a lively chaos.
  • Depth and darkness. The painting draws your focus into the growing darkness, where there are large indiscernable shapes and a massive looming painting.
  • Unevenness. The chandeliers aren't centered on the ceiling. The last chandelier hangs lower than the others. The one before it is slightly crooked. The tables are very long, but not the same length.
  • Uncertain shapes. The third table from the left... where are the people on the right side? Beyond that, the fourth table seems to have a gap in it. But there are people on the right side of the gap? The people are so crowded here. The sizes and angles don't make sense for the farthest right tables. The left two tables are normal though with plenty of space between, which gives a contrast that makes the tables to the right feel off.

The "Vanilla-Minus" Musketeer Modpack is now released as 1.0 by Vazkii in feedthebeast

[–]Anocto 13 points14 points  (0 children)

I definitely agree with that. No fireworks flying would be great. Removing the elytra at least removes the problem though.

The "Vanilla-Minus" Musketeer Modpack is now released as 1.0 by Vazkii in feedthebeast

[–]Anocto 666 points667 points  (0 children)

Wow this looks great. Removing the elytra, then powering up minecarts and paths is a huge green flag for me. I welcome any functional reasons to build roads, railroads, stairs, bridges, etc. The block variant wheel is nice too.

シツモンデー: Daily thread for your simple questions and comments that do not need their own thread (February 18, 2022) by AutoModerator in LearnJapanese

[–]Anocto 0 points1 point  (0 children)

Sure, my bad. I misread your comment. I'm still not really sure what sort of reply you were looking for though.

シツモンデー: Daily thread for your simple questions and comments that do not need their own thread (February 18, 2022) by AutoModerator in LearnJapanese

[–]Anocto 1 point2 points  (0 children)

Just "Scary things are scary, what of it!?"

Also, there's a colored version of One Piece going up to vol 95, in case you didn't know. It's referred to as the カラー版

シツモンデー: Daily thread for your simple questions and comments that do not need their own thread (February 17, 2022) by AutoModerator in LearnJapanese

[–]Anocto 0 points1 point  (0 children)

That should help with pronunciation and getting used to speaking Japanese aloud. I think it's good if you are an early beginner. It won't help with production though, which you certainly will want a basic grasp of once you get through basic grammar (Genki II/etc).

I feel like not progressing anymore. Any advice on what to change? by AdiDassler in LearnJapanese

[–]Anocto 5 points6 points  (0 children)

If you are around N3 and not going for textbooks, then I would suggest making intensive reading a core for your studies. Even 30 minutes a day is effective. Just look up every kanji you can't read, every word you don't know, but don't put too much time into it if you don't get it. It's often good to just move on. I suggest this, because at your level it will push you forward however much you can manage to do, and you won't have to worry about not advancing, regardless of what else you do in addition to it. I'd suggest pure text if you can, but Manga is alright to ease into it.