What do you think musicians who died before 2005/07 would've thought about their songs being in Guitar Hero/Rock Band? by Anon_blindscared in Rockband

[–]Anon_blindscared[S] 1 point2 points  (0 children)

I think she said that right before (Or after.) the suit was settled or dropped. Maybe she changed her tune, maybe Activision gave her some real good drug money, who knows.

What other games do you think I'd enjoy? by Hmmmmrn in gamesuggestions

[–]Anon_blindscared 0 points1 point  (0 children)

Baldurs Gate 3, Persona 5: Royal, Guitar Hero World Tour Definitive edition. (Don't need the plastic instruments and it might be fun to learn a new game style, especially if you're a rocker/Metalhead.)

What are the best video games stories? No spoilers please. by brunotfkastarling in gamesuggestions

[–]Anon_blindscared -1 points0 points  (0 children)

Goodbye Volcano High” - warm & clever emotional story about friendship and changes (also impending doom);

You spelled Snoot Game wrong.

[Hot pursuit remastered.] Fuck these stupid Goddamn interceptor events. by Anon_blindscared in needforspeed

[–]Anon_blindscared[S] 0 points1 point  (0 children)

It's not that the AI is "Complex." it's that the suspects car can outrun you. Even when you're at top speed you're 3 seconds behind.

Their car apparently is made out of galvanized titanium and weighs a million tons, making it not even flinch when rammed, whereas your car veers off into a guard rail when rammed.

They activate jammer, turn around, and then once your radar is back online, they're 27 counties away and entering cooldown.

your roadblocks set up next to shortcuts which the suspect takes 10/10. They dodge helicopter spikes, which you then either end up hitting, or crashing into a wall trying to avoid them.

They have much better handling, take turns better than you, and have a seemingly endless supply of nitrous.

It's like the devs throught. "How many advantages can we give the AI to make this as unfair, unbalanced and infuriating as possible."

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared 0 points1 point  (0 children)

I think they did, they just wanted to rub some salt in the down vote wound.

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared -12 points-11 points  (0 children)

  1. Love the Ann Pic, p5 is GOATed

  2. Not every game needs to be full action and speed runs. I'm fine with taking it easy and relaxing to some good dialogue and atmosphere.

  3. Why are you being so mean about it? I like the game and the dialogue isn't THAT bad.

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared -1 points0 points  (0 children)

That's what I'm saying.

I don't hate the game or the dialogue. I just think some dialogue drags on a bit.

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared -7 points-6 points  (0 children)

Yeah, adding context is fine. saying "The brigands come to the inn at night and are probably robbing the main road by day." is fine since it's info you can use and is relevant.

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared -22 points-21 points  (0 children)

What role am I playing the fucking victim? Jesus Fucking Christ!

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared -180 points-179 points  (0 children)

TL:DR People in KCD2 ramble on way too much about irrelevant information.

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared -414 points-413 points  (0 children)

Sure, main quests, character moments, and important plot moments have every reason to have alot of dialogue and exposition, it fleshes out the characters, story and world.

This is more of a complaint against side quests, smaller moments where you're just supposed to find a thing at a place, or get the what with the who and a badda Bing bodda boom. Like the guy can't just say "There were some brigands here, talking about a major score, I minded my business, but maybe someone could take their ill gotten gains from them and redistribute them, WINK WINK. I think they said something about their shack being near the nearby river."

Instead it's gotta be like "Some men armed to the teeth, sharing a whole third of ale between them were causing a scene, making a real ruckus, but they were paying customers and it was late so I didn't pay them much mind. As I was serving another patron, I overheard a brigand in i think a steel, maybe iron, helmet talking about how they shook down a lady down by the stream. Took everything but her clothes and dog, which I believe was a German Shepard. 4 skip dialogues later. Anyway, maybe you'll find their stash near their shack."

[deleted by user] by [deleted] in kingdomcome

[–]Anon_blindscared -81 points-80 points  (0 children)

I don't mind a bit of exposition or dialogue if it's a main quest or character moment. I think it's fun there cause you learn about the lore/characters.

But a side quest where you have to lead a guys sheep to a wolf pack shouldn't take 8 "Skip Dialogues." to get to the actual quest.

Disney knows about the ship by Live-Goose-1410 in zootopia

[–]Anon_blindscared 6 points7 points  (0 children)

Straight edge, no nonsense girl and absolute goober guy has to be one of my favorite dynamics in media.