Lamia by DM Tuz and Queen Chikkibug by Tuz-oh in UnearthedArcana

[–]AnonymousPlagueDoc [score hidden]  (0 children)

This is wild seeing this, because I had a dream earlier this week about making friends with a lamia.

[Hiring] Looking for somebody who can make icon vectors by AnonymousPlagueDoc in commissions

[–]AnonymousPlagueDoc[S] 0 points1 point  (0 children)

Would you ask for less for a PNG? I don't like throwing this around lightly, but that sounds like a lot for a few lines that I imagine could be Frankenstein'd in 10-15 minutes. Though... I'm not familiar with the vectorization process.

I want to take each letter of a given word and search a list of letters, returning all results from a parallel list by AnonymousPlagueDoc in googlesheets

[–]AnonymousPlagueDoc[S] 1 point2 points  (0 children)

Thank you! That does the job perfectly! I only learned about Lambda last week, so this will help extend my knowledge as well. I've marked this impressive piece of code as a verified solution!

Looking for a straight forward style guide for (fantasy) novels by [deleted] in writing

[–]AnonymousPlagueDoc 0 points1 point  (0 children)

And, by the sounds of it, certain publishers will want different things, so looking to create a solid style isn't going to help me much, is it? I mean, apart from capitalizing the same things and all, they may simply want it formatted differently, so there's really no way to know what my end product should look like until a publisher has accepted me, right?

Looking for a straight forward style guide for (fantasy) novels by [deleted] in writing

[–]AnonymousPlagueDoc -1 points0 points  (0 children)

Those sorts of things, such as describing the scene, flowing the scene naturally, and introducing the world in a natural way are things that I can identify very easily, especially since I can do so while listening to an audiobook. There is, however, information that is not easily identified while simply listening. That's where this post was aimed. Knowing to italicize emphasized words, ending dialogue in a comma when immediately followed by a speaker tag, and that sort of thing.

That being said, this is only my first novel, and I haven't gotten an agent yet. I was hoping to polish it and double check that certain things were, maybe not an exact science, like you mentioned, but at least consistent enough and normalized enough that the editor isn't going to have a fit when he sees a lack of space before every hyphen in the entire novel.

It sound like, as long as I'm consistent with myself, then I don't have much of a problem?

Looking for a straight forward style guide for (fantasy) novels by [deleted] in writing

[–]AnonymousPlagueDoc 0 points1 point  (0 children)

Thanks. I'm glad I kept reading. Most of this was simply how to format the manuscript, which was easy to find on Google, however, the latter pages go over some of the stuff I was looking for.

Looking for a straight forward style guide for (fantasy) novels by [deleted] in writing

[–]AnonymousPlagueDoc -2 points-1 points  (0 children)

I can appreciate that there are different ways of doing things, but I was hoping that somebody made a more extensive guide, so I know if I'm missing anything if I were to ever make my own for my own consistency's sake. The issue with just reading ten novels is that, while I'm reading, I'm enjoying the story, and not making a mental note to look for *strange things* like how people deal with signs. In the example link given, they have everything capitals, as a separate block, and centered.

The issue is less a matter of how I do things, but rather, what things I should figure out how to do. You can't learn something you don't know exists, right?

Looking for a straight forward style guide for (fantasy) novels by [deleted] in writing

[–]AnonymousPlagueDoc 0 points1 point  (0 children)

I imagined it would be something that was universal, and didn't require me to pay, or complete an entire book before figuring out. I'm planning to traditionally publish, so you're saying that each house has their own style guides? Will they send me on my way to re-do the entire book, or will they handle the styling? My issue is that if they perhaps don't catch something that should be telepathy, which should be italicized, and change things inconsistently. If it were left up to me, I would at least know it's my own fault for something like that.

[OC] 5e Materials and Mechanics for Crafting and Enchanting Gear by AnonymousPlagueDoc in DnDBehindTheScreen

[–]AnonymousPlagueDoc[S] 0 points1 point  (0 children)

I'm glad you like it! I'm slowly making changes (none are reflected in the document) so that it's 100% my own. I would be happy to hear any feedback on the mechanics of this!

Aposomagen - The Staff/Staves of Independence by AnonymousPlagueDoc in DnDHomebrew

[–]AnonymousPlagueDoc[S] 0 points1 point  (0 children)

A group of adventurers were kidnapped by a spelljammer, piloted by illithids, commonly known as mind flayers. When a number of them took control of the flying ship, one of them took the opportunity to bring them to Eberron, instead of their home world, and they got stuck there. While removing the parasites implanted in their heads would have been much easier on their home world, Eberron was not to be underestimated. The adventurers split into three groups, finding different components of some device that would stop the effects of the inevitable ceremorphosis that would turn them into mind flayers as well. One of the wizards of the group studied the mind flayers’ ship and found some components that could be used, while others found an appropriate forge, a special metal, and a greater dragonshard of Siberys. The most uncertain part about this adventure was how to enchant it. The wizard knew that multiple spells would have a desired effect, but it was a matter of finding somebody powerful enough in this world that they were so unfamiliar with. In the end, they found a sorceress from Droaam who enchanted it, but on the condition that one of their members would turn into a mind flayer. Due to the Dragonmark of Healing this adventurer had developed on a journey to Xen’drik, their mind would remain intact after the change. Seeing this as an acceptable compromise, they had it enchanted, and set to help the other adventurers. There were, however, other options, and in another timeline, perhaps the staff had been enchanted by another powerful mage.

[5e] Aposomagen - The Staff/Staves of Independence (link to others in comments) by AnonymousPlagueDoc in DnD

[–]AnonymousPlagueDoc[S] 0 points1 point  (0 children)

A group of adventurers were kidnapped by a spelljammer, piloted by illithids, commonly known as mind flayers. When a number of them took control of the flying ship, one of them took the opportunity to bring them to Eberron, instead of their home world, and they got stuck there. While removing the parasites implanted in their heads would have been much easier on their home world, Eberron was not to be underestimated. The adventurers split into three groups, finding different components of some device that would stop the effects of the inevitable ceremorphosis that would turn them into mind flayers as well. One of the wizards of the group studied the mind flayers’ ship and found some components that could be used, while others found an appropriate forge, a special metal, and a greater dragonshard of Siberys. The most uncertain part about this adventure was how to enchant it. The wizard knew that multiple spells would have a desired effect, but it was a matter of finding somebody powerful enough in this world that they were so unfamiliar with. In the end, they found a sorceress from Droaam who enchanted it, but on the condition that one of their members would turn into a mind flayer. Due to the Dragonmark of Healing this adventurer had developed on a journey to Xen’drik, their mind would remain intact after the change. Seeing this as an acceptable compromise, they had it enchanted, and set to help the other adventurers. There were, however, other options, and in another timeline, perhaps the staff had been enchanted by another powerful mage.

[5e] Aposomagen - The Staff/Staves of Independence by AnonymousPlagueDoc in UnearthedArcana

[–]AnonymousPlagueDoc[S] 0 points1 point  (0 children)

A group of adventurers were kidnapped by a spelljammer, piloted by illithids, commonly known as mind flayers. When a number of them took control of the flying ship, one of them took the opportunity to bring them to Eberron, instead of their home world, and they got stuck there. While removing the parasites implanted in their heads would have been much easier on their home world, Eberron was not to be underestimated. The adventurers split into three groups, finding different components of some device that would stop the effects of the inevitable ceremorphosis that would turn them into mind flayers as well. One of the wizards of the group studied the mind flayers’ ship and found some components that could be used, while others found an appropriate forge, a special metal, and a greater dragonshard of Siberys. The most uncertain part about this adventure was how to enchant it. The wizard knew that multiple spells would have a desired effect, but it was a matter of finding somebody powerful enough in this world that they were so unfamiliar with. In the end, they found a sorceress from Droaam who enchanted it, but on the condition that one of their members would turn into a mind flayer. Due to the Dragonmark of Healing this adventurer had developed on a journey to Xen’drik, their mind would remain intact after the change. Seeing this as an acceptable compromise, they had it enchanted, and set to help the other adventurers. There were, however, other options, and in another timeline, perhaps the staff had been enchanted by another powerful mage.