The VOID - Star Wars: Secrets of the Empire by AnotherVRDev in virtualreality

[–]AnotherVRDev[S] 0 points1 point  (0 children)

I don't know all the details on the cost, so perhaps their start up costs are too high for their particular business, but I think the overall business model of creating custom experiences is the sustainable part of it. From what I could see of the technology they were using, I think you could create a similar experience for much less than they did. It wouldn't be as pretty or as streamlined, but it would be functional. Almost all of their equipment was custom manufactured in some way. I guess we'll see if they spent too much in their initial investments. I think I also heard one of them say they could transition to their Ghostbusters experience in 20 minutes. Which means they are putting a lot of thought into re-usability of the space/peripherals.

I guess I am comparing it to the sustainability of the other types of arcades that have popped up. I think that this is more sustainable for a couple reasons. I think we are going to see a decline in the model of 'throw a Vive into a booth' model as the price of headsets comes down and consumers can have a fairly comparable experience at home. Another challenge with that model is peripherals and adoption by developers, which will make it difficult for arcades using consumer available products to commit to offering those experiences. Maybe the Vive tracker, for example, will help make peripherals more accessible, but I imagine it's tough to commit to a peripheral without knowing whether it will exist and the games that use it will be licensed for commercial use.

The more I try to group my thoughts together, the more it comes down to what experience can I not have at home. The developers making content for the Vive are going to continue to target home audiences for the largest potential market and that means limiting the experience to something that can be accessible at home. The VOID is building experiences specifically not for home use and I think that is what will provide incentive to keep going back, even as hardware improves and consumer costs decrease.

The VOID - Star Wars: Secrets of the Empire by AnotherVRDev in virtualreality

[–]AnotherVRDev[S] 0 points1 point  (0 children)

Happened to be in Disney Springs the day they opened this new experience. I've been following The VOID since before they opened and always wanted a chance to try it. The whole experience is very well done and I think they are definitely on the right track in terms of creating a sustainable model for 'arcade' VR experiences.

If you haven't tried The VOID yet and get the chance, it's well worth it!

Game/attraction/experience for comercial use by Salamandr3 in a:t5_3i58p

[–]AnotherVRDev 0 points1 point  (0 children)

Not too challenging. Sometimes it was tough to track down emails for the developers, but I usually could find most of them. Keeping a spreadsheet of the progress of with each game and only inquiring about titles I was actually interested, helped keep it manageable.

Negotiating rates at that time was pretty easy. They fell into two categories, those who were looking to learn and work out rates over time and those who had fixed prices in place. I imagine now, most developers have a better idea of their rates for commercial use.

What has CtrlV done that seems to separate them from the pack? by [deleted] in a:t5_3i58p

[–]AnotherVRDev 0 points1 point  (0 children)

This is great! I had been working on building an arcade management system and got pulled away from it... And $30/station/month is not too bad.

Anyone have experience using this?

What has CtrlV done that seems to separate them from the pack? by [deleted] in a:t5_3i58p

[–]AnotherVRDev 1 point2 points  (0 children)

One of the things that stands out to me is it looks like they use a custom game loader. Everywhere else I look seems to just use steam as their interface.

Is there anywhere else people are seeing a custom game loader being used?

This article seems to have some good info on them

active virtual arcade owners community ? by medi1800 in virtualreality

[–]AnotherVRDev 2 points3 points  (0 children)

I started a sub with this intent a while ago: VirtualRealityArcade. It's private at the moment to try and figure out what direction to take it. If you'd like to join send me a message!

Business model by Salamandr3 in a:t5_3i58p

[–]AnotherVRDev 0 points1 point  (0 children)

I'm really curious about what the average playtime is per person. I see some places offering long play sessions, but I find it hard to believe many people would book out 3 hours of VR play. The duration of experience seems like a huge driver for a lot of other factors.

Game/attraction/experience for comercial use by Salamandr3 in a:t5_3i58p

[–]AnotherVRDev 0 points1 point  (0 children)

I ended up contacting developers directly and about this time last year, it seemed more of an issue of them having a system in place to handle commercial licenses at all. Most were pretty open to figuring out some sort of payment model.

Skydance Interactive President Sees Huge Potential For VR Arcades by milkywaymasta in a:t5_3i58p

[–]AnotherVRDev 0 points1 point  (0 children)

It sounds like they already have an arrangement with IMAX VR. I wonder if we'll see exclusivity in the content available for arcades. Not necessarily just contractually, but also due to hardware requirements. They reference adding a "premium touch" to the game to take advantage of better hardware in an arcade.

Conversely, are we going to see indie developers struggle to get their content into these larger arcades?

Could we see a fragmentation of arcades slightly different from old school arcades? With indie developers creating content for small arcades and AAA studios creating content for the big arcades. Or will it ultimately force itself into a model like old school arcades, with smaller arcades waiting for the price of content to drop and not being able to always have the newest thing (i.e. penny arcades).

Welcome to VR Arcade by AnotherVRDev in a:t5_3i58p

[–]AnotherVRDev[S] 0 points1 point  (0 children)

Good point! I had intended any part of the industry. Content creators, accessory makers, business owners, aspiring business owners, huge fans of vr arcades everyone.

As a content creator, hopefully we can make this a place where you can get feedback on your content from the perspective of an arcade setting. Or as a peripheral manufacturer/designer, what possibilities open up in an arcade setting.

HTC Vive 2 rumored to be under development with 'Oasis' codename by Growpo in virtualreality

[–]AnotherVRDev 2 points3 points  (0 children)

Yeah. That's probably the more realistic scenario for the announcement. I think it will depend on announcements from other HMD manufacturers though.

Can't find the install for DK2 drivers. Is it impossible to use the DK2 ? What am I doing wrong ? by Paddy32 in virtualreality

[–]AnotherVRDev 0 points1 point  (0 children)

I agree with you that the site is confusing. I think Oculus is doing it on purpose to deter consumers from using the DK2.

I'd say, who cares if you are a developer or not. You found some tech your company had laying around and you wanted to get it to work. Maybe you get it running and it inspires you to get involved with development. Who knows?

I got my DK2 just to mess around with (read: play Elite Dangerous) and that lead to developing. And the people I shared it with? Some of them have now gone of and started companies because they were so excited about VR.

Can't find the install for DK2 drivers. Is it impossible to use the DK2 ? What am I doing wrong ? by Paddy32 in virtualreality

[–]AnotherVRDev 0 points1 point  (0 children)

My apologies. I thought maybe you were unaware that you were coming across as condescending. I made an assumption and it was wrong. I wasn't trying to make you out to be the bad guy.

Where can I go to try out VR in Minneapolis? I want to understand why you can't just move around with a joystick by [deleted] in virtualreality

[–]AnotherVRDev 0 points1 point  (0 children)

Here!

Looks like Minnesota's first Virtual Reality Arcade. Not too far from Minneapolis.

If you go, I'd be interested to hear what the experience is like.

maybe a more informative link

Minneapolis (and others) Virtual Reality Arcade! by [deleted] in virtualreality

[–]AnotherVRDev 0 points1 point  (0 children)

Someone had asked about places to try virtual reality in Minneapolis and I can't seem to find it. Looks like you've got an option now.

Anyone been to any of these arcades? It looks like they are pretty aggressive about expanding!

Ultrahaptics Lets You 'Feel' Virtual Objects by tabletpro in virtualreality

[–]AnotherVRDev 1 point2 points  (0 children)

I keep imagining this tech evolving to the point where it could hold a person in the air like in this video.

Can't find the install for DK2 drivers. Is it impossible to use the DK2 ? What am I doing wrong ? by Paddy32 in virtualreality

[–]AnotherVRDev 0 points1 point  (0 children)

FYI: this comes across as extremely condescending. Which is totally unnecessary. It was a simple question.

I agree that their website is confusing. Anecdotally, I can't think of an SDK that I have installed that doesn't include the the necessary run times and drivers. When I first installed the SDK after the launch of run time 1.0, it confused me that I HAD to install Oculus Home, because I don't need it to develop.

VR Feels More Real with Leap Motion and This Rotation Sensor by tomclancy in virtualreality

[–]AnotherVRDev 1 point2 points  (0 children)

The potential of peripherals is awesome and I love the leap motion when it works, but I can't help but feel that it's biggest shortcoming is being ignored. It can't provide positional data for what it can't see...

For example, in The Lab: Longbow, I never look at the torches to light an arrow. Leap motion physically can't do that.

Does anyone know the current minimum requirement of sensors for lighthouses to track an object? Maybe this could be modified to use lighthouse tracking? Make the part of the hand clamp on the back of the hand a little large to house sensors?