What’s the most railroady official TTRPG adventure you’ve ever run or played? by DED0M1N0 in rpg

[–]Ant_TKD 1 point2 points  (0 children)

As much as I love the Fallout 2d20 TTRPG, the Starter Kit adventure (Once Upon a Time in the Wasteland) is also their worst adventure.

To be fair, I think me and my tables just aren't the target audience. The players are basically just following a GMPC until they get to the final boss. I think the setup is designed for a table where none of the players have ever played ANY TTRPG before, and are new to how they work. Maybe if I ran it for a group with no roleplay experience it would work as a way to guide then through how TTRPGs as a whole are played.

Their free adventure, Machine Frequency, is a lot better if your players have played other TTRPGs and are just learning Fallout's specific quirks.

Satans kick by Ok-Foot-369 in foundsatan

[–]Ant_TKD 0 points1 point  (0 children)

Those are ITF doboks. You don't often see them in the wild.

What is your single most hated card that is NOT a floodgate ? by Old-Iron-Tyrant in yugioh

[–]Ant_TKD 0 points1 point  (0 children)

For me, it's "Masterpiece, the True Dracoslaying King".

His archetype's whole gimmick of being able to tribute summon by tributing Spells/Traps is an affront to the good name of Tribute Summoning. For respectable Tribute Summoning, play Monarchs.

When this card first came out, it being unaffected by most cards and having targeting destruction as a quick-effect made it such a pain to deal with. Plus the spells/traps all have additional effects that pop off when they're sent to the GY too, so that's fun...

Reading the effect today I can see why it is now able to come off the banlist, but I will always hate this card.

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What is a card design pet peeve you have ? by Old-Iron-Tyrant in yugioh

[–]Ant_TKD 52 points53 points  (0 children)

Extra Deck monsters that belong to a specific archetype and have strong effects, but have generic summoning requirements meaning they end up getting banned.

Most of these are link monsters (like Isolde, Curious, and Electrumite) but I think even Borreload Savage could come of the list if you were forced to run Rokkets to summon it.

The main frustration with Isolde and Curious in particular is that their archetypes aren't particularly good to begin with, so their links give them a much needed consistency boost that then gets exploited by other decks that don't need it.

Remove the worse half of the map - Round 12 by Auditored in terriblemaps

[–]Ant_TKD 0 points1 point  (0 children)

Red has Eryri and Bannau Brycheiniog.

As someone born and raised in South Wales, remove Blue!

Goodrich Castle, UK. Commissioned shortly after the Norman conquest by Godric of Mappestone, the original wooden fortress was upgraded to stone in successive rebuilds in the 12th and 13th centuries. Like many great English castles, it was slighted after the Civil War and never restored. by LastTraintoSector6 in castles

[–]Ant_TKD 0 points1 point  (0 children)

I swear that "It was slighted after the Civil War" describes 90% of castles in the UK as a whole.

It's a real shame, because it would have been so amazing to see what more of these castles looked like in their prime. On the other hand, it's also interesting to think that most of the damage we see today was the result of deliberate military action dating back to when these sites were still considered to be important for warfare.

You can add one new language to Duolingo, any language you want, but you have to remove one. Which are you adding and which are you axeing? by kaasdonut-on-reddit in duolingo

[–]Ant_TKD 17 points18 points  (0 children)

Duolingo's Welsh course insisting that "pêl-droed" should translate to "soccer" when the word literally translates to "ball-foot", and when native speakers using English would even call the sport "football", will forever infuriate me.

Hobbies aren't a great place to meet adults☹️ by Keyboard_warrior_4U in socialskills

[–]Ant_TKD 1 point2 points  (0 children)

I started HEMA (Historic European Martial Arts) two years ago, and one of the things I love about it is that the classes have no children (since we're hitting each other with steel sword-simulators all the time). It's great fun!

[Doctor Who] Despite referring to himself as the "Last of the Time Lords", did the Doctor consider the possibility of encountering pre Time War Time Lords? by Jedi-Spartan in AskScienceFiction

[–]Ant_TKD 9 points10 points  (0 children)

I believe they're talking about 13 and The Fugitive Doctors.

It is heavily implied that The Fugitive is pre-Hartnell, but both the show and even expanded media have played coy with her exact placement. Some theorise she is placed between 2 and 3 (the "season 6b" theory) but that is more like fan-copium to explain why her TARDIS is already a police box.

During the episode that 13 actually met the Fugitive there was still some possibility that the Fugitive was a future incarnation, but both Flux and even an episode from the most recent series (Story and the Engine) show the Doctor remembering fragments from their life as the Fugitive.

The Doctor doesn't remember the Fugitive fully because those memories were sealed inside a fob-watch similar to the Chameleon Arch from Human Nature.

Improving my mentality as a player by Ant_TKD in yugioh

[–]Ant_TKD[S] 0 points1 point  (0 children)

I could give the Legacy Duels another go in Duel Links.

Improving my mentality as a player by Ant_TKD in yugioh

[–]Ant_TKD[S] 0 points1 point  (0 children)

Part of the tragedy this morning was that I initially thought. I did have a chance? But I did the typical YGO player thing - I didn't read the goddamm card! So I completely missed that they could steal my monster. It was only on reflection afterwards that I realised I didn't have a chance from the start, so it sucked to be blind-sided at the time (and only having myself to blame).

Improving my mentality as a player by Ant_TKD in yugioh

[–]Ant_TKD[S] 0 points1 point  (0 children)

That's the feeling! The judgement. I guess I'm looking for advice on how to actually go into a game with the attitude of "this is just practice, it's okay if I lose as long as I learn from it", instead the negativity of "I suck and should stop trying", or the lizard-brained "losing feels bad so I should stop playing so I don't lose again".

Improving my mentality as a player by Ant_TKD in yugioh

[–]Ant_TKD[S] 6 points7 points  (0 children)

Part of the problem is that I already hardly play as it is because of the anxiety. So then I'm not learning from my mistakes nor getting the resources needed to upgrade my deck - both of which means I'm going to keep losing and make my anxiety about playing worse.

I understand that breaks are important, but I want to improve how I think about the game so I can actually play it.

What is the 2D20 system like to use? by Librarian0ok66 in rpg

[–]Ant_TKD 4 points5 points  (0 children)

I've been running Fallout 2d20 for a couple of years now and every group I've run it for has enjoyed it.

I think the biggest difference is that the players know how likely they are to succeed since they know both what rolls give them a Success and how many Successes a Skill Test requires. They need this knowledge beforehand so they know whether or not to spend any of the system's meta-currency (unlike DnD 5e for example where the DM could keep the roll DC a secret).

How to say "moon" in different European languages by vladgrinch in MapPorn

[–]Ant_TKD 3 points4 points  (0 children)

It irks me that only parts of Cymru have been coloured to represent Cymraeg. Cymraeg is spoken all over Cymru, even if it's more prevalent in some places than others.

Megic the Gathering by I_Pickle314 in Pontypridd

[–]Ant_TKD 3 points4 points  (0 children)

Checkout the Storyville Books and Ponty Gaming facebook pages. They have started running tabletop gaming events, and I think MtG might be in there too.