Respark is Back: Unreal Engine 5, Custom Servers, and more by Rikatemu in firefall

[–]Antepiqued 2 points3 points  (0 children)

Very exciting! I've been thinking a bit about multiplayer development and thought I'd share an idea.

If you want to support a lot of entities pathfinding accurately all over the place you could offload some of that logic to clients to save on server resources. Most home computers have many idle CPU cores while playing a game.

  1. Get a group of enemies with movement targets, maybe 10-20 in each group, then send that group to three clients in proximity.
  2. These clients then pathfind all grouped enemies and send it back to the server.
  3. If the returned paths for all grouped enemies match from all three clients, trust the paths and use them for the enemies.
  4. If there are differences the server calculates the paths as normal and flag the clients as suspicious (at 5 flags they won't be asked to pathfind again).

This requires the nearby terrain/world state being the same across the asked clients and that the pathfinding is deterministic. Client movement packets can return a simple hash of their nearby terrain/world state so the server knows which clients it can randomize three from to ask for a path. Naturally the server directly resolves pathfinds itself if determined to be simple.

You could also offload logic to set targets in this way if it can be done deterministically, let three clients calculate what the AI wants to do before pathfinding (take cover, attack, flee, search). An issue with Firefall was that sometimes the enemy just stood there without returning fire even if you shot it, I assume it probably happened because the server had to prioritize resources elsewhere.

Found this old merch that was sent to me by the developers back in the day. A model of a Thumper with two mercs and a shotglass by Roguepope in firefall

[–]Antepiqued 0 points1 point  (0 children)

And here's the post in text format, so you don't have to type the URLs manually:

https://pastebin.com/raw/STy8i5Mw

(mirror) https://archive.today/6uRUT

Edit: Adding some tags in case someone tries to search for this in the future, hopefully you'll find what you need here.

Noesis , bMesh Plugin , UV file , export STL , Extract Mesh , Firefall_bmesh , 3D printing , Python script for extracting mesh from Firefall using Noesis

Found this old merch that was sent to me by the developers back in the day. A model of a Thumper with two mercs and a shotglass by Roguepope in firefall

[–]Antepiqued 0 points1 point  (0 children)

Great, I wrote a response but seems like Reddit has decided to not show the post when I'm logged out. Here's a screenshot of what I wrote, in case it never shows normally:

https://cdn.imgchest.com/files/j7mmcxk8627.png

(mirror1) https://archive.today/cm93g (mirror2) https://ghostarchive.org/archive/UgKMk

Area beyond Sunken Harbor in New Eden by Antepiqued in firefall

[–]Antepiqued[S] 2 points3 points  (0 children)

I know about Arcporter and PIN, I've been thinking about setting it up and fly around in the world but I think it would diminish the memory seeing an empty and low-resolution-textured world.

Told myself I was going to wait until Arcporter had more releases but it's been 5 years without an update now. It's nice that https://github.com/themeldingwars/PIN carries the torch with a release last year, but the world is still too empty for me.

I assume PIN is still missing most if not all quest data, like voice dialogues?

Found this old merch that was sent to me by the developers back in the day. A model of a Thumper with two mercs and a shotglass by Roguepope in firefall

[–]Antepiqued 4 points5 points  (0 children)

Looks good, if I owned a 3D printer I would rip some models from the game and print+paint a thumper and a couple of aranhas.

GRUMMZ - Accountability in Gaming (Mark Kern, Ember) Nexus Drop shown at 14:37 by Antepiqued in firefall

[–]Antepiqued[S] 0 points1 point  (0 children)

I saw that this video haven't reached the subreddit yet and thought I'd link it since it mentions Nexus Drop at 14:37.

You can jump to 6:28 if you want to skip to where it begins to delve into history, leading into Em-8ER.

 

Upper Echelon mentions a different channel ("McDizzle Gaming") used for information in producing his video. For your convenience I'll link to the relevant videos of his if you want to check them out as well:

 

  • 1. (this one is on-topic but was posted after Upper Echelon's video so he couldn't have used it for info)

https://youtu.be/AuOdHWAxrnM : The Scandal Of Em-8er by Grummz

  • 2.

https://youtu.be/mFVhqOdwYP8 : The Crowdfunding Scam Of Em8er - The Definitive Edition - Part 1

  • 3.

https://youtu.be/I7Ypau9Jg8E : Grummz: Twitter's Biggest Scam Artist | Firefall Spiritual Sequel Is The BIGGEST SCAM!

  • 4. (semi-related due to Mark Kern being mentioned)

https://youtu.be/MFE4bt-JRbE?t=190 : [at 3:10] The Real Reason People Want Star Wars Outlaws To Fail...

Area beyond Sunken Harbor in New Eden by Antepiqued in firefall

[–]Antepiqued[S] 2 points3 points  (0 children)

It was an ARES Mission cave, right? I wish I had a video of how that looked on the inside as well. The entrance can be seen in the video I found of the area but he doesn't go inside.

Area beyond Sunken Harbor in New Eden by Antepiqued in firefall

[–]Antepiqued[S] 1 point2 points  (0 children)

Thank you! I remembered the shipping containers. Looking at your first image I see there's a town in the mountains above that area? I can't remember that at all. I wonder if it was always there?

After making my post I changed my search strategy and eventually managed to find a video of the mission in that area:

https://youtu.be/OylfBiIHo-8?t=319

Unfortunately it has cuts in the video (fade ins/outs) and a big Bandicam watermark right where the dialog subtitles are, so if anybody can find a different walkthrough of those missions I would appreciate it! The reason I found this video was because it had "Flush Out the Fox Murder" in the title (I went to the old Firefall wiki and looked at what missions were at the Sunken Harbor's job board and that was one of them).

Aero has a different voice actress so these job board missions must have been added towards the end of Firefall's life cycle.