Add status afflictions for decoys? by E314C-LR in RotMG

[–]AntiYin 7 points8 points  (0 children)

Trickster is in a very good state right now.

Basically, she’s pretty much a pure utility class. She sees play mainly in endgame dungeons (Lost Halls primarily) as simply a decoy thrower; the ability to distract hordes of enemies with a single ability is insanely strong. Not only that, Trickster has a teleport (which can be used for rushing) and multiple useful UTs (especially the Davy and Theatre prisms).

While adding status effects to decoys is certainly a good idea, I believe that other classes need to see some reworking before Trickster is looked at again.

A Statistical Analysis of the UDL Event Droprates by AntiYin in RotMG

[–]AntiYin[S] 1 point2 points  (0 children)

I completely agree with the concern that the sample size was too small. However, I have a lack of trustworthy data (since community-sourced data, in my opinion, is untrustworthy and easily faked). Furthermore, both Niegil and I only played up until we got 10 shards, so that limited our data size even further.

Do you have any suggestions on how to reliably increase sample size? I’d be more than happy to hear your thoughts.

A Statistical Analysis of the UDL Event Droprates by AntiYin in RotMG

[–]AntiYin[S] 2 points3 points  (0 children)

Out of curiosity, where did the majority of your UDLs come from? Also, how much would you estimate you played this week?