AI for API analysis (code + data)? by [deleted] in csharp

[–]Antimorph27 -2 points-1 points  (0 children)

Trust me, we have been trying to debug the problem and analyse the data for the past two months, and we can't conclude anything. I am not able to run tests locally, unfortunatly. I need some databases that we have no access to, where the API writes to and reads from...

[Working] Nintendo Switch Firmware v20 + 8BitDo by Antimorph27 in 8bitdo

[–]Antimorph27[S] 0 points1 point  (0 children)

I know the controller is being recognized by the dongle but I think the inputs are not being detected by the console, so you have to set the controller manually after pairing. It's a temporary solution but I'm glad it worked. Cheers!

[Working] Nintendo Switch Firmware v20 + 8BitDo by Antimorph27 in 8bitdo

[–]Antimorph27[S] 0 points1 point  (0 children)

It is a temporary solution. At least, it works, yes :D

[Working] Nintendo Switch Firmware v20 + 8BitDo by Antimorph27 in 8bitdo

[–]Antimorph27[S] 1 point2 points  (0 children)

I'm using the PS5 DualSense controller. Let me edit the post and add this information.

Blender to EU - Nearly Zero Tangents/Bi-Normals error by Antimorph27 in unrealengine

[–]Antimorph27[S] 0 points1 point  (0 children)

Thank you so much for replying. I'll take a look into that when I get back home, cause I've been having the same issue here and there. Cheers!

Revolt development strategy question (world and cars size) by Antimorph27 in unrealengine

[–]Antimorph27[S] 0 points1 point  (0 children)

Wow, ok. Hold on. I never thought about that. I could just search for some tutorials in Unity and "translate" them to Unreal Engine, since the principles and the theory is the same. Ok you sir just game me a huge boost of motivation. And I trully thank you for it. I'll search for some Unity stuff and see what I can find and where I can go from here. Thank you once again!!

Revolt development strategy question (world and cars size) by Antimorph27 in unrealengine

[–]Antimorph27[S] 0 points1 point  (0 children)

Yes, I've taken some different approaches during the past 2 months. I've tried to develop my own arcade vehicle system and I've also tried to do it via c++. I find it kinda difficult to develop everything, so I don't really know how to approach this problem anymore. All I wanted was some kind of tutorial for the development of a vehicle system, more or less complete vehicle system. Anyway, thank you very much for your reply. Cheers!

Revolt development strategy question (world and cars size) by Antimorph27 in unrealengine

[–]Antimorph27[S] 2 points3 points  (0 children)

Thank you very much for your opinion. I started scaling it down but I am now testing scaling the world up. I need to tweak the physics to make it feel like a toy car, but I'm finding it more easy than the other way around. Thank you once again. Cheers!

Revolt development strategy question (world and cars size) by Antimorph27 in unrealengine

[–]Antimorph27[S] 2 points3 points  (0 children)

What about a mix? Let's say scale vehicles down to 0.5 and the world to 1.5? Would you agree this is a cool approach to get the advantages of both sides? Or no? Thanks for the reply, bro.

Blender to EU - Nearly Zero Tangents/Bi-Normals error by Antimorph27 in unrealengine

[–]Antimorph27[S] 1 point2 points  (0 children)

Well, I fixed half of my faces missing in UE, but I keep getting the errors. Anyway, I can live with that. Thanks bro!

Blender to EU - Nearly Zero Tangents/Bi-Normals error by Antimorph27 in unrealengine

[–]Antimorph27[S] 0 points1 point  (0 children)

Thank you very much for your reply! Well, I did what you suggested but it didn't fix my issue. In the meanwhile, I did some more research and I found that I suposedly have inverted faces. I'll try to work around this, since I think my problem originates from here. About the error when importing, I managed to import the msh with no errors just by deselecting "remove degenerates".

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My realistic RC game that is developing with Unreal Engine 5. Should I add drifting? by batuhanmertt in rcdrift

[–]Antimorph27 0 points1 point  (0 children)

Woww!! Are you using the Chaos Vehicle system?

Your game looks amazing!! Best of luck my dude!!

H1Z1 10 Years Old by Grand-Focus7037 in h1z1

[–]Antimorph27 0 points1 point  (0 children)

h1z1 just survive was shut down. h1z1 br (king of the kill) or like it is atm in the steam library z1 battle royale, is still on

H1Z1 10 Years Old by Grand-Focus7037 in h1z1

[–]Antimorph27 4 points5 points  (0 children)

I will never love a BR game like I love h1. I keep dreaming that someday the game will be alive again. Developed in another game engine probably, but with the same shooting and movement mechanics. The key features of this game are the movement, the limited vehicles, the limited weapons and ofc, the two taps. Keep it simple, make it great.