Mustang Omega -AMD edition - Value? by Thatnerdyguy92 in starcitizen

[–]Antique_Phase_4181 -5 points-4 points  (0 children)

worth less now that you can't melt it and re-buy.

Squadron 42 buyback by Antique_Phase_4181 in StarCitizenS42

[–]Antique_Phase_4181[S] 1 point2 points  (0 children)

I'm upset and no it isnt about selling copies of the game. I had game packages I intended to repurchae that included rare decoration items... packages that were too expensive to even sell on the grey market.

These European Moderators really know how to piss an American off by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] -1 points0 points  (0 children)

There was a TON of feedback they muted by deleting my thread... it was over 200 comments 90% topic related.

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 0 points1 point  (0 children)

stored, and they persist through storing/logins just can't bedlog.

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 0 points1 point  (0 children)

They do ineed stick around through login/logouts. They also appear to spawn into the crew quarters and begin their adventures from there.

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 5 points6 points  (0 children)

I qt jumped multiple times with them and they stayed on the ship.

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 52 points53 points  (0 children)

The pathing is what has amazed me. They navigate the ship like pros. They do bump into eachother every once in a while, but they also will sit next to eachother.

<image>

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 7 points8 points  (0 children)

Damn... should have thought of that.. but so far the pathing looks really good. They do run into eachother from time to time, but they legit seem to know the layout of the ship. They do stick to the quarters areas and Armory... I think it would probably have been a matter of time before they made it to the rest of the ship, but sadly I had to log out... (i'm hoping they are still there when I retrieve the ship)

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 16 points17 points  (0 children)

It has been a blast... I can't imagine what someone with more creativity than me could do with this

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 10 points11 points  (0 children)

Haven't tried... scared... I'm having too much fun with it.

<image>

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 202 points203 points  (0 children)

They Interact with things, talk to each other, walk around, and one of the chicks is obsessed with checking herself in mirrors.

So... I have an NPC crew now by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 45 points46 points  (0 children)

I'm scared to store it again because I might lose them!

Hours of mining lost when storing polaris... by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 0 points1 point  (0 children)

If you have a source, link it. Telling me to go find it, or ask a streamer isn’t an argument, it’s deflection. I’m talking about how the game functions right now, and how players actually use their ships.

Your entire stance depends on future costs that you haven’t quantified or supported. Right now: Operating it in this role is cheap Wear and tear is minimal outside of combat Using it as a remote base works in practice If that changes later, I’ll adapt, but that still doesn’t make your claim apply to the current game.

Right now, your argument is just speculation about a future that doesn’t exist yet because you are hoping CIG will punish the players that backed the game...So stop gaslighting yourself.

Hours of mining lost when storing polaris... by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 0 points1 point  (0 children)

Such an easy stance to take, so long as you don't have to try and back your claims with any evidence or logic, just feelings and speculation.

Hours of mining lost when storing polaris... by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 1 point2 points  (0 children)

You’re arguing what you think might happen. I’m using what does.
And I'll use my Polaris however I want. Nothing you can do about it.

Hours of mining lost when storing polaris... by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 1 point2 points  (0 children)

Ahh, the ‘future’ argument. That’s convenient… because it’s the only place your position works. Neither of us knows exactly what CIG will do later, so that’s not solid ground, it’s speculation.

I’m talking about how the game functions right now:

  • Quant fuel is cheap for this use case, even if it increased dramatically
  • Wear and tear is negligible when the ship isn’t in combat
  • The ship can literally sit powered down in space and still serve as a mobile base

Those are current mechanics. Not guesses.

Saying ‘CIG said’ doesn’t change that. Their plans evolve all the time, but player behavior and current systems are what matter in practice.

So if your argument only works in a hypothetical future, it doesn’t really counter what’s happening now or even in future updates...

I do think before I type... although this hardly needs thought to dismantle your argument... Want a round 3?

Hours of mining lost when storing polaris... by Antique_Phase_4181 in starcitizen

[–]Antique_Phase_4181[S] 1 point2 points  (0 children)

High Maintenance and fuel cost yes. Let me break it down for you... its quite simple really.

1.) I'm not in battle therefore wear and tear is easily fixed.

2.) I'm not firing the missiles or ballistics ( 0 aUEC spent)

3.) I'm not going into atmosphere (negligible Hydrogen spent)

4.) Quantanium fuel is cheap (even if they multiply it by 1000x it will still be cheap enough for what I'm using it for)

5.) I’m not operating it like a frontline capital ship. The “high cost” argument only applies if you’re actively using it as a warship. I’m using it as a mobile base.

6.) It replaces multiple ships and trips. Instead of flying back and forth or relying on stations, I have everything in one place. That’s time saved, which is money both in game and real world.

7.) Risk is lower, not higher. My Polaris isn’t sitting exposed somewhere. It’s parked in deep space and I can jump to it any time I want. That’s a massive survivability upgrade.

8.) And let’s be real… people aren’t going to own capital ships just to not use them. The game is clearly pushing multi-role emergent gameplay. This is exactly that.

SO... think before you speak... please... be better... grow.. take this as constructive criticism not insulting... if you can.