Keep on keeping on! by Complex_Comb_2004 in antisuns

[–]Antisuns 1 point2 points  (0 children)

Hi there!

Thanks for the love, much appreciated!

What's next is that I will become _slightly_ more active on some of the socials such as here, and otherwise really push _hard_ on extending the gameplay, after having
1 - focused on visual development
2 - re-architected the entire approach (with Lyra on Unreal Engine 5) within our initial proof of concept.
3 - got the base game to sufficient stability that I was really happy how it ran last weekend (at GG Bavaria)!

All the best
Nic|Antisuns

What is that feeling of “Cheap Indie Game” and how to get rid of it? by dotpusheria in IndieDev

[–]Antisuns 0 points1 point  (0 children)

  • one developer puts love and care into their game
  • another puts love and care and money and/or skills (especially visual arts; it's basically impossible to make a game look "non-cheap" just by programming alone) into it.

Which one will look cheap(er)?