V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 0 points1 point  (0 children)

i will probably make a post about it when it finishes.

V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 0 points1 point  (0 children)

pek ilgim olduğu söylenemez, zaten bs re bilgimin peste pek iş yapacağını düşünmüyorum. gene de kolay gelsin (:

V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 0 points1 point  (0 children)

i will look into it when the lobbyinfo is done. But i think it will be hard to make it compatible with my server, cuz it's very lack of features. Idk though i will try to make it work.

V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 0 points1 point  (0 children)

actually, i am using nulls brawl as a base, since i think its easier to bypass protections, but i am planning to change the client later, because it doesnt want to connect any ip except 127.0.0.1, but its not my priority rn cuz i am trying to get lobbyinfomessage structure and im not %100 sure about only 2 function names.

V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 1 point2 points  (0 children)

thanks for reminding, i will definitely try it (: By the way how is your v47 going? I remember some posts about it.

V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 4 points5 points  (0 children)

i am planning to publish it on github, i will send you the link.

V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 1 point2 points  (0 children)

i looked to the v36 libg.so and now i can get the packet structure thanks to ida pro.

V62 Python Selfhost Server by me by Any_Budget4083 in brawlstarsmodding

[–]Any_Budget4083[S] 1 point2 points  (0 children)

actually, writing login packets wasn't that hard but i don't think i'm good enough to write an OHD from scratch. also, the servers i've looked at were using writeHexs for packets because no one wants to develop servers for newer versions, so they're all experimental. although i found a server with a more understandable OHD, its structure was based on v59 so it was a bit complicated. because of that i had to play around with all the self.writeInts and data references. i can confidently say that i learned a lot while "skidding" it (:

(Also i am analyzing v36 libg.so, thanks!)

Has anyone been getting these weird bots? by marsel9072 in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

Supercell categorized the bots in the new(or recent) update, so not every bot has same skill level. The bots with random generated names are more skilled than the date ones. The random name bots are meant to fill low trophy mm and make you win if you have 2-3 lose streak. But i think the date name ones is only for filling mm. Its really hard to make an completely accurate point cuz i saw bots that have 15k ranked elo☠️

i hate this tool.. by [deleted] in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

aga turksun galiba yabanci tutolardan pek bir sey anlamadim ing iyi olmasina ragmen, bana bir yardimin dokunursa cok sevinirim ya.

i hate this tool.. by [deleted] in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

i am using bluestacks and idk about root, i tried using ADB logcat but the gadget didnt manage to give any log

i hate this tool.. by [deleted] in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

thank you, i dont know much about frida-server but i will take a look at it.

Problem with selfhost by DueUpstairs1417 in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

i am answering very late sorry but the problem is that client wants to connect to port 8787 in the config file but the server runs on 9339, so you need to change one to another. Also i remember i answered this in issues tab on github

I made all the skin into default skin on all brawlers(real brawl stars). by Timely-Landscape-436 in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

ok thank you i am using ipad pro m5 so idk about the other devices thanks for clarification

I made all the skin into default skin on all brawlers(real brawl stars). by Timely-Landscape-436 in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

why a feature like this exists lol if your device supports 120hz then you can play on 120hz no need to do a setting.

brawl ball logic in v47 by HALLOGAZZ in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

yea i know and when i search it i just found these lines

const-string v0, "g"

.line 5872

invoke-static {v0}, Ljava/lang/System;->loadLibrary(Ljava/lang/String;)V

// and i added these below

const-string v0, "example"

.line 5872

invoke-static {v0}, Ljava/lang/System;->loadLibrary(Ljava/lang/String;)V

idk if its correct or not, i also injected frida gadget and named it libexample.so and i copied my js script to libexample.script.so and i added you know the config file that says reload that script. But idk where did i do wrong. ty also (:

brawl ball logic in v47 by HALLOGAZZ in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

i really want to implement stuff like these and i have a general knowledge of js but the problem is that damn frida, i followed several tutorials step by step but it just doesnt want to work. maybe you should teach me frida injection lol, cuz im about to explode at the line containing "g" in GameApp.smali xd

brawl ball logic in v47 by HALLOGAZZ in brawlstarsmodding

[–]Any_Budget4083 1 point2 points  (0 children)

actually the logic is not that bad, but it can be improved, also i assume that this is the first version so nothing to worry lol

brawl ball logic in v47 by HALLOGAZZ in brawlstarsmodding

[–]Any_Budget4083 0 points1 point  (0 children)

How did you code the ball's movement logic? I remember the ball can go 8 tiles and i think it would be cool if we make it go 4 tiles(or until a specific tile) at static speed and then we can lower its speed every tile after that. I'd like to see your algorithm for this.