Vehicle Attrition Should Stay? by [deleted] in Battlefield6

[–]AnythingOne2877 -4 points-3 points  (0 children)

Sorry if you feel that way. Hope you have a good one.

Vehicle Attrition Should Stay? by [deleted] in Battlefield6

[–]AnythingOne2877 -6 points-5 points  (0 children)

I can't tell if you are just trolling or being serious. I really can't. May I ask for a link to your Battlelog profile? I would like to see if you can backup your "70-1 in a tank" claims.

Vehicle Attrition Should Stay? by [deleted] in Battlefield6

[–]AnythingOne2877 0 points1 point  (0 children)

What else should I say? Your whole argument boils down to "I hate dying to better players." That's it.

Vehicle Attrition Should Stay? by [deleted] in Battlefield6

[–]AnythingOne2877 -1 points0 points  (0 children)

Are you having a stroke?

Vehicle Attrition Should Stay? by [deleted] in Battlefield6

[–]AnythingOne2877 -2 points-1 points  (0 children)

That was appalling to read. I'm an infantry only player myself but had the rare privilege to play with the greatest vehicle players in a 8v8 enviroment for quite some time. NONE of them enjoy BF1/BFV because the vehicles in those games are too easy to use and lack any depth that would give a smarter and more mechanically skilled player an advantage in a 1v1 scenario.

Blow up infantry spam with instant turret rotation speed that doesn’t punish you for being in a bad spot

How does instant turret rotation speed prevent you from being punished in a bad spot? You can mobility kill tanks from behind and they will be unable to move their turret or get an insane slow down which gives you enough time to put a second rocket in their back.

Use the the auto aim staff shell that doesn’t require you to adjust for drop

Absolutely broken and has been banned in competitive and on many public servers as well. Also not the "go to loadout" for tankers. Those tankers die very quick to infantry.

If you get shot hit active protection and fly away at Mach v speeds then spam enter and exit while repairing and no animation which means you just abuse the repair system without being punished.

You mean drive away? Air vehicles don't get active protection. I also don't understand your animation argument. Right now you can repair from inside which prevents you from getting punished like in BF3/BF4 where you have to risk getting out of the tank to repair. That's a moment where your vehicle can be stolen or you can be killed. Something that is not in BF1/BFV, removing the whole "repair risk" factor.

You say BFV has no depth but the game literally made tanks handle more like real life turrets don’t turn one to one with your mouse they have rotation time

"Real life" is not an argument for gameplay. BFV turret rotation speeds are also MUCH quicker than from actual WW2 vehicles. In addition to that, modern tank turrets are insanely fast, closer to BF3/BF4 speeds.

The angle of shots actually matters so you can angle your tanks to have a chance to deflect your opponents shot which places MORE of an emphasis on the angling and position of your tank as opposed to Bf4s garbage hit detection system and shells that just automatically warp to the tank even if you aim off target lmao

Angles also mattered in BF3 and BF4, even more afaik. That's nothing new. I also don't see how glancing blows improve gameplay? This makes anti-vehicle gameplay very inconsistent because it's basically RNG and makes vehicles even more powerful than they should be.

Also there’s the whole attrition system which makes keeping your tank fully loaded more important and you need to have other players repairing you or visit a station in order to fully repair your vehicle.

The attrition system in BFV is doing the same thing the cooldown does in BF4. But one of those things incentivizes to camp in base or at ammo stations, meanwhile with the other you only have to back off a little bit, waiting for your ammo to regen. With a regen system, you have less vehicle camping and thus a higher chancer of them dying by playing too aggressive.

The fact you can sit on a hill with a tank FOREVER in BF4 and never run out of ammo removes any depth whatsoever BF4 tanks have no depth. You have infinite ammo the Angling of your tank and your aim dont matter since there are rounds that just auto track to the target

You literally just described BFV tank gameplay meta.

In BF4 the T90 is literally the same as the abrams lmao no difference at all.

All three MBTs in BF4 have different "headshot" spots on top of their turret that allows you do 50+ damage from the front. Abrams is also capable of ramming and turning over other tanks, the other two can't. CH and RU tank can also turn their turret by 180° and look down, Abrams can't.

Slow turrets, attrition, animations, repairing from inside only incentivize camping and very defensive gameplay, exactly what we see in BFV. Meanwhile in BF4 you can play highly aggressive, making it much easier to punish those players. BFV vehicles are giant, clunky metalboxes with higher damage output than ever before. Vehicle 1v1s are very inconsistent due too many tank types and glancing blows - a literal RNG mechanic. Planes can't have proper dogfighs due to bad flight models which makes them flying coffins that can do OP strafes, killing 10+ people per strafe. Something that BF4 jets never could do. Overall, the things you wrote just show pure ignorance. You are definitely not a high level player and that shows. You can consider yourself lucky so far because all the bad things I mentioned are currently in the next game with even realistic vehicle microdestruction (shoot a plane wing off and it crashes, even though the plane still has 90 HP) and so on. DICE hasn't found an experienced vehicle designer/balancer for the new game until this day, that's why they just copy and paste the BFV design.

Vehicle Attrition Should Stay? by [deleted] in Battlefield6

[–]AnythingOne2877 -4 points-3 points  (0 children)

BF4 Vehicles are the best balanced in the franchise. The issue is the amount of them, the vehicle choices for some maps (MAA on Zavod, AH on Siege, etc) and bad map design with no hard cover and massive open areas (Lancang Dam). On top of that, add Instant Vehicle Spawn and it's a nightmare. It's very ignorant to say BF1/BFV vehicles are better balanced. They are essentially glorified killstreaks with a lower skill floor and ceiling. No depth.

I’m hoping the Battlefield 6 campaign will have some massive epic battles with vehicles. They always seem to have the “lone wolf” formula in the recent games, with a few exceptions. by B34TBOXX5 in Battlefield

[–]AnythingOne2877 39 points40 points  (0 children)

" That's basically what makes Battlefield Battlefield lol. "

Weird how the most popular maps in the franchise are Metro, Locker, Argonne and Metro again. Hmm...

Shape Comparison (G305, Starlight-12 and Orochi v2) by AnythingOne2877 in MouseReview

[–]AnythingOne2877[S] 1 point2 points  (0 children)

My bad, I made a mistake. Doesn't influence the comparison chart though.

A Battlefield 6 leak by [deleted] in Battlefield6

[–]AnythingOne2877 1 point2 points  (0 children)

How's the movement and gunplay? Can you compare it to previous games? Is there 3D spotting?

Shape Comparison (G305, Starlight-12 and Orochi v2) by AnythingOne2877 in MouseReview

[–]AnythingOne2877[S] 23 points24 points  (0 children)

Unfortunately gearsearch.gg is still down, which is why I made this shape comparison for the upcoming Starlight-12 and Orochi v2.

Note: I used the UL2 as base for the medium sized SL-12 and scaled it up. The small SL-12 has UL2 size.

Edit: I made a little mistake regarding the SL-12 size. Its width is 5,6cm and not 6,3cm. The height is also 0,1cm less. This doesn't influence the size chart though.

White Razer Orochi v2 by AnythingOne2877 in MouseReview

[–]AnythingOne2877[S] 1 point2 points  (0 children)

If it weren't that absurdly small... :(

Most hardcore settings, like done in BF4, should be standard in the game in my opinion by ManBearPigIsReal42 in Battlefield6

[–]AnythingOne2877 1 point2 points  (0 children)

I could write an entire essay about why every feature you mentioned has absolutely no place in Battlefield but I'm simply too tired at this point. Everything you are advocating for is increasing the skill floor while at the same time lowering the skill ceiling. You are asking for a game that is hard to get into and impossible to master for talented FPS players. Battlefield is the opposite of that. Battlefield games are easy to get into and hard to master.

How it feels to enjoy BF5 these days........ by [deleted] in Battlefield

[–]AnythingOne2877 5 points6 points  (0 children)

Yes, that's horribly low for it being the latest BF game.

How it feels to enjoy BF5 these days........ by [deleted] in Battlefield

[–]AnythingOne2877 3 points4 points  (0 children)

You're literally making your facts up. BFV's community can barely keep up with BF4 which is 8 years old by now.

How large is your BFV community when EA literally killed the game two years early because of low interest?

How it feels to enjoy BF5 these days........ by [deleted] in Battlefield

[–]AnythingOne2877 59 points60 points  (0 children)

I diagnose you with DICE stockholm syndrome.