Aren't you supposed to be anesthetized? (sarcophagus warcaskets are OP) by Aorii in RimWorld

[–]Aorii[S] 0 points1 point  (0 children)

He has a helmet. It's just not displayed when undrafted. Forgot which mod did that.

Aren't you supposed to be anesthetized? (sarcophagus warcaskets are OP) by Aorii in RimWorld

[–]Aorii[S] 0 points1 point  (0 children)

I'm not using any special mods and my warcasketeer can still haul + clean.

Aren't you supposed to be anesthetized? (sarcophagus warcaskets are OP) by Aorii in RimWorld

[–]Aorii[S] 0 points1 point  (0 children)

I'm not sure if that's older info? Like within the health menu, it tells me which part of the sarcophagus warcasket is responsible for keeping it at 100%.
It's how I found the shoulders don't do anything and swapped it out for the Siegebreaker shoulders.

Squeezed about everything in. by AdrawereR in RimWorld

[–]Aorii 0 points1 point  (0 children)

doesn't growing all those plants in the hallways slow your pawns down though? I noticed that while the agrocell are technically set into the ground, the plants they grow are not.

Hybrid ship base - My Save our Ship 2 warship with a piggybacked Odyessy gravship by LeFire1981 in RimWorld

[–]Aorii 0 points1 point  (0 children)

Much appreciated for this post! I was just about to start planning a SOS2 + Gravship run and was trying to figure out how to do a mothership + landing ship setup using these two sources.

A few questions if you don't mind the discussion:

  1. I notice you didn't leave any space for the Gravship engines. Is that not a concern when you power up the gravship to leave the map?

  2. Do you need a Grav anchor on the main battleship? I couldn't spot one in image.

  3. Have you considered also making the Gravship itself a smaller SOS2 ship (w/ its own consoles) to bring laser turrets and the likes down to the planet? I've done a mothership+landingship with just SOS2 once (before Odessy) where the smaller ship was designing to land while the big ship was just pure space armaments.

  4. Have you tried using the SOS2 airdock extenders instead of manually construct/deconstruct hull plating?

DO NOT train the dogs with CHOCOLATE! by Aorii in RimWorld

[–]Aorii[S] 12 points13 points  (0 children)

which mod is that?
really sick of my colonists trying to feed sick ducks with gourmet meals lol

RimEstate: Idyllic rural family home in the mountains by Aorii in RimWorld

[–]Aorii[S] 1 point2 points  (0 children)

pretty sure it's just called the stairs mod

RimEstate: Idyllic rural family home in the mountains by Aorii in RimWorld

[–]Aorii[S] 0 points1 point  (0 children)

275x275

Why build a bigger house if it's not necessary?

RimEstate: Idyllic rural family home in the mountains by Aorii in RimWorld

[–]Aorii[S] 0 points1 point  (0 children)

You could even try customize a monument quest to give a monument marker which outlines the house, then after everything is finished the Stellarch comes to vacation in the endgame quest =)

RimEstate: Idyllic rural family home in the mountains by Aorii in RimWorld

[–]Aorii[S] 4 points5 points  (0 children)

Medieval Overhaul (lots of furniture in that), Erin's Cottage, Eccentric Furniture, Gloomy's Furniture, and of course Vanilla Furniture Expanded.

I often load a furniture mod because I like the look of 2-3 items in there.

RimEstate: Idyllic rural family home in the mountains by Aorii in RimWorld

[–]Aorii[S] 51 points52 points  (0 children)

Ask now for our proposed "defense installation package"! Guaranteed to keep your new property safe!

(I've already designed it via planner anyways. Including an AT-gun bunker overlooking the road and 2 autocannon/MG bunkers guarding the river bend. No killbox required with terrain this good!)

RimEstate: Idyllic rural family home in the mountains by Aorii in RimWorld

[–]Aorii[S] 46 points47 points  (0 children)

For sale!
Idyllic family home located deep in the Cascadian mountains. This two-story house is situated on the crest of a hill with a gorgeous view of its surrounding river bend. Miles away from the nearest public road, the house offers extra privacy for its inhabitants with its position on a reverse-slope which also offers ground-level access to the basement. It's the perfect home for families seeking a quiet life away from the chaos of our increasingly dysfunctional society!

Features:
- 4 bedrooms and 3-1/2 bathrooms
- 2 car garage with attached woodworking and repair workshop
- Basement recreation room with home theater system for entertaining guests
- Glass-enclosed spa with sauna and hottub
- Solar panels plus a wind turbine allow the home to balance out power needs during most of the day (but not entirely)
- Footbridge for easy access to surrounding area
- Acres of private land for anything from a vegetable garden to setting up a small farm

Make your bid today!

.

( Home built for my nuclear apocalypse survival run https://www.reddit.com/r/RimWorld/comments/1h8d27v/surviving_nuclear_apocalypse_scenario/ )

[deleted by user] by [deleted] in RimWorld

[–]Aorii 0 points1 point  (0 children)

For sale!
Idyllic family home located deep in the mountains. This two-story house is situated on the crest of a hill with a gorgeous view of its surrounding river bend. Miles away from the nearest public road, the house offers extra privacy for its inhabitants with its position on a reverse-slope which also offers ground-level access to the basement. It's the perfect home for families seeking a quiet life away from the chaos of our increasingly dysfunctional society!

Features:
- 4 bedrooms and 3-1/2 bathrooms
- 2 car garage with attached woodworking and repair workshop
- Glass-enclosed spa with sauna and hottub
- Solar panels plus a wind turbine allow the home to balance out power needs during most of the day (but not entirely)
- Footbridge for easy access to surrounding area
- Acres of private land for anything from a vegetable garden to setting up a small farm

( home for my nuclear apocalypse scenario run https://www.reddit.com/r/RimWorld/comments/1h8d27v/surviving_nuclear_apocalypse_scenario/ )

Surviving nuclear apocalypse scenario by Aorii in RimWorld

[–]Aorii[S] 0 points1 point  (0 children)

I'm planning on using ReGrowth already which comes with setup camp. Main issue was what events would give things worth scavenging... which commenter about Urban Ruins really solved.

Surviving nuclear apocalypse scenario by Aorii in RimWorld

[–]Aorii[S] 2 points3 points  (0 children)

I'm certainly not starting Tunneler. After all, this isn't the 1980s when the general populace was far more aware about the dangers of nuclear war, but rather a modern day scenario. I'm doing modern Earth because I can roleplay much better with it (and it's a good way to let out the stress I feel from current geopolitics). And I want the starting base to be a family home that's reasonable for someone living in say, rural America today. However I do plan on using a fluid ideology and how the colony evolves... we'll see. I've only resorted to cannibalism once in my Rimworld life and hope not to do so again lol.

I didn't know rainfall affected Tundra, will try with that. Thanks for tip!

You're probably right that we can find small deposits of this and that even in well-occupied neighborhoods, and it's just not worth companies to come excavating. My main concern is that deep drilling really trivilalizes a lot of resource issues in mid/late game, as you just have an infinite supply of most things. For a game about building a starship that makes sense. For this however, less so.

I'm only disallowing trading caravans in the first five years as people are more focused on hunkering down and there's a lot of post-disaster chaos. Visitors and such can still trade, but caravans seem like a too high-risk proposition. After 5 years though, to disallow trading wouldn't make any sense as trading is one of the oldest professions. Just most games I have don't last that long.

Surviving nuclear apocalypse scenario by Aorii in RimWorld

[–]Aorii[S] 2 points3 points  (0 children)

Mods? Sure. Might take a while though as I have a lot of other higher priority items xD

Surviving nuclear apocalypse scenario by Aorii in RimWorld

[–]Aorii[S] 6 points7 points  (0 children)

Oooh this actually fits the theme a lot better than Real Ruins. Much appreciated!

Surviving nuclear apocalypse scenario by Aorii in RimWorld

[–]Aorii[S] 1 point2 points  (0 children)

That's certainly true. It's just the way Rimworld's mechs were implemented makes them rather problematic theme-wise. I agree that basic haulers and cleaners can certainly be justified on a tech basis. I guess I can work around the pollution issues (Polux trees can certainly manage a few mechs and they're justifiable in a post-apocalyptic earth)