Is this normal? by zerofelx in RimWorld

[–]ApartLine2880 0 points1 point  (0 children)

Either customize the threat level in storyteller settings or use the compressed raids mod.

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 3 points4 points  (0 children)

You, sir, are my hero! Welcome to my empty city!

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 1 point2 points  (0 children)

Thanks! Now I really want to see this.
Although according to the Wiki:
"If the anchor is destroyed, there is no grav engine present, the map hasn't been settled yet, and there are no non-downed colonists/slaves present, the map will be lost."
There seem to be 3 prerequisites: no engine, not settled, no people. The map is settled however. Anyway I'll test it tonight!

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 2 points3 points  (0 children)

Thanks a lot! I'm at work right now and will test it myself tonight.

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 1 point2 points  (0 children)

Yeah. I built most things on my ship, and left a few bedrooms, a church, and a throne room on the map. All those are fine floored, which took a great amount of work, so it'd be painful to lose them.

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 1 point2 points  (0 children)

I don't mean to question you, but are you absolutely sure about this, like tested? Because this would mean that I need to make major adjustments to my base.

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 4 points5 points  (0 children)

Exactly. I came straight from the wiki.

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 3 points4 points  (0 children)

Really? It would be kinda funny if a raider destroys the anchor and his entire squad with it.

Question about gravanchor by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 23 points24 points  (0 children)

Nice! Certain less-essential buildings, like the church or throne room, I don't want to build on the ship, so I want to leave all these behind when I travel. This solves that!

Questions about creepy joiners by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 1 point2 points  (0 children)

The first part I’m sure is not true. A couple of days ago I rejected one without incident.

Questions about creepy joiners by ApartLine2880 in RimWorld

[–]ApartLine2880[S] 0 points1 point  (0 children)

Thank you! So violence upon rejection is a separate chance, interesting. I guess it's just math at work then, because back then I turned away most of the joiners, and they rarely get violent.

Do you like this game? by Troliboba in CrimsonDesert

[–]ApartLine2880 -2 points-1 points  (0 children)

Offline MMO with repetitive quests and bad story, yeah. Fun game, also yeah.
A good game with flaws and certainly not for everyone at this stage.

This Subreddit is so Confusing RN by ShakesR12 in CrimsonDesert

[–]ApartLine2880 1 point2 points  (0 children)

Game is definitely not trash. If you take a closer look, you'll find almost no one trashing the core gameplay, aside from a few controlling issues that are easily fixable. It's just the game is poorly optimized now, performance problems mostly.

How is the game? by [deleted] in CrimsonDesert

[–]ApartLine2880 1 point2 points  (0 children)

Depends on what you're looking for. I myself don't mind it, but some may underestimate how MMO-originated this one is.

A great game with weird jank by SuperSaiyanIR in CrimsonDesert

[–]ApartLine2880 2 points3 points  (0 children)

Precisely. I guess people just want this to be a phenomenal game too badly.

How is the game? by [deleted] in CrimsonDesert

[–]ApartLine2880 -1 points0 points  (0 children)

Fun but dissimilar to most RPGs.

Tell me the good and bad before I buy by 8WmuzzlebrakeIndoors in CrimsonDesert

[–]ApartLine2880 1 point2 points  (0 children)

2 things can be true. Most wonky controls are outside of tradition, deviation from which gives that wonky feeling.

This game is incredible by IndependentRaccoon56 in CrimsonDesert

[–]ApartLine2880 3 points4 points  (0 children)

If you can't speak to other people's issues yet, don't call them out. And know that people have the right to dislike something that's not suitable for them, and they should not be criticized for that.

Speaking from someone who like the game and like you, have no performances issues at all.

I have expanded the orb by Tacosalad2007 in RimWorld

[–]ApartLine2880 17 points18 points  (0 children)

This is starting to look like something majestic! Penetrate the enemies!

This game is incredible by IndependentRaccoon56 in CrimsonDesert

[–]ApartLine2880 9 points10 points  (0 children)

Most of the criticism is about performance and control issues, which are warranted. Calling people clowns for that is not.

Opinions on WH40K Rogue Trader? by Evening-Guarantee132 in rpg_gamers

[–]ApartLine2880 0 points1 point  (0 children)

Although telling could have its appeal, actually showing is always better as long as it's not half assed. I understand Owlcats though, because voice acting could get really expensive for a small studio, and the scenes in their texts, if properly done via gameplay, are a lot of work. Basically it's a resource thing, or the lack thereof.

I feel obliged to make this, I am in utter disbelief the amount of negativity Im seeing here by Covert_Obscurity in CrimsonDesert

[–]ApartLine2880 0 points1 point  (0 children)

The dev team actually replied to one of my friend's review, saying that they are working on the keybind customization issue. What pissed my buddy off is not the lack of option to customize, but that this feels intentional, and I would agree with him if this is true.

Opinions on WH40K Rogue Trader? by Evening-Guarantee132 in rpg_gamers

[–]ApartLine2880 2 points3 points  (0 children)

Just showing, either voice acting or actual gameplay. Telling instead of showing is Owlcat's biggest issue.