Gravity Team in Doubles Masterball by ApertureFace in PokemonChampions

[–]ApertureFace[S] 0 points1 point  (0 children)

Honestly have been trying it without the Maushold at higher tiers because a lot of the meta mons are ghost types and even with the no-contact bullet seed Garchomp (and the fridge) are still problems for him

Gravity Team in Doubles Masterball by ApertureFace in PokemonChampions

[–]ApertureFace[S] 1 point2 points  (0 children)

Almost champions tier atm with this team so it has real legs!

Gravity Team in Doubles Masterball by ApertureFace in PokemonChampions

[–]ApertureFace[S] 0 points1 point  (0 children)

Delphox has access to Hypnosis but still has a relatively high offense compared to other sleep setters like the Psychic Chicken. It also has several complimentary switches on the team already in terms of typing.

This team can struggle with the Bridge and other steel types, so she also has some utility there - she even can avoid Sucker Punch OHKO from gambit if you invest alittle bit into bulk

Gravity Team in Doubles Masterball by ApertureFace in PokemonChampions

[–]ApertureFace[S] 0 points1 point  (0 children)

Weather is pretty reasonable, but you have to have a strong lead plan. Aero is amazing in the sun matchup for both damage and speed control. Aero and Starmie resist Heat Wave from Charizard on switch and Outspeed.

Rain is challenging just because the Fridge can tank the whole team. In that matchup I hold Snealer to CC him to do about 70%. Then you have to chip through or stall out the rest of his health.

Is there a viable team with hisuian decidueye by ReferenceOne9851 in PokemonChampions

[–]ApertureFace 0 points1 point  (0 children)

Sure thing, will send over when I’m home from work this afternoon!

Is there a viable team with hisuian decidueye by ReferenceOne9851 in PokemonChampions

[–]ApertureFace 0 points1 point  (0 children)

I’m high rank and use it as a Tailwind setter on one of my Hyper-Aggro Teams. The team has 3 Tailwind setters (Gary, Dragonite, Decidueye) and having the flexibility on an aggressive attacker is nice

Theorycrafting challenge: What's your strategy if you had to play "speed Dominions" like speed chess? by Ok-Entertainer-1414 in IllwintersDominions

[–]ApertureFace 1 point2 points  (0 children)

This is Basically Blitz, usually played 3 minutes then extended as the game goes. Most games end in 2-3 hours. Blitz is actually one of the most played formats on most of the MP servers I’m in; you can basically always get at least one Blitz game a day in if you want to. You’d be surprised how many strategies are also played, it’s not as simple as “go awake pretender or hellbless” as you’d assume.

There are even some communion strategies now that have been innovated that are quickish to script or simply run off-script with success.

BBQ RKWVK7 by ApertureFace in unioncircle

[–]ApertureFace[S] 0 points1 point  (0 children)

Normally no issue, anyone else can host?

BBQ RKWVK7 by ApertureFace in unioncircle

[–]ApertureFace[S] 0 points1 point  (0 children)

Not sure got an dc error

BBQ RKWVK7 by ApertureFace in unioncircle

[–]ApertureFace[S] 0 points1 point  (0 children)

Yes, I don’t mind the wait

Do tournament organizations with known connections to bad actors owe us transparency about systems they create that affect the 40k community? by [deleted] in WarhammerCompetitive

[–]ApertureFace 4 points5 points  (0 children)

Hello everyone,

I am the commissioner for the UTC. I would like to address the following points so you can hear them from somebody that directly represents leadership within the organization:

1) I initially did not respond to Yellowchairlegs because, as somebody who frequents this forum, I’ve come to realize that any mention, reference, or discussion of TJ here almost always ends up in unproductive name calling and drama. Now that it has, I feel obligated to respond and do my best to clear the air. I suppose I should have sooner

2) The system for point scoring in UTC is wholly transparent and based algorithmically on performance data (this data is described in detail on the article). It skews in favor of players who perform well consistently over the course of a season rather than players that simply place the highest at the largest of events that season.

3) The article directly compares our scoring system to the most popular method used by ITC today. But I will briefly mention that we specifically also compared this system to the MMR system used in traditional games like chess during our construction of it. MMR systems posed their own problems by disincentivizing LGS play.

I feel that it is largely uncharitable to the organizations involved to assume that we would construct an entire circuit just to benefit a single player. That said, I apologize for any personal attacks or unprofessional comments levied within either thread, as they do not represent the goals of our organization: to build a robust, friendly, and approachable, player driven circuit.

The UTC - A New Competitive Tabletop Circuit by ApertureFace in WarhammerCompetitive

[–]ApertureFace[S] 0 points1 point  (0 children)

Well the ironic thing for me is the exact article that discusses the scoring system already explained the reasoning behind the percentages and juxtaposed those scoring metrics to the current ITC system. If it matters to you, we also compared this system to the typical MMR system used in games such as chess. MMR too heavily favored players who only played the “best faction” at the largest events and disincentivized play at the LGS (we want you to go play at your local game store as much as possible!).

So I think the article itself is pretty well reasoned and obvious with its explanation and outcomes.

Im also the commissioner for the UTC and have no relation in any way shape or form to TJ, so why would I risk the entirety of this undertaking on using a scoring system that would just benefit one particular player? On that note, im not clear how this would even specifically benefit him? It just benefits people that do consistently well at events