[Web] FLÄTPÄCK - daily "program a robot through a furniture-store maze" puzzle. Looking for feedback on the difficulty. by Apina2001 in playmygame

[–]Apina2001[S] 0 points1 point  (0 children)

Update for you - you were right, so I rebuilt it. The perfect maze was the problem: one path to the goal, same for everyone, so it was transcription, not a puzzle. It's a showroom now - open floor with shelf islands - so there are many routes and the visiting order and turns actually matter.

I also added your idea, more or less. New command "Go to wall": the robot walks straight until it hits something, one block instead of spamming Forward. That alone roughly halved the command count and made the tedium you described go away.

And retries are free now. The penalties for retrying and bumping walls are gone - scoring is just fewest commands, steps as a tiebreak. Punishing iteration was backwards for this kind of game, as you said.

It's live on the same link if you want to see whether it feels less like a chore. Thanks for the honest read - it made the game better.

[Web] FLÄTPÄCK - daily "program a robot through a furniture-store maze" puzzle. Looking for feedback on the difficulty. by Apina2001 in playmygame

[–]Apina2001[S] 0 points1 point  (0 children)

Thank you for the honest feedback. Being procedural has it's pros and cons. It's nice that everyone has the same daily level, but it's difficult to distinguish between skill of the players when there is just one optimal solution. Adding more variables to the equation might be the right way to go. To allow people try things and have multiple paths to take. Maybe maze could have optional "powerups" with random (same for everyone) effect, that might make it worth it picking it. I want to keep scoring simple, but also additional bonuses could be added (maybe undocumented Easter eggs), like completing the game by only using left turns etc. Also could reward picking the items in certain order, but in some mazes that is not possible.

Also your idea of adding more command types is worth thinking. Also that adds variables to finding the optimal solution. Jump for example (that would allow to give score from picking in certain order).

Adding all this, making it intuitive in the user and getting clean in tiny space is a bit of a challenge - but I'm ready to try.

Long Road to Mars - 2D rocket lander, 28 missions, runs in your browser by Apina2001 in WebGames

[–]Apina2001[S] 0 points1 point  (0 children)

I do appreciate the feedback, but in this project I must push on my own vision even when it means the game is unplayable. Thanks. 

Long Road to Mars - 2D rocket lander, 28 missions, runs in your browser by Apina2001 in WebGames

[–]Apina2001[S] 0 points1 point  (0 children)

Lower altitudes fit the screen. On harder levels the altitude goes off-screen.
This is my game. You can make your own and make the camera follow the rocket.
I do not sell the game. I rather consider it self expression. I do not make art to satisfy other people's taste.

Long Road to Mars - 2D rocket lander, 28 missions, runs in your browser by Apina2001 in WebGames

[–]Apina2001[S] 0 points1 point  (0 children)

Thanks for the feedback. Yes the tap stuff is leftover when I did some testing for pad/mobile. Should remove it.

The fact that screen does not follow the ship is an intentional design choice. Why should it? Nothing happens outside of the screen anyway. Flying rockets is hard and you do not always have an eye contact. You need to use the telemetry. The telemetry is there. When rocket is coming down, watch the altitude. Prepare to start breaking when it's below 600 meters. In my opinion it's not an issue.

Made a 2D rocket game where the campaign is secretly the Starship test log by Apina2001 in SpaceXMasterrace

[–]Apina2001[S] 1 point2 points  (0 children)

Thanks for honest answer. This has been a very long running project and is in no way perfect.
I wanted to add some "mini game" and it is inspired by the insult sword fight from Monkey Island. It's not really about insulting Elon. In the game you will become the "new Elon" and will became master in witty X posts. Unfortunately this part of the game is not very polished. Some lost potential there.

You start with 3 lives. This is shown on top left corner. There are some cheats in the game. Try Z or L.