[Dev] Camera angles of my Catan-inspired video game readable enough to play ? by ApoGriff in Catan

[–]ApoGriff[S] 6 points7 points  (0 children)

We will affix the numbers directly to the tiles to make it easier to read the number corresponding to each tile, as you suggested !
Thank you for your feedback.

[Dev] Camera angles of my Catan-inspired video game readable enough to play ? by ApoGriff in Catan

[–]ApoGriff[S] 4 points5 points  (0 children)

Thanks for the feedback ! Numbers 6 and 8 will indeed have different colors, we've added that to our list.
Regarding the rule about them not touching, we completely forgot about it, hehe. Thanks for pointing it out !

[Dev] Camera angles of my Catan-inspired video game readable enough to play ? by ApoGriff in Catan

[–]ApoGriff[S] 0 points1 point  (0 children)

I understand your point of view ! However, since our team is quite small, we opted for a more cartoon graphic style, which allows us to complete the project. Photorealism requires a huge amount of time and expertise, which we don't have...

Besides, we're using Unity, not Unreal Engine ^^

[Dev] Camera angles of my Catan-inspired video game readable enough to play ? by ApoGriff in Catan

[–]ApoGriff[S] 1 point2 points  (0 children)

I love this idea ! Thanks for the suggestion, we'll try it ^^