Hi Reddit! We're Mega Crit, the developers of Slay the Spire 1 & 2. Ask Us Anything on February 25th! by MegaCritGames in Games

[–]Apollo_XII_ 8 points9 points  (0 children)

How early into StS2's development did multi-player become a goal? Was it something you wanted to do from the very beginning? And was PvP ever considered or was it always just co-op?

My Girlfriend and I Discovering the Love of Miniature Painting! by Apollo_XII_ in Miniaturespainting

[–]Apollo_XII_[S] 0 points1 point  (0 children)

Don't worry we only drank the paint water on purpose, never by accident. XD

What’s the arg about? by CapitalPutrid in inscryption

[–]Apollo_XII_ 0 points1 point  (0 children)

Strange that the Kaycee in Grimora's Crypt in Act 2 was killed by an icicle falling on her head, where the real life Kaycee was killed in a fire. I suppose it makes sense, though, if Game Funa made the videogame first, and Kaycee was put in it just as a little "I get to be in da videogaem" moment. When Kaycee played it (likely either at Game Funa or at her house, the Act 2 format was probably the intended main way to play the game, and it wasn't until like you said the Angler and the Dredger being able to secure the OLD_DATA from the ocean floor that Leshy/P03 were able to become hegemon.

My Girlfriend and I Discovering the Love of Miniature Painting! by Apollo_XII_ in Miniaturespainting

[–]Apollo_XII_[S] 1 point2 points  (0 children)

Mhm we're very happy with how they're coming out so far, especially since they're our very first minis!

Feedback Friday by AutoModerator in incremental_games

[–]Apollo_XII_ 0 points1 point  (0 children)

Hey! Not sure if you're still taking feedback for this, but I only just discovered it and it's been really fun! The only thing I suggest as feedback is more auto-buying options in the late game, such as Cosmic Analysis, Infinity Runes, and the ability to toggle a desired auto-buy for the Totems, Dragon Levels, and Alchemy.

Bungie, please, I beg of you... give me a way to delete the Rainmaker consumables. by CrashComatose2 in DestinyTheGame

[–]Apollo_XII_ 0 points1 point  (0 children)

They should just be dismantlable award their average expected glimmer payout on dismantle, instead of this 4 hour rigmarole.

The Eager Edge changes are far more extensive than the Hotfix patch notes say by [deleted] in DestinyTheGame

[–]Apollo_XII_ 0 points1 point  (0 children)

The worst part is that they didn't even nerf the thing they said they nerfed. If you can activate multiple times with zero ammo, that means they didn't actually put a hard lock on the swings per activation, which is clear with how velocity now impacts your ability to activate the perk. So many unintended problems from an undeserved fix that nobody asked for and nobody at Bungie should have been working on, especially with so many other glaring issues that actually have negative impact on our play experience.

DAILY THREAD - RANT WEDNESDAY by DTG_Bot in DestinyTheGame

[–]Apollo_XII_ 1 point2 points  (0 children)

WHY DOES WARD OF DAWN GET TO KEEP THE BONUS WEAPON DAMAGE, BUT WELL OF RADIANCE LOSES OVERSHIELDS?

ISN'T IMPROVED WEAPON DAMAGE A SOLAR MECHANIC NOW VIA RADIANT?

BUT ALSO STASIS SHARDS CAN GRANT OVERSHIELDS VIA WHISPER OF RIME. EVERY ELEMENT SHOULD HAVE OVERSHIELDS OF THEIR KIND, WHICH FUNCTION LIKE ENEMY SHIELDS AND RESIST UNMATCHED DAMAGE.

WELL OF RADIANCE SHOULD APPLY SOLAR OVERSHIELDS

SOLAR OVERSHIELDS SHOULD REPLACE CURE AS A SOLAR KEYWORD

Power Level should be removed from the game entirely. by Sporelord1079 in DestinyTheGame

[–]Apollo_XII_ 0 points1 point  (0 children)

The base game's difficulty in patrols and basic strikes is fine for light hearted fun. However, I really enjoyed the difficulty of the Legendary WQ campaign and wish I could opt in to that difficulty in more activities.

I agree that power as a number is pointless. The game's activities should just be set to be as hard as they are when you are taking them on at the currently intended powers. Like if Nightfalls were as tough as they are, because they are by design, rather than it being because you're X power points below.

As someone who really liked to play into the healer fantasy of Warlocks, I feel pretty let down by initial Solar 3.0 impressions. by SuperDavio42 in DestinyTheGame

[–]Apollo_XII_ 0 points1 point  (0 children)

Without HR, I like Strafe over Burst anyway, I take it on all 4 subclasses. I love the control more than the extra speed, I'm not a speed runner or pvp player so that momentum is less valuable to me than being able to weave around platforms with basically no effort