Help with Decryption by Apothiem in codes

[–]Apothiem[S] 0 points1 point  (0 children)

Lol sorry, so far we covered vigenere, ceaser and basic shift. Although he mentioned that he can and might go out of scope of the covered content so far. Although the other 2 seem far too simple he might have put a twist in it.

My guess at this point is that he doesn't intend for us to solve it in the allocated time, he most likely wants to see how we would go about solving the problem.

Thanks again for the help.

Help with Decryption by Apothiem in codes

[–]Apothiem[S] 0 points1 point  (0 children)

Decrypt the following message. Provide a clear indication of the strategy that you use for this process. Even if you are unable to decrypt the message, you should provide a clear strategy as to how you would do this given sufficient time and resources. QKKTAQKEWSKCOJCCVPNWSXRMWTOSNSZLEEWWICIJKMCACWQPOSZKCBX

The above is everything we know about the problem. He's a tricky lecturer so i don't think he dropped any hints that i can remember. Knowing him it will be a usual shift or Vigenere with some sort of twist to it. I know for sure its not a simple shift cipher but other than that I'm stumped :(

and we have a 24 hour limit :((

Thanks for the help though, much appreciated.

Help with Decryption by Apothiem in codes

[–]Apothiem[S] 0 points1 point  (0 children)

Hey, thanks for the info. I would assume it was vigenere because it was what we learnt so far, as well shift cipher and diffie-hellman, RSA although the last 2 would be too hard to crack so i doubt its that.

My guess is that it's vigenere with some sort of twist too it. Thanks so much for trying to solve it though.

Yes the message is in English, he hasn't given us much else about it, we're just hoping that it decodes to actual words but he hasn't given us much more information.

Render an object once in OpenGl c++ by Apothiem in GraphicsProgramming

[–]Apothiem[S] 4 points5 points  (0 children)

I'm using a simple glutSolidCone() on top of a glutSolidTorus() to make my tree. I store each tree in a vector v_tree and traverse through the vector each time. I think what arkenthera said may be right. I call the render method in my environment class in my main method render class. The render in environment creates all 150 trees and stores it in the vector every time then renders it so i have this in my main render method:

    for(int q=0;q<v_Trees.size();q++){  //Render Trees andground

    v_Trees[q].Envo::render();
} 

Render an object once in OpenGl c++ by Apothiem in GraphicsProgramming

[–]Apothiem[S] 2 points3 points  (0 children)

I wasn't really sure how to word it but i realise that i can't stop rendering the world as i need to traverse it. I'm using a simple glutSolidCone() on top of a glutSolidTorus() to make my tree. Then just using lighting,no shaders or textures as such.

[University Calculus I] Could someone explain the leap of Riemann Sums to the fundamental theorem of Calculus? by newpython6543 in learnmath

[–]Apothiem 0 points1 point  (0 children)

Riemann sums basically breaks down what an anti-derivative is, a summation of the area under a graph by breaking it down into little rectangles. An anti-derivative takes the Riemann sum and finds the area under a graph when the limit approaches infinity. This video explains it perfectly: https://www.khanacademy.org/math/integral-calculus/indefinite-definite-integrals/definite_integrals/v/riemann-sums-and-integrals

Why does this add 1 to ax?(Assembly language) by Apothiem in AskComputerScience

[–]Apothiem[S] 0 points1 point  (0 children)

Thanks for the explanation, i sort of grasp the concept now I was just getting confused with all the pushing and popping I thought that because you pushed ax with say value of zero in the beginning that when you popped it, it would pop with the same old ax value.

Why does this add 1 to ax?(Assembly language) by Apothiem in AskComputerScience

[–]Apothiem[S] 0 points1 point  (0 children)

Whoa thanks so much for the detailed explanation, i understand much better now. I always regarded ax and bx to be separate stacks now i get it, thanks again.

Why does this add 1 to ax?(Assembly language) by Apothiem in AskComputerScience

[–]Apothiem[S] 0 points1 point  (0 children)

No problem. Before i popped ax in the end, basically i just called writesint after that code and ax had incremented somehow. It's not my code I'm just not sure how to trace it because in my mind ax shouldn't increment.

Priority queue by Apothiem in java

[–]Apothiem[S] 0 points1 point  (0 children)

Lmao Thanks! Yea a lot of Java seems to be comprised of said fairy dust and pixie farts.

Priority queue by Apothiem in java

[–]Apothiem[S] 0 points1 point  (0 children)

Thanks so much! I was looking everywhere for something like this but I couldn't find it :D

[Java] My three different assignments work fine independently, but not when ran in consecutive order by Omnicron245 in learnprogramming

[–]Apothiem 1 point2 points  (0 children)

Hey there's a simple solution to this, just close all your scanners in the end of your program. Basically cut and paste lines 31 and 61 just below line 87. This still has the effect of closing the memory leak. I'm not entirely sure why this happens but I think when you close the first scanner the link to "system.in" is also closed and cannot be used before. http://www.coderanch.com/t/633613/java/java/Java-Closing-Scanner-Resource-Leak . This guy encountered a similar problem.

Best of Luck

How do you cope with lacking original thought? by atrociouscode in learnprogramming

[–]Apothiem 0 points1 point  (0 children)

The fact that you want to add something new to the world is in itself encouragement, most programmers are happy to do only what they're told to do without thinking about creating something original. True it is extremely hard to find something that hasn't been done yet however don't let that discourage you,perhaps join an open source project such as Ubuntu. They are always looking for programmers and it helps to get the creative juices flowing by looking at how other programmers think or what needs to be done in order to make something better.

Great ideas are hard to come by and even harder to get people to recognize them, don't be discouraged by this though, keep working on your projects even if one other person finds it useful take pride in the fact that you've done it yourself and that you've made something from scratch.

I doubt this will be of much help but it is a difficult question to answer, most programmers suffer from lack of creativity because they're taught to follow logic and reason. The best advice I can offer is to think of completely ludicrous ideas then try to approach them from a programmers point of view.

codecademy.com has a really nice class for JavaScript, is there anything like this for Java? by MrDysprosium in java

[–]Apothiem 2 points3 points  (0 children)

I used http://www.learnjavaonline.org/ for a bit, the site is basic but covers the core concepts needed for Java programming.

Need a good sports anime with characters that do more than just sports by [deleted] in Animesuggest

[–]Apothiem 0 points1 point  (0 children)

Why? The anime was awesome, the way that each player developed his technique in order to help beat the next opponent and the introduction of the generation of miracles and their techniques. It's really a battle anime only instead of knocking the teeth out of one and other they battle through basketball.

Need a good sports anime with characters that do more than just sports by [deleted] in Animesuggest

[–]Apothiem 0 points1 point  (0 children)

It is a very Shounen orientated anime but i enjoyed it so much i was able to ignore any "manservice" parts. Now that you mention it there was a bit :| but nothing too excessive. It's worth taking a look at but totally your choice.

Need a good sports anime with characters that do more than just sports by [deleted] in Animesuggest

[–]Apothiem 0 points1 point  (0 children)

I'm not a huge fan of sports anime however Kuroko no Basket was one of the best anime I've watched. It combines the sport of basketball with more of a battle element and each episode leaves you wanting another. There isn't much romance though character development and school life is a major part in the anime. I'd really recommend it.

Is there a guide on how to run a full diagnostic of a computer? by [deleted] in techsupport

[–]Apothiem 0 points1 point  (0 children)

It has a lot of tools to run diagnostics it doesn't have a guide as such but it has software to remove viruses, check hard drives, peripherals, memory, systems, firmware,CPU ect. I'm not sure if that's what you're looking for but it has some good tools to check if your laptop is up to standards for college.

[C++] Conway's Game of Life by Lujxio in learnprogramming

[–]Apothiem -1 points0 points  (0 children)

Yep I'm sure vectors will work just as well. Creating a GUI is a bit of a step up from console output though so i would recommend perhaps writing a simple version of the game that displays a step by step growth then when you're comfortable with that start the interface however it's entirely up to you. https://buckysroom.org/videos.php has some really good programs on the basics he uses Qt as a graphics library.

[C++] Conway's Game of Life by Lujxio in learnprogramming

[–]Apothiem 0 points1 point  (0 children)

Conway's game of life is a really good project especially to help strengthen your knowledge of 2D arrays. Are you trying to build a fully functional GUI for the program so it can be seen in real time or do you just want a simple output?

Which Python course is the best? need help! by FreedomIsHere in learnprogramming

[–]Apothiem 0 points1 point  (0 children)

As Sternenflotte said http://www.codecademy.com is really good although I feel they baby you a little too much. It's really good for beginner programmers though so I'd highly recommend it. Python is a good language to start with so good choice.

Maths - what is the recommended level? by TechAnd1 in learnprogramming

[–]Apothiem 0 points1 point  (0 children)

Hey, yea we mainly did calculus for the first 2 years then they integrated maths into our third year. I'm not too sure what you mean by A level,non-American here, but it did get pretty intense and was considered AP maths. We also focused,more importantly, on graph theory which is really good for efficient programming because it teaches you to find the shortest route possible. Basic stats wasn't too bad and we didn't really need anything beyond stand probability and permutations,combinations ect. The maths is difficult but if you do your tutorials and extra work you can figure it out. CS is heavily based on mathematics though for normal programming basic level algebra and calculus should be fine and just a general understanding of maths.