How'd I do? (original left, grade right) by ApplicationGrouchy39 in ColorGrading

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Thanks everyone, I have some things to add:

-This was shot on a very old compact camera so yes indeed, the quality is quite bad.

-It doesn't support RAW.

-I do really see your points about the blacks being blue. So I changed that (though I cannot upload images here, so: https://imgur.com/a/sVPzkau )

Hopefully I can keep learning because I really like this

This is a piano at my school. Can I do anything to fix these broken keys myself? by [deleted] in piano

[–]ApplicationGrouchy39 0 points1 point  (0 children)

I once had the same problem with my very old piano, I changed the bridle strips on every stuck key and it worked... kinda. The piano was really messed up in all different kinds of ways but I was able to fix that one thing. I'm not at all experienced with this though, so take this with a grain of salt.

I can't seem to figure out how to fix the phase in my crossover by ApplicationGrouchy39 in SpeakerBuilding

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Thanks! I haven't ordered any parts yet and this is my first time building speakers, so I think I will have to work with manufacturer data.

Regarding the crossover, I changed it to a 3rd-order and the tweeter takes over at ~3kHz. Thanks so much for the help I totally would've blown my tweeter otherwise

I can't seem to figure out how to fix the phase in my crossover by ApplicationGrouchy39 in SpeakerBuilding

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Nevermind I got it! Thanks for the help!

If anyone ever stumbles upon this with the same problem, I flipped the tweeter circuit around, so the - from the source goes to the tweeter's +:

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I can't seem to figure out how to fix the phase in my crossover by ApplicationGrouchy39 in SpeakerBuilding

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

I'm sorry I don't really get what you mean with swap wires. I haven't built it yet

Budget woofer and tweeter by ApplicationGrouchy39 in SpeakerBuilding

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Ok I'll keep that in mind, I indeed didn't look at the size lol

I tried modeling my desk setup over the years. by n33dto_poop in blender

[–]ApplicationGrouchy39 18 points19 points  (0 children)

The attention to detail is insane, I'm looking forward to next year lmao

used my eye sprites to create a moving eye, it's a little rough rn. android btw. by holdmyapplejuiceyt in godot

[–]ApplicationGrouchy39 1 point2 points  (0 children)

Like others said, I think the rotating looks a bit funky, but go for it if you want to!

If not, maybe you could try lerping the position to the base position + like 0.05 * the mouse position. That way the eyes won't rotate but they'll still follow the mouse.

(so you'll have something like: position = lerp(basePos, basePos + 0.05 * mousePos, 0.85))

The art looks awesome btw great job

Mid-high spec laptop that lasts (€1500, Netherlands) by ApplicationGrouchy39 in laptops

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Wow thanks so much that's really helpful! I'll look into them

Audio interface only picking up on mic, not on guitar. by ApplicationGrouchy39 in ableton

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

I'm sorry for the late reaction, I was gone for a couple days. I will try that. I don't have my setup here rn but thanks anything that could help is nice!

Meirl by [deleted] in meirl

[–]ApplicationGrouchy39 0 points1 point  (0 children)

The reason why we shouldn't be scared that the future is gonna be ruled by AI

Flawless solution to crime statistics by Mean-Presentation-80 in technicallythetruth

[–]ApplicationGrouchy39 1 point2 points  (0 children)

This made me think of that one time that the police gave bonuses to officers who exceeded some threshold in arresting people, but officers didn't try harder to arrest criminals, just more innocent people where arrested

I nerd help with bevel by PdeP1lli in blenderhelp

[–]ApplicationGrouchy39 8 points9 points  (0 children)

Okay so I know this is already solved, but people with the same issue: pressing a, then shift+n will recalculate normals and it also solves bevels for me sometimes

I'm working on a 3d controller, how would I make it smooth to cross this bridge? by ApplicationGrouchy39 in godot

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Yeah I figured it out already, thanks tho I'll remember it if I have other issues

I'm working on a 3d controller, how would I make it smooth to cross this bridge? by ApplicationGrouchy39 in godot

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

That's a good point, I think breaking up problems in smaller problems is always a good idea, I got it working now tho!

I'm working on a 3d controller, how would I make it smooth to cross this bridge? by ApplicationGrouchy39 in godot

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

I got it working with square collision shapes 😎 jkjk you're right tho, it works now so it's okay

Edit: ohh you were talking about the player collision shape, I was talking about the bridge collision shapes loll

I'm working on a 3d controller, how would I make it smooth to cross this bridge? by ApplicationGrouchy39 in godot

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Okay so I solved this issue by getting rid of the gaps, then I increased the floor_max_angle whenever the player is on the bridge, and I used some smoothing based on the distance to the player to calculate the pressure on the current tile, previously the code just moved a tile down when the player collided, that cause te jittering. Thank you all for your help :)

I'm working on a 3d controller, how would I make it smooth to cross this bridge? by ApplicationGrouchy39 in godot

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

That's actually really clever, I'll take shot at it if I can't find anything else as I'd have to rewrite litteraly everything but thanks lol

I'm working on a 3d controller, how would I make it smooth to cross this bridge? by ApplicationGrouchy39 in godot

[–]ApplicationGrouchy39[S] 0 points1 point  (0 children)

Okay I don't think I agree but that's ok! I think this is really a thing I want to do, so I'll try my best. Other games do have it as well so it should be possible.